mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
commit
25d607f5f6
67 changed files with 770 additions and 1001 deletions
|
@ -11,7 +11,6 @@
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#include "audio_core/info_updater.h"
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#include "audio_core/voice_context.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/memory.h"
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#include "core/settings.h"
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@ -71,10 +70,9 @@ namespace {
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namespace AudioCore {
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
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AudioCommon::AudioRendererParameter params,
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std::shared_ptr<Kernel::WritableEvent> buffer_event_,
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Stream::ReleaseCallback&& release_callback,
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std::size_t instance_number)
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: worker_params{params}, buffer_event{buffer_event_},
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memory_pool_info(params.effect_count + params.voice_count * 4),
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: worker_params{params}, memory_pool_info(params.effect_count + params.voice_count * 4),
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voice_context(params.voice_count), effect_context(params.effect_count), mix_context(),
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sink_context(params.sink_count), splitter_context(),
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voices(params.voice_count), memory{memory_},
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@ -85,10 +83,9 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory
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params.num_splitter_send_channels);
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mix_context.Initialize(behavior_info, params.submix_count + 1, params.effect_count);
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audio_out = std::make_unique<AudioCore::AudioOut>();
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stream =
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audio_out->OpenStream(core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
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fmt::format("AudioRenderer-Instance{}", instance_number),
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[=]() { buffer_event_->Signal(); });
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stream = audio_out->OpenStream(
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core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
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fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
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audio_out->StartStream(stream);
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QueueMixedBuffer(0);
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@ -27,10 +27,6 @@ namespace Core::Timing {
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class CoreTiming;
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}
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namespace Kernel {
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class WritableEvent;
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}
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namespace Core::Memory {
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class Memory;
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}
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@ -44,8 +40,7 @@ class AudioRenderer {
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public:
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AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
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AudioCommon::AudioRendererParameter params,
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std::shared_ptr<Kernel::WritableEvent> buffer_event_,
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std::size_t instance_number);
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Stream::ReleaseCallback&& release_callback, std::size_t instance_number);
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~AudioRenderer();
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[[nodiscard]] ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
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@ -61,7 +56,6 @@ private:
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BehaviorInfo behavior_info{};
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AudioCommon::AudioRendererParameter worker_params;
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std::shared_ptr<Kernel::WritableEvent> buffer_event;
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std::vector<ServerMemoryPoolInfo> memory_pool_info;
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VoiceContext voice_context;
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EffectContext effect_context;
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@ -130,7 +130,11 @@ bool Stream::ContainsBuffer([[maybe_unused]] Buffer::Tag tag) const {
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std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count) {
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std::vector<Buffer::Tag> tags;
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for (std::size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
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tags.push_back(released_buffers.front()->GetTag());
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if (released_buffers.front()) {
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tags.push_back(released_buffers.front()->GetTag());
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} else {
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ASSERT_MSG(false, "Invalid tag in released_buffers!");
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}
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released_buffers.pop();
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}
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return tags;
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@ -140,7 +144,11 @@ std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers() {
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std::vector<Buffer::Tag> tags;
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tags.reserve(released_buffers.size());
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while (!released_buffers.empty()) {
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tags.push_back(released_buffers.front()->GetTag());
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if (released_buffers.front()) {
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tags.push_back(released_buffers.front()->GetTag());
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} else {
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ASSERT_MSG(false, "Invalid tag in released_buffers!");
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}
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released_buffers.pop();
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}
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return tags;
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@ -162,6 +162,8 @@ add_library(common STATIC
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thread.cpp
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thread.h
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thread_queue_list.h
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thread_worker.cpp
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thread_worker.h
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threadsafe_queue.h
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time_zone.cpp
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time_zone.h
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58
src/common/thread_worker.cpp
Normal file
58
src/common/thread_worker.cpp
Normal file
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@ -0,0 +1,58 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/thread.h"
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#include "common/thread_worker.h"
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namespace Common {
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ThreadWorker::ThreadWorker(std::size_t num_workers, const std::string& name) {
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for (std::size_t i = 0; i < num_workers; ++i)
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threads.emplace_back([this, thread_name{std::string{name}}] {
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Common::SetCurrentThreadName(thread_name.c_str());
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// Wait for first request
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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}
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop || requests.empty()) {
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return;
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}
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task = std::move(requests.front());
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requests.pop();
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}
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task();
