diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index d592c82c0b..0635d13d04 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -782,7 +782,7 @@ void Config::ReadRendererValues() {
     ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100);
     ReadSettingGlobal(Settings::values.use_disk_shader_cache,
                       QStringLiteral("use_disk_shader_cache"), true);
-    ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
+    ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1);
     ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
                       QStringLiteral("use_asynchronous_gpu_emulation"), true);
     ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
@@ -1351,7 +1351,7 @@ void Config::SaveRendererValues() {
                        Settings::values.use_disk_shader_cache, true);
     WriteSettingGlobal(QStringLiteral("gpu_accuracy"),
                        static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
-                       Settings::values.gpu_accuracy.UsingGlobal(), 0);
+                       Settings::values.gpu_accuracy.UsingGlobal(), 1);
     WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
                        Settings::values.use_asynchronous_gpu_emulation, true);
     WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f76102459a..aa0a9f2881 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -388,7 +388,7 @@ void Config::ReadValues() {
         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
     Settings::values.use_disk_shader_cache.SetValue(
         sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
-    const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
+    const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
     Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
     Settings::values.use_asynchronous_gpu_emulation.SetValue(
         sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));