diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index a787e27d2e..0ebcec4270 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -2,6 +2,7 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <string_view>
 #include <utility>
 #include <glad/glad.h>
 #include "common/common_types.h"
@@ -82,11 +83,13 @@ void OGLSampler::Release() {
     handle = 0;
 }
 
-void OGLShader::Create(const char* source, GLenum type) {
-    if (handle != 0)
+void OGLShader::Create(std::string_view source, GLenum type) {
+    if (handle != 0) {
         return;
-    if (source == nullptr)
+    }
+    if (source.empty()) {
         return;
+    }
 
     MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
     handle = GLShader::LoadShader(source, type);
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index b05cb641c0..f483986697 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -4,6 +4,7 @@
 
 #pragma once
 
+#include <string_view>
 #include <utility>
 #include <glad/glad.h>
 #include "common/common_types.h"
@@ -127,7 +128,7 @@ public:
         return *this;
     }
 
-    void Create(const char* source, GLenum type);
+    void Create(std::string_view source, GLenum type);
 
     void Release();
 
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index eb49a36bf4..a07d56ef07 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -22,6 +22,7 @@
 #include "video_core/memory_manager.h"
 #include "video_core/renderer_opengl/gl_arb_decompiler.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 9e74eda0d4..4bf0d6090c 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -2,6 +2,7 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <string_view>
 #include <vector>
 #include <glad/glad.h>
 #include "common/assert.h"
@@ -11,7 +12,8 @@
 namespace OpenGL::GLShader {
 
 namespace {
-const char* GetStageDebugName(GLenum type) {
+
+std::string_view StageDebugName(GLenum type) {
     switch (type) {
     case GL_VERTEX_SHADER:
         return "vertex";
@@ -25,12 +27,17 @@ const char* GetStageDebugName(GLenum type) {
     UNIMPLEMENTED();
     return "unknown";
 }
+
 } // Anonymous namespace
 
-GLuint LoadShader(const char* source, GLenum type) {
-    const char* debug_type = GetStageDebugName(type);
+GLuint LoadShader(std::string_view source, GLenum type) {
+    const std::string_view debug_type = StageDebugName(type);
     const GLuint shader_id = glCreateShader(type);
-    glShaderSource(shader_id, 1, &source, nullptr);
+
+    const GLchar* source_string = source.data();
+    const GLint source_length = static_cast<GLint>(source.size());
+
+    glShaderSource(shader_id, 1, &source_string, &source_length);
     LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
     glCompileShader(shader_id);
 
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 03b7548c21..1b770532e5 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -38,7 +38,7 @@ void LogShaderSource(T... shaders) {
  * @param source String of the GLSL shader program
  * @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER)
  */
-GLuint LoadShader(const char* source, GLenum type);
+GLuint LoadShader(std::string_view source, GLenum type);
 
 /**
  * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)