From 990c0b184f50b4cb144c35a9d4626cf7680497a0 Mon Sep 17 00:00:00 2001
From: Rodrigo Locatti <reinuseslisp@airmail.cc>
Date: Fri, 17 Apr 2020 17:41:48 -0300
Subject: [PATCH] Revert "gl_shader_cache: Use CompileDepth::FullDecompile on
 GLSL"

---
 src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 12c6dcfde5..6d2ff20f96 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -34,8 +34,6 @@
 namespace OpenGL {
 
 using Tegra::Engines::ShaderType;
-using VideoCommon::Shader::CompileDepth;
-using VideoCommon::Shader::CompilerSettings;
 using VideoCommon::Shader::ProgramCode;
 using VideoCommon::Shader::Registry;
 using VideoCommon::Shader::ShaderIR;
@@ -45,7 +43,7 @@ namespace {
 constexpr u32 STAGE_MAIN_OFFSET = 10;
 constexpr u32 KERNEL_MAIN_OFFSET = 0;
 
-constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
+constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
 
 /// Gets the address for the specified shader stage program
 GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {