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service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
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1 changed files with 4 additions and 0 deletions
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@ -242,6 +242,10 @@ void NVFlinger::Compose() {
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const auto& igbp_buffer = buffer->get().igbp_buffer;
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const auto& igbp_buffer = buffer->get().igbp_buffer;
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if (!system.IsPoweredOn()) {
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return; // We are likely shutting down
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}
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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const auto& multi_fence = buffer->get().multi_fence;
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const auto& multi_fence = buffer->get().multi_fence;
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guard->unlock();
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guard->unlock();
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