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}
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});
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}
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ThreadWorker::~ThreadWorker() {
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{
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std::unique_lock lock{queue_mutex};
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stop = true;
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}
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condition.notify_all();
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for (std::thread& thread : threads) {
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thread.join();
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}
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}
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void ThreadWorker::QueueWork(std::function<void()>&& work) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace(work);
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}
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condition.notify_one();
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}
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} // namespace Common
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30
src/common/thread_worker.h
Normal file
30
src/common/thread_worker.h
Normal file
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@ -0,0 +1,30 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <queue>
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namespace Common {
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class ThreadWorker final {
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public:
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explicit ThreadWorker(std::size_t num_workers, const std::string& name);
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~ThreadWorker();
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void QueueWork(std::function<void()>&& work);
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private:
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std::vector<std::thread> threads;
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std::queue<std::function<void()>> requests;
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std::mutex queue_mutex;
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std::condition_variable condition;
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std::atomic_bool stop{};
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};
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} // namespace Common
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@ -202,6 +202,8 @@ add_library(core STATIC
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hle/kernel/server_port.h
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hle/kernel/server_session.cpp
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hle/kernel/server_session.h
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hle/kernel/service_thread.cpp
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hle/kernel/service_thread.h
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hle/kernel/session.cpp
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hle/kernel/session.h
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hle/kernel/shared_memory.cpp
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@ -500,7 +502,6 @@ add_library(core STATIC
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hle/service/sm/controller.h
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hle/service/sm/sm.cpp
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hle/service/sm/sm.h
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hle/service/sockets/blocking_worker.h
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hle/service/sockets/bsd.cpp
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hle/service/sockets/bsd.h
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hle/service/sockets/ethc.cpp
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@ -159,7 +159,7 @@ struct System::Impl {
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
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is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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kernel.SetMulticore(is_multicore);
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cpu_manager.SetMulticore(is_multicore);
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@ -307,7 +307,6 @@ struct System::Impl {
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service_manager.reset();
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cheat_engine.reset();
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telemetry_session.reset();
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device_memory.reset();
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// Close all CPU/threading state
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cpu_manager.Shutdown();
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@ -46,43 +46,6 @@ void SessionRequestHandler::ClientDisconnected(
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boost::range::remove_erase(connected_sessions, server_session);
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}
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std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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if (!writable_event) {
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// Create event if not provided
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const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason);
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writable_event = pair.writable;
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}
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Handle event_handle = InvalidHandle;
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{
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KScopedSchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout);
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thread->SetHLECallback(
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[context = *this, callback](std::shared_ptr<Thread> thread) mutable -> bool {
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ThreadWakeupReason reason = thread->GetSignalingResult() == RESULT_TIMEOUT
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? ThreadWakeupReason::Timeout
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: ThreadWakeupReason::Signal;
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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});
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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thread->SetHLESyncObject(readable_event.get());
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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readable_event->AddWaitingThread(thread);
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}
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thread->SetHLETimeEvent(event_handle);
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is_thread_waiting = true;
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return writable_event;
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}
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HLERequestContext::HLERequestContext(KernelCore& kernel, Core::Memory::Memory& memory,
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std::shared_ptr<ServerSession> server_session,
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std::shared_ptr<Thread> thread)
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@ -129,23 +129,6 @@ public:
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using WakeupCallback = std::function<void(
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std::shared_ptr<Thread> thread, HLERequestContext& context, ThreadWakeupReason reason)>;
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/**
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* Puts the specified guest thread to sleep until the returned event is signaled or until the
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* specified timeout expires.
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* @param reason Reason for pausing the thread, to be used for debugging purposes.
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* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
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* invoked with a Timeout reason.
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* @param callback Callback to be invoked when the thread is resumed. This callback must write
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* the entire command response once again, regardless of the state of it before this function
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* was called.
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* @param writable_event Event to use to wake up the thread. If unspecified, an event will be
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* created.
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* @returns Event that when signaled will resume the thread and call the callback function.
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*/
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std::shared_ptr<WritableEvent> SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event = nullptr);
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/// Populates this context with data from the requesting process/thread.
