mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
GPU/DefaultAttributes: Clear up a comment in command_processor
This commit is contained in:
parent
658c44af5c
commit
24d9416930
1 changed files with 2 additions and 2 deletions
|
@ -127,7 +127,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
input.attr[0].w = debug_token;
|
||||
|
||||
for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
|
||||
// Load the default attribute if we're configured to do so
|
||||
// Load the default attribute if we're configured to do so, this data will be overwritten by the loader data if it's set
|
||||
if (attribute_config.IsDefaultAttribute(i)) {
|
||||
input.attr[i] = VertexShader::GetDefaultAttribute(i);
|
||||
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
|
||||
|
@ -136,7 +136,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
||||
}
|
||||
|
||||
// Overwrite the default data with the loader data if there's any
|
||||
// Load per-vertex data from the loader arrays
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
|
||||
|
||||
|
|
Loading…
Reference in a new issue