diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b826146fbb..84c4d110c1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -99,14 +99,11 @@ void oglEnablei(GLenum cap, bool state, GLuint index) {
 } // Anonymous namespace
 
 RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
-                                   ScreenInfo& info)
+                                   ScreenInfo& info, GLShader::ProgramManager& program_manager)
     : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device},
       shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
-      screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
-    shader_program_manager = std::make_unique<GLShader::ProgramManager>();
-    state.draw.shader_program = 0;
-    state.Apply();
-
+      screen_info{info}, program_manager{program_manager}, buffer_cache{*this, system, device,
+                                                                        STREAM_BUFFER_SIZE} {
     CheckExtensions();
 }
 
@@ -228,10 +225,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
         if (!gpu.regs.IsShaderConfigEnabled(index)) {
             switch (program) {
             case Maxwell::ShaderProgram::Geometry:
-                shader_program_manager->UseTrivialGeometryShader();
+                program_manager.UseGeometryShader(0);
                 break;
             case Maxwell::ShaderProgram::Fragment:
-                shader_program_manager->UseTrivialFragmentShader();
+                program_manager.UseFragmentShader(0);
                 break;
             default:
                 break;
@@ -262,13 +259,13 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
         switch (program) {
         case Maxwell::ShaderProgram::VertexA:
         case Maxwell::ShaderProgram::VertexB:
-            shader_program_manager->UseProgrammableVertexShader(program_handle);
+            program_manager.UseVertexShader(program_handle);
             break;
         case Maxwell::ShaderProgram::Geometry:
-            shader_program_manager->UseProgrammableGeometryShader(program_handle);
+            program_manager.UseGeometryShader(program_handle);
             break;
         case Maxwell::ShaderProgram::Fragment:
-            shader_program_manager->UseProgrammableFragmentShader(program_handle);
+            program_manager.UseFragmentShader(program_handle);
             break;
         default:
             UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
@@ -550,7 +547,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
     bind_ubo_pushbuffer.Bind();
     bind_ssbo_pushbuffer.Bind();
 
-    shader_program_manager->ApplyTo(state);
+    program_manager.Update();
     state.Apply();
 
     if (texture_cache.TextureBarrier()) {
@@ -613,8 +610,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
     const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
                                  launch_desc.block_dim_z, launch_desc.shared_alloc,
                                  launch_desc.local_pos_alloc);
-    state.draw.shader_program = kernel->GetHandle(variant);
-    state.draw.program_pipeline = 0;
+    glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT,
+                       kernel->GetHandle(variant));
 
     const std::size_t buffer_size =
         Tegra::Engines::KeplerCompute::NumConstBuffers *
@@ -632,9 +629,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
     bind_ubo_pushbuffer.Bind();
     bind_ssbo_pushbuffer.Bind();
 
-    state.ApplyShaderProgram();
-    state.ApplyProgramPipeline();
-
     glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
     ++num_queued_commands;
 }
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index de21a35114..b8158c152f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -55,7 +55,7 @@ struct DrawParameters;
 class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
 public:
     explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
-                              ScreenInfo& info);
+                              ScreenInfo& info, GLShader::ProgramManager& program_manager);
     ~RasterizerOpenGL() override;
 
     void Draw(bool is_indexed, bool is_instanced) override;
@@ -218,8 +218,7 @@ private:
 
     Core::System& system;
     ScreenInfo& screen_info;
-
-    std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
+    GLShader::ProgramManager& program_manager;
 
     static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
     OGLBufferCache buffer_cache;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index 21ea6fde46..404fd65567 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -123,7 +123,6 @@ void OGLProgram::Release() {
 
     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
     glDeleteProgram(handle);
-    OpenGLState::GetCurState().ResetProgram(handle).Apply();
     handle = 0;
 }
 
@@ -141,7 +140,6 @@ void OGLPipeline::Release() {
 
     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
     glDeleteProgramPipelines(1, &handle);
-    OpenGLState::GetCurState().ResetPipeline(handle).Apply();
     handle = 0;
 }
 