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ResultCode PopulateFromIncomingCommandBuffer(const HandleTable& handle_table,
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u32_le* src_cmdbuf);
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|
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@ -8,13 +8,14 @@
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#include <functional>
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#include <memory>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/thread.h"
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#include "common/thread_worker.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/cpu_interrupt_handler.h"
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#include "core/arm/exclusive_monitor.h"
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|
@ -35,6 +36,7 @@
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/service_thread.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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@ -60,6 +62,8 @@ struct KernelCore::Impl {
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RegisterHostThread();
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global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
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service_thread_manager =
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std::make_unique<Common::ThreadWorker>(1, "yuzu:ServiceThreadManager");
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InitializePhysicalCores();
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InitializeSystemResourceLimit(kernel);
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@ -76,6 +80,12 @@ struct KernelCore::Impl {
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}
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void Shutdown() {
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process_list.clear();
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// Ensures all service threads gracefully shutdown
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service_thread_manager.reset();
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service_threads.clear();
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next_object_id = 0;
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next_kernel_process_id = Process::InitialKIPIDMin;
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next_user_process_id = Process::ProcessIDMin;
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|
@ -89,8 +99,6 @@ struct KernelCore::Impl {
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cores.clear();
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process_list.clear();
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current_process = nullptr;
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system_resource_limit = nullptr;
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|
@ -103,10 +111,8 @@ struct KernelCore::Impl {
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exclusive_monitor.reset();
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num_host_threads = 0;
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std::fill(register_host_thread_keys.begin(), register_host_thread_keys.end(),
|
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std::thread::id{});
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std::fill(register_host_thread_values.begin(), register_host_thread_values.end(), 0);
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// Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others
|
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next_host_thread_id = Core::Hardware::NUM_CPU_CORES;
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}
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void InitializePhysicalCores() {
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|
@ -186,52 +192,46 @@ struct KernelCore::Impl {
|
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}
|
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}
|
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|
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/// Creates a new host thread ID, should only be called by GetHostThreadId
|
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u32 AllocateHostThreadId(std::optional<std::size_t> core_id) {
|
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if (core_id) {
|
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// The first for slots are reserved for CPU core threads
|
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ASSERT(*core_id < Core::Hardware::NUM_CPU_CORES);
|
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return static_cast<u32>(*core_id);
|
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} else {
|
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return next_host_thread_id++;
|
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}
|
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}
|
||||
|
||||
/// Gets the host thread ID for the caller, allocating a new one if this is the first time
|
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u32 GetHostThreadId(std::optional<std::size_t> core_id = std::nullopt) {
|
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const thread_local auto host_thread_id{AllocateHostThreadId(core_id)};
|
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return host_thread_id;
|
||||
}
|
||||
|
||||
/// Registers a CPU core thread by allocating a host thread ID for it
|
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void RegisterCoreThread(std::size_t core_id) {
|
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const std::thread::id this_id = std::this_thread::get_id();
|
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ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
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const auto this_id = GetHostThreadId(core_id);
|
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if (!is_multicore) {
|
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single_core_thread_id = this_id;
