From 1df5d12b19e5c8e9fd0500a87ddcf5ea570de24c Mon Sep 17 00:00:00 2001
From: Wollnashorn <Wollnashorn@users.noreply.github.com>
Date: Fri, 30 Dec 2022 02:22:57 +0100
Subject: [PATCH] config: Save multiplayer settings only globally Saved
 multiplayer settings like the nickname, remote address, etc. were reset
 everytime a game was booted up and the game-specific config files were
 loaded, as these values will never be set.

---
 src/yuzu/configuration/config.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 2ea4f367b0..3e51426c8b 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -941,7 +941,6 @@ void Config::ReadValues() {
     ReadRendererValues();
     ReadAudioValues();
     ReadSystemValues();
-    ReadMultiplayerValues();
 }
 
 void Config::SavePlayerValue(std::size_t player_index) {
@@ -1099,7 +1098,6 @@ void Config::SaveValues() {
     SaveRendererValues();
     SaveAudioValues();
     SaveSystemValues();
-    SaveMultiplayerValues();
 }
 
 void Config::SaveAudioValues() {