mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
Merge pull request #3213 from ReinUsesLisp/intel-mesa
gl_device: Enable compute shaders for Intel Mesa drivers
This commit is contained in:
commit
035ec7d9de
1 changed files with 4 additions and 1 deletions
|
@ -5,6 +5,7 @@
|
|||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
|
@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
|
|||
|
||||
Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||
const bool is_intel = vendor == "Intel";
|
||||
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
|
||||
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
|
@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
|||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_compute = is_intel;
|
||||
has_broken_compute = is_intel_proprietary;
|
||||
has_fast_buffer_sub_data = is_nvidia;
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
|
|
Loading…
Reference in a new issue