|
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}
|
||||
const auto end =
|
||||
register_host_thread_keys.begin() + static_cast<ptrdiff_t>(num_host_threads);
|
||||
const auto it = std::find(register_host_thread_keys.begin(), end, this_id);
|
||||
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
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ASSERT(it == end);
|
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InsertHostThread(static_cast<u32>(core_id));
|
||||
}
|
||||
|
||||
/// Registers a new host thread by allocating a host thread ID for it
|
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void RegisterHostThread() {
|
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const std::thread::id this_id = std::this_thread::get_id();
|
||||
const auto end =
|
||||
register_host_thread_keys.begin() + static_cast<ptrdiff_t>(num_host_threads);
|
||||
const auto it = std::find(register_host_thread_keys.begin(), end, this_id);
|
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if (it == end) {
|
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InsertHostThread(registered_thread_ids++);
|
||||
}
|
||||
[[maybe_unused]] const auto this_id = GetHostThreadId();
|
||||
}
|
||||
|
||||
void InsertHostThread(u32 value) {
|
||||
const size_t index = num_host_threads++;
|
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ASSERT_MSG(index < NUM_REGISTRABLE_HOST_THREADS, "Too many host threads");
|
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register_host_thread_values[index] = value;
|
||||
register_host_thread_keys[index] = std::this_thread::get_id();
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 GetCurrentHostThreadID() const {
|
||||
const std::thread::id this_id = std::this_thread::get_id();
|
||||
[[nodiscard]] u32 GetCurrentHostThreadID() {
|
||||
const auto this_id = GetHostThreadId();
|
||||
if (!is_multicore && single_core_thread_id == this_id) {
|
||||
return static_cast<u32>(system.GetCpuManager().CurrentCore());
|
||||
}
|
||||
const auto end =
|
||||
register_host_thread_keys.begin() + static_cast<ptrdiff_t>(num_host_threads);
|
||||
const auto it = std::find(register_host_thread_keys.begin(), end, this_id);
|
||||
if (it == end) {
|
||||
return Core::INVALID_HOST_THREAD_ID;
|
||||
}
|
||||
return register_host_thread_values[static_cast<size_t>(
|
||||
std::distance(register_host_thread_keys.begin(), it))];
|
||||
return this_id;
|
||||
}
|
||||
|
||||
Core::EmuThreadHandle GetCurrentEmuThreadID() const {
|
||||
[[nodiscard]] Core::EmuThreadHandle GetCurrentEmuThreadID() {
|
||||
Core::EmuThreadHandle result = Core::EmuThreadHandle::InvalidHandle();
|
||||
result.host_handle = GetCurrentHostThreadID();
|
||||
if (result.host_handle >= Core::Hardware::NUM_CPU_CORES) {
|
||||
|
@ -325,15 +325,8 @@ struct KernelCore::Impl {
|
|||
std::unique_ptr<Core::ExclusiveMonitor> exclusive_monitor;
|
||||
std::vector<Kernel::PhysicalCore> cores;
|
||||
|
||||
// 0-3 IDs represent core threads, >3 represent others
|
||||
std::atomic<u32> registered_thread_ids{Core::Hardware::NUM_CPU_CORES};
|
||||
|
||||
// Number of host threads is a relatively high number to avoid overflowing
|
||||
static constexpr size_t NUM_REGISTRABLE_HOST_THREADS = 64;
|
||||
std::atomic<size_t> num_host_threads{0};
|
||||
std::array<std::atomic<std::thread::id>, NUM_REGISTRABLE_HOST_THREADS>
|
||||
register_host_thread_keys{};
|
||||
std::array<std::atomic<u32>, NUM_REGISTRABLE_HOST_THREADS> register_host_thread_values{};
|
||||
// Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others
|
||||
std::atomic<u32> next_host_thread_id{Core::Hardware::NUM_CPU_CORES};
|
||||
|
||||
// Kernel memory management
|
||||
std::unique_ptr<Memory::MemoryManager> memory_manager;
|
||||
|
@ -345,12 +338,19 @@ struct KernelCore::Impl {
|
|||
std::shared_ptr<Kernel::SharedMemory> irs_shared_mem;
|
||||
std::shared_ptr<Kernel::SharedMemory> time_shared_mem;
|
||||
|
||||
// Threads used for services
|
||||
std::unordered_set<std::shared_ptr<Kernel::ServiceThread>> service_threads;
|
||||
|
||||
// Service threads are managed by a worker thread, so that a calling service thread can queue up
|
||||
// the release of itself
|
||||
std::unique_ptr<Common::ThreadWorker> service_thread_manager;
|
||||
|
||||
std::array<std::shared_ptr<Thread>, Core::Hardware::NUM_CPU_CORES> suspend_threads{};
|
||||
std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{};
|
||||
std::array<std::unique_ptr<Kernel::KScheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{};
|
||||
|
||||
bool is_multicore{};
|
||||
std::thread::id single_core_thread_id{};
|
||||
u32 single_core_thread_id{};
|
||||
|
||||
std::array<u64, Core::Hardware::NUM_CPU_CORES> svc_ticks{};
|
||||
|
||||
|
@ -639,4 +639,19 @@ void KernelCore::ExitSVCProfile() {
|
|||
MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[core]);
|
||||
}
|
||||
|
||||
std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::string& name) {
|
||||
auto service_thread = std::make_shared<Kernel::ServiceThread>(*this, 1, name);
|
||||
impl->service_thread_manager->QueueWork(
|
||||
[this, service_thread] { impl->service_threads.emplace(service_thread); });
|
||||
return service_thread;
|
||||
}
|
||||
|
||||
void KernelCore::ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
|
||||
impl->service_thread_manager->QueueWork([this, service_thread] {
|
||||
if (auto strong_ptr = service_thread.lock()) {
|
||||
impl->service_threads.erase(strong_ptr);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -42,6 +42,7 @@ class Process;
|
|||
class ResourceLimit;
|
||||
class KScheduler;
|
||||
class SharedMemory;
|
||||
class ServiceThread;
|
||||
class Synchronization;
|
||||
class Thread;
|
||||
class TimeManager;
|
||||
|
@ -227,6 +228,22 @@ public:
|
|||
|
||||
void ExitSVCProfile();
|
||||
|
||||
/**
|
||||
* Creates an HLE service thread, which are used to execute service routines asynchronously.
|
||||
* While these are allocated per ServerSession, these need to be owned and managed outside of
|
||||
* ServerSession to avoid a circular dependency.
