mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
Frontend/Qt: Allow the framebuffer widget to inspect the depth buffer
This commit is contained in:
parent
414b0741c4
commit
155cc80e3b
2 changed files with 66 additions and 5 deletions
|
@ -27,6 +27,7 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug
|
|||
|
||||
framebuffer_source_list = new QComboBox;
|
||||
framebuffer_source_list->addItem(tr("Active Render Target"));
|
||||
framebuffer_source_list->addItem(tr("Active Depth Buffer"));
|
||||
framebuffer_source_list->addItem(tr("Custom"));
|
||||
framebuffer_source_list->setCurrentIndex(static_cast<int>(framebuffer_source));
|
||||
|
||||
|
@ -49,6 +50,9 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug
|
|||
framebuffer_format_control->addItem(tr("RGB5A1"));
|
||||
framebuffer_format_control->addItem(tr("RGB565"));
|
||||
framebuffer_format_control->addItem(tr("RGBA4"));
|
||||
framebuffer_format_control->addItem(tr("D16"));
|
||||
framebuffer_format_control->addItem(tr("D24"));
|
||||
framebuffer_format_control->addItem(tr("D24S8"));
|
||||
|
||||
// TODO: This QLabel should shrink the image to the available space rather than just expanding...
|
||||
framebuffer_picture_label = new QLabel;
|
||||
|
@ -173,7 +177,6 @@ void GraphicsFramebufferWidget::OnUpdate()
|
|||
// TODO: Store a reference to the registers in the debug context instead of accessing them directly...
|
||||
|
||||
auto framebuffer = Pica::registers.framebuffer;
|
||||
using Framebuffer = decltype(framebuffer);
|
||||
|
||||
framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
|
||||
framebuffer_width = framebuffer.GetWidth();
|
||||
|
@ -184,6 +187,18 @@ void GraphicsFramebufferWidget::OnUpdate()
|
|||
break;
|
||||
}
|
||||
|
||||
case Source::DepthBuffer:
|
||||
{
|
||||
auto framebuffer = Pica::registers.framebuffer;
|
||||
|
||||
framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
|
||||
framebuffer_width = framebuffer.GetWidth();
|
||||
framebuffer_height = framebuffer.GetHeight();
|
||||
framebuffer_format = Format::D16;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Source::Custom:
|
||||
{
|
||||
// Keep user-specified values
|
||||
|
@ -197,15 +212,16 @@ void GraphicsFramebufferWidget::OnUpdate()
|
|||
|
||||
// TODO: Implement a good way to visualize alpha components!
|
||||
// TODO: Unify this decoding code with the texture decoder
|
||||
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer_format));
|
||||
u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format);
|
||||
|
||||
QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
|
||||
u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
|
||||
u8* buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
|
||||
|
||||
for (unsigned int y = 0; y < framebuffer_height; ++y) {
|
||||
for (unsigned int x = 0; x < framebuffer_width; ++x) {
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel;
|
||||
const u8* pixel = color_buffer + offset;
|
||||
const u8* pixel = buffer + offset;
|
||||
Math::Vec4<u8> color = { 0, 0, 0, 0 };
|
||||
|
||||
switch (framebuffer_format) {
|
||||
|
@ -224,6 +240,29 @@ void GraphicsFramebufferWidget::OnUpdate()
|
|||
case Format::RGBA4:
|
||||
color = Color::DecodeRGBA4(pixel);
|
||||
break;
|
||||
case Format::D16:
|
||||
{
|
||||
u32 data = Color::DecodeD16(pixel);
|
||||
color.r() = data & 0xFF;
|
||||
color.g() = (data >> 8) & 0xFF;
|
||||
break;
|
||||
}
|
||||
case Format::D24:
|
||||
{
|
||||
u32 data = Color::DecodeD24(pixel);
|
||||
color.r() = data & 0xFF;
|
||||
color.g() = (data >> 8) & 0xFF;
|
||||
color.b() = (data >> 16) & 0xFF;
|
||||
break;
|
||||
}
|
||||
case Format::D24S8:
|
||||
{
|
||||
Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
|
||||
color.r() = data.x & 0xFF;
|
||||
color.g() = (data.x >> 8) & 0xFF;
|
||||
color.b() = (data.x >> 16) & 0xFF;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format);
|
||||
break;
|
||||
|
@ -240,3 +279,19 @@ void GraphicsFramebufferWidget::OnUpdate()
|
|||
framebuffer_format_control->setCurrentIndex(static_cast<int>(framebuffer_format));
|
||||
framebuffer_picture_label->setPixmap(pixmap);
|
||||
}
|
||||
|
||||
u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format format) {
|
||||
switch (format) {
|
||||
case Format::RGBA8:
|
||||
case Format::D24S8:
|
||||
return 4;
|
||||
case Format::RGB8:
|
||||
case Format::D24:
|
||||
return 3;
|
||||
case Format::RGB5A1:
|
||||
case Format::RGB565:
|
||||
case Format::RGBA4:
|
||||
case Format::D16:
|
||||
return 2;
|
||||
}
|
||||
}
|
|
@ -21,7 +21,8 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock {
|
|||
|
||||
enum class Source {
|
||||
PicaTarget = 0,
|
||||
Custom = 1,
|
||||
DepthBuffer = 1,
|
||||
Custom = 2,
|
||||
|
||||
// TODO: Add GPU framebuffer sources!
|
||||
};
|
||||
|
@ -32,8 +33,13 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock {
|
|||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
D16 = 5,
|
||||
D24 = 6,
|
||||
D24S8 = 7
|
||||
};
|
||||
|
||||
static u32 BytesPerPixel(Format format);
|
||||
|
||||
public:
|
||||
GraphicsFramebufferWidget(std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent = nullptr);
|
||||
|
||||
|
|
Loading…
Reference in a new issue