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 75d3fac042..15f3cd0669 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -10,27 +10,21 @@ namespace OpenGL::GLShader {
 
 using Tegra::Engines::Maxwell3D;
 
-ProgramManager::ProgramManager() {
+ProgramManager::~ProgramManager() = default;
+
+void ProgramManager::Create() {
     pipeline.Create();
 }
 
-ProgramManager::~ProgramManager() = default;
-
-void ProgramManager::ApplyTo(OpenGLState& state) {
-    UpdatePipeline();
-    state.draw.shader_program = 0;
-    state.draw.program_pipeline = pipeline.handle;
-}
-
-void ProgramManager::UpdatePipeline() {
+void ProgramManager::Update() {
     // Avoid updating the pipeline when values have no changed
     if (old_state == current_state) {
         return;
     }
 
     // Workaround for AMD bug
-    constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
-                                     GL_FRAGMENT_SHADER_BIT};
+    static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
+                                            GL_FRAGMENT_SHADER_BIT};
     glUseProgramStages(pipeline.handle, all_used_stages, 0);
 
     glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 478c165ce9..db23a27e85 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -29,25 +29,26 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
 
 class ProgramManager {
 public:
-    explicit ProgramManager();
     ~ProgramManager();
 
-    void ApplyTo(OpenGLState& state);
+    void Create();
 
-    void UseProgrammableVertexShader(GLuint program) {
+    void Update();
+
+    void UseVertexShader(GLuint program) {
         current_state.vertex_shader = program;
     }
 
-    void UseProgrammableGeometryShader(GLuint program) {
+    void UseGeometryShader(GLuint program) {
         current_state.geometry_shader = program;
     }
 
-    void UseProgrammableFragmentShader(GLuint program) {
+    void UseFragmentShader(GLuint program) {
         current_state.fragment_shader = program;
     }
 
-    void UseTrivialGeometryShader() {
-        current_state.geometry_shader = 0;
+    GLuint GetHandle() const {
+        return pipeline.handle;
     }
 
     void UseTrivialFragmentShader() {
@@ -70,8 +71,6 @@ private:
         GLuint geometry_shader{};
     };
 
-    void UpdatePipeline();
-
     OGLPipeline pipeline;
     PipelineState current_state;
     PipelineState old_state;
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index be4ca6bf01..e8a23d41d0 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -85,36 +85,6 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
 
 OpenGLState::OpenGLState() = default;
 
-void OpenGLState::ApplyShaderProgram() {
-    if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) {
-        glUseProgram(draw.shader_program);
-    }
-}
-
-void OpenGLState::ApplyProgramPipeline() {
-    if (UpdateValue(cur_state.draw.program_pipeline, draw.program_pipeline)) {
-        glBindProgramPipeline(draw.program_pipeline);
-    }
-}
-
-void OpenGLState::Apply() {
-    MICROPROFILE_SCOPE(OpenGL_State);
-    ApplyShaderProgram();
-    ApplyProgramPipeline();
-}
-
-OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
-    if (draw.shader_program == handle) {
-        draw.shader_program = 0;
-    }
-    return *this;
-}
-
-OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
-    if (draw.program_pipeline == handle) {
-        draw.program_pipeline = 0;
-    }
-    return *this;
-}
+void OpenGLState::Apply() {}
 
 } // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index c9a8397362..f62e2e2e19 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -13,11 +13,6 @@ namespace OpenGL {
 
 class OpenGLState {
 public:
-    struct {
-        GLuint shader_program = 0;   // GL_CURRENT_PROGRAM
-        GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
-    } draw;
-
     OpenGLState();
 
     /// Get the currently active OpenGL state
@@ -28,13 +23,6 @@ public:
     /// Apply this state as the current OpenGL state
     void Apply();
 
