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Shader_IR: mark labels as unused for partial decompile.
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47e4f6a52c
commit
0366c18d87
2 changed files with 9 additions and 3 deletions
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@ -497,9 +497,7 @@ void ASTManager::Decompile() {
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}
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}
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if (can_remove) {
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auto& manager = label->GetManager();
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manager.Remove(label);
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labels.erase(it);
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label->MarkLabelUnused();
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}
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}
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}
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@ -112,6 +112,7 @@ class ASTLabel {
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public:
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ASTLabel(u32 index) : index{index} {}
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u32 index;
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bool unused{};
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};
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class ASTGoto {
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@ -204,6 +205,13 @@ public:
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return nullptr;
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}
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void MarkLabelUnused() const {
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auto inner = std::get_if<ASTLabel>(&data);
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if (inner) {
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inner->unused = true;
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}
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}
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Expr GetIfCondition() const {
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auto inner = std::get_if<ASTIfThen>(&data);
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if (inner) {
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