From 1509d2ffbdf98ead108d672795b2e9a7a93f4ce6 Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Tue, 22 Oct 2019 10:59:07 -0400
Subject: [PATCH] Shader_Ir: Fix TLD4S from using a component mask.

TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
---
 src/video_core/shader/decode/texture.cpp | 8 ++++----
 src/video_core/shader/shader_ir.h        | 2 +-
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 0b934a0696..2954454988 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -150,7 +150,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
             values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
         }
 
-        WriteTexsInstructionFloat(bb, instr, values);
+        WriteTexsInstructionFloat(bb, instr, values, true);
         break;
     }
     case OpCode::Id::TXQ_B:
@@ -344,14 +344,14 @@ void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const
     }
 }
 
-void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
-                                         const Node4& components) {
+void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components,
+                                         bool ignore_mask) {
     // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
     // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
 
     u32 dest_elem = 0;
     for (u32 component = 0; component < 4; ++component) {
-        if (!instr.texs.IsComponentEnabled(component))
+        if (!instr.texs.IsComponentEnabled(component) && !ignore_mask)
             continue;
         SetTemporary(bb, dest_elem++, components[component]);
     }
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 105981d67a..df64845f50 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -322,7 +322,7 @@ private:
                                   const Node4& components);
 
     void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
-                                   const Node4& components);
+                                   const Node4& components, bool ignore_mask = false);
     void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
                                        const Node4& components);