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analog_from_button get direction implementation
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2 changed files with 19 additions and 5 deletions
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@ -287,13 +287,13 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
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Input::AnalogDirection::DOWN));
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pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
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pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
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pad_state.r_stick_right.Assign(
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
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->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
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pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
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pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
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pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
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->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
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@ -34,6 +34,20 @@ public:
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y * coef * (x == 0 ? 1.0f : SQRT_HALF));
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}
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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switch (direction) {
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case Input::AnalogDirection::RIGHT:
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return right->GetStatus();
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case Input::AnalogDirection::LEFT:
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return left->GetStatus();
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case Input::AnalogDirection::UP:
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return up->GetStatus();
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case Input::AnalogDirection::DOWN:
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return down->GetStatus();
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}
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return false;
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}
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private:
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Button up;
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Button down;
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