mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
GPU: Set up the depth test state on every draw.
This commit is contained in:
parent
d480b63e0d
commit
18c8ae7750
2 changed files with 14 additions and 0 deletions
|
@ -304,6 +304,9 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// Sync the depth test state before configuring the framebuffer surfaces.
|
||||
SyncDepthTestState();
|
||||
|
||||
// TODO(bunnei): Implement these
|
||||
const bool has_stencil = false;
|
||||
const bool using_color_fb = true;
|
||||
|
@ -719,6 +722,14 @@ void RasterizerOpenGL::SyncDepthOffset() {
|
|||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTestState() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
state.depth.test_enabled = regs.depth_test_enable != 0;
|
||||
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
|
||||
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendState() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
|
|
|
@ -126,6 +126,9 @@ private:
|
|||
/// Syncs the depth offset to match the guest state
|
||||
void SyncDepthOffset();
|
||||
|
||||
/// Syncs the depth test state to match the guest state
|
||||
void SyncDepthTestState();
|
||||
|
||||
/// Syncs the blend state to match the guest state
|
||||
void SyncBlendState();
|
||||
|
||||
|
|
Loading…
Reference in a new issue