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core: frontend: emu_window: Add TextureMailbox class.
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@ -12,6 +12,45 @@
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namespace Core::Frontend {
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struct Frame;
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/**
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* For smooth Vsync rendering, we want to always present the latest frame that the core generates,
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* but also make sure that rendering happens at the pace that the frontend dictates. This is a
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* helper class that the renderer can define to sync frames between the render thread and the
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* presentation thread
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*/
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class TextureMailbox {
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public:
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virtual ~TextureMailbox() = default;
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/**
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* Recreate the render objects attached to this frame with the new specified width/height
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*/
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virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
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/**
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* Recreate the presentation objects attached to this frame with the new specified width/height
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*/
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virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
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/**
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* Render thread calls this to get an available frame to present
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*/
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virtual Frontend::Frame* GetRenderFrame() = 0;
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/**
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* Render thread calls this after draw commands are done to add to the presentation mailbox
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*/
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virtual void ReleaseRenderFrame(Frame* frame) = 0;
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/**
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* Presentation thread calls this to get the latest frame available to present. If there is no
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* frame available after timeout, returns the previous frame. If there is no previous frame it
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* returns nullptr
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*/
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virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0;
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};
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/**
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* Represents a graphics context that can be used for background computation or drawing. If the
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* graphics backend doesn't require the context, then the implementation of these methods can be
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@ -132,6 +171,8 @@ public:
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*/
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void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
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std::unique_ptr<TextureMailbox> mailbox;
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protected:
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EmuWindow();
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virtual ~EmuWindow();
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