|
||||
* @param name String name for the ServerSession creating this thread, used for debug purposes.
|
||||
* @returns The a weak pointer newly created service thread.
|
||||
*/
|
||||
std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(const std::string& name);
|
||||
|
||||
/**
|
||||
* Releases a HLE service thread, instructing KernelCore to free it. This should be called when
|
||||
* the ServerSession associated with the thread is destroyed.
|
||||
* @param service_thread Service thread to release.
|
||||
*/
|
||||
void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread);
|
||||
|
||||
private:
|
||||
friend class Object;
|
||||
friend class Process;
|
||||
|
|
|
@ -25,19 +25,19 @@
|
|||
namespace Kernel {
|
||||
|
||||
ServerSession::ServerSession(KernelCore& kernel) : SynchronizationObject{kernel} {}
|
||||
ServerSession::~ServerSession() = default;
|
||||
|
||||
ServerSession::~ServerSession() {
|
||||
kernel.ReleaseServiceThread(service_thread);
|
||||
}
|
||||
|
||||
ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kernel,
|
||||
std::shared_ptr<Session> parent,
|
||||
std::string name) {
|
||||
std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
|
||||
|
||||
session->request_event =
|
||||
Core::Timing::CreateEvent(name, [session](std::uintptr_t, std::chrono::nanoseconds) {
|
||||
session->CompleteSyncRequest();
|
||||
});
|
||||
session->name = std::move(name);
|
||||
session->parent = std::move(parent);
|
||||
session->service_thread = kernel.CreateServiceThread(session->name);
|
||||
|
||||
return MakeResult(std::move(session));
|
||||
}
|
||||
|
@ -142,16 +142,16 @@ ResultCode ServerSession::QueueSyncRequest(std::shared_ptr<Thread> thread,
|
|||
std::make_shared<HLERequestContext>(kernel, memory, SharedFrom(this), std::move(thread));
|
||||
|
||||
context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
|
||||
request_queue.Push(std::move(context));
|
||||
|
||||
if (auto strong_ptr = service_thread.lock()) {
|
||||
strong_ptr->QueueSyncRequest(*this, std::move(context));
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode ServerSession::CompleteSyncRequest() {
|
||||
ASSERT(!request_queue.Empty());
|
||||
|
||||
auto& context = *request_queue.Front();
|
||||
|
||||
ResultCode ServerSession::CompleteSyncRequest(HLERequestContext& context) {
|
||||
ResultCode result = RESULT_SUCCESS;
|
||||
// If the session has been converted to a domain, handle the domain request
|
||||
if (IsDomain() && context.HasDomainMessageHeader()) {
|
||||
|
@ -177,18 +177,13 @@ ResultCode ServerSession::CompleteSyncRequest() {
|
|||
}
|
||||
}
|
||||
|
||||
request_queue.Pop();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
|
||||
Core::Memory::Memory& memory,
|
||||
Core::Timing::CoreTiming& core_timing) {
|
||||
const ResultCode result = QueueSyncRequest(std::move(thread), memory);
|
||||
const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
|
||||
core_timing.ScheduleEvent(delay, request_event, {});
|
||||
return result;
|
||||
return QueueSyncRequest(std::move(thread), memory);
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "core/hle/kernel/service_thread.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
|
@ -43,6 +44,8 @@ class Thread;
|
|||
* TLS buffer and control is transferred back to it.
|
||||
*/
|
||||
class ServerSession final : public SynchronizationObject {
|
||||
friend class ServiceThread;
|
||||
|
||||
public:
|
||||
explicit ServerSession(KernelCore& kernel);
|
||||
~ServerSession() override;
|
||||
|
@ -132,7 +135,7 @@ private:
|
|||
ResultCode QueueSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
|
||||
|
||||
/// Completes a sync request from the emulated application.
|
||||
ResultCode CompleteSyncRequest();
|
||||
ResultCode CompleteSyncRequest(HLERequestContext& context);
|
||||
|
||||
/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
|
||||
/// object handle.