-    void ApplyShaderProgram();
-    void ApplyProgramPipeline();
-
-    /// Resets any references to the given resource
-    OpenGLState& ResetProgram(GLuint handle);
-    OpenGLState& ResetPipeline(GLuint handle);
-
 private:
     static OpenGLState cur_state;
 };
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index da4b4bf342..ace3aec882 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -20,6 +20,7 @@
 #include "core/telemetry_session.h"
 #include "video_core/morton.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/renderer_opengl.h"
 
 namespace OpenGL {
@@ -158,9 +159,13 @@ public:
 
 namespace {
 
-constexpr char vertex_shader[] = R"(
+constexpr char VERTEX_SHADER[] = R"(
 #version 430 core
 
+out gl_PerVertex {
+    vec4 gl_Position;
+};
+
 layout (location = 0) in vec2 vert_position;
 layout (location = 1) in vec2 vert_tex_coord;
 layout (location = 0) out vec2 frag_tex_coord;
@@ -181,7 +186,7 @@ void main() {
 }
 )";
 
-constexpr char fragment_shader[] = R"(
+constexpr char FRAGMENT_SHADER[] = R"(
 #version 430 core
 
 layout (location = 0) in vec2 frag_tex_coord;
@@ -426,10 +431,19 @@ void RendererOpenGL::InitOpenGLObjects() {
     glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
                  0.0f);
 
-    // Link shaders and get variable locations
-    shader.CreateFromSource(vertex_shader, nullptr, fragment_shader);
-    state.draw.shader_program = shader.handle;
-    state.Apply();
+    // Create shader programs
+    OGLShader vertex_shader;
+    vertex_shader.Create(VERTEX_SHADER, GL_VERTEX_SHADER);
+
+    OGLShader fragment_shader;
+    fragment_shader.Create(FRAGMENT_SHADER, GL_FRAGMENT_SHADER);
+
+    vertex_program.Create(true, false, vertex_shader.handle);
+    fragment_program.Create(true, false, fragment_shader.handle);
+
+    // Create program pipeline
+    program_manager.Create();
+    glBindProgramPipeline(program_manager.GetHandle());
 
     // Generate VBO handle for drawing
     vertex_buffer.Create();
@@ -468,7 +482,8 @@ void RendererOpenGL::CreateRasterizer() {
     if (rasterizer) {
         return;
     }
-    rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
+    rasterizer =
+        std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info, program_manager);
 }
 
 void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
@@ -517,7 +532,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
     // Set projection matrix
     const std::array ortho_matrix =
         MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
-    glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
+    glProgramUniformMatrix3x2fv(vertex_program.handle, ModelViewMatrixLocation, 1, GL_FALSE,
+                                std::data(ortho_matrix));
 
     const auto& texcoords = screen_info.display_texcoords;
     auto left = texcoords.left;
@@ -562,6 +578,11 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
     state.Apply();
 
     // TODO: Signal state tracker about these changes
+    program_manager.UseVertexShader(vertex_program.handle);
+    program_manager.UseGeometryShader(0);
+    program_manager.UseFragmentShader(fragment_program.handle);
+    program_manager.Update();
+
     glEnable(GL_CULL_FACE);
     if (screen_info.display_srgb) {
         glEnable(GL_FRAMEBUFFER_SRGB);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 42a2141d85..f1225269f2 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -10,6 +10,7 @@
 #include "common/math_util.h"
 #include "video_core/renderer_base.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/gl_state.h"
 
 namespace Core {
@@ -95,12 +96,16 @@ private:
 
     // OpenGL object IDs
     OGLBuffer vertex_buffer;
-    OGLProgram shader;
+    OGLProgram vertex_program;
+    OGLProgram fragment_program;
     OGLFramebuffer screenshot_framebuffer;
 
     /// Display information for Switch screen
     ScreenInfo screen_info;
 
+    /// Global dummy shader pipeline
+    GLShader::ProgramManager program_manager;
+
     /// OpenGL framebuffer data
     std::vector<u8> gl_framebuffer_data;