|
||||
|
@ -163,11 +166,8 @@ private:
|
|||
/// The name of this session (optional)
|
||||
std::string name;
|
||||
|
||||
/// Core timing event used to schedule the service request at some point in the future
|
||||
std::shared_ptr<Core::Timing::EventType> request_event;
|
||||
|
||||
/// Queue of scheduled service requests
|
||||
Common::MPSCQueue<std::shared_ptr<Kernel::HLERequestContext>> request_queue;
|
||||
/// Thread to dispatch service requests
|
||||
std::weak_ptr<ServiceThread> service_thread;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
110
src/core/hle/kernel/service_thread.cpp
Normal file
110
src/core/hle/kernel/service_thread.cpp
Normal file
|
@ -0,0 +1,110 @@
|
|||
// Copyright 2020 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/service_thread.h"
|
||||
#include "core/hle/lock.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class ServiceThread::Impl final {
|
||||
public:
|
||||
explicit Impl(KernelCore& kernel, std::size_t num_threads, const std::string& name);
|
||||
~Impl();
|
||||
|
||||
void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
|
||||
|
||||
private:
|
||||
std::vector<std::thread> threads;
|
||||
std::queue<std::function<void()>> requests;
|
||||
std::mutex queue_mutex;
|
||||
std::condition_variable condition;
|
||||
const std::string service_name;
|
||||
bool stop{};
|
||||
};
|
||||
|
||||
ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std::string& name)
|
||||
: service_name{name} {
|
||||
for (std::size_t i = 0; i < num_threads; ++i)
|
||||
threads.emplace_back([this, &kernel] {
|
||||
Common::SetCurrentThreadName(std::string{"yuzu:HleService:" + service_name}.c_str());
|
||||
|
||||
// Wait for first request before trying to acquire a render context
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
condition.wait(lock, [this] { return stop || !requests.empty(); });
|
||||
}
|
||||
|
||||
kernel.RegisterHostThread();
|
||||
|
||||
while (true) {
|
||||
std::function<void()> task;
|
||||
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
condition.wait(lock, [this] { return stop || !requests.empty(); });
|
||||
if (stop || requests.empty()) {
|
||||
return;
|
||||
}
|
||||
task = std::move(requests.front());
|
||||
requests.pop();
|
||||
}
|
||||
|
||||
task();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ServiceThread::Impl::QueueSyncRequest(ServerSession& session,
|
||||
std::shared_ptr<HLERequestContext>&& context) {
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
|
||||
// ServerSession owns the service thread, so we cannot caption a strong pointer here in the
|
||||
// event that the ServerSession is terminated.
|
||||
std::weak_ptr<ServerSession> weak_ptr{SharedFrom(&session)};
|
||||
requests.emplace([weak_ptr, context{std::move(context)}]() {
|
||||
if (auto strong_ptr = weak_ptr.lock()) {
|
||||
strong_ptr->CompleteSyncRequest(*context);
|
||||
}
|
||||
});
|
||||
}
|
||||
condition.notify_one();
|
||||
}
|
||||
|
||||
ServiceThread::Impl::~Impl() {
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
stop = true;
|
||||
}
|
||||
condition.notify_all();
|
||||
for (std::thread& thread : threads) {
|
||||
thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
ServiceThread::ServiceThread(KernelCore& kernel, std::size_t num_threads, const std::string& name)
|
||||
: impl{std::make_unique<Impl>(kernel, num_threads, name)} {}
|
||||
|
||||
ServiceThread::~ServiceThread() = default;
|
||||
|
||||
void ServiceThread::QueueSyncRequest(ServerSession& session,
|
||||
std::shared_ptr<HLERequestContext>&& context) {
|
||||
impl->QueueSyncRequest(session, std::move(context));
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
28
src/core/hle/kernel/service_thread.h
Normal file
28
src/core/hle/kernel/service_thread.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
// Copyright 2020 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class HLERequestContext;
|
||||
class KernelCore;
|
||||
class ServerSession;
|
||||
|
||||
class ServiceThread final {
|
||||
public:
|
||||
explicit ServiceThread(KernelCore& kernel, std::size_t num_threads, const std::string& name);
|
||||
~ServiceThread();
|
||||
|
||||
void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
|
||||
|
||||
private:
|
||||
class Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
|
@ -70,8 +70,10 @@ public:
|
|||
Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased");
|
||||
|
||||
stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
|
||||
audio_params.channel_count, std::move(unique_name),
|
||||
[this] { buffer_event.writable->Signal(); });
|
||||
audio_params.channel_count, std::move(unique_name), [this] {
|
||||
const auto guard = LockService();
|
||||
buffer_event.writable->Signal();
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
@ -49,16 +49,16 @@ public:
|
|||
|
||||
system_event =
|
||||
Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioRenderer:SystemEvent");
|
||||
renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), system.Memory(),
|
||||
audren_params, system_event.writable,
|
||||
instance_number);
|
||||
renderer = std::make_unique<AudioCore::AudioRenderer>(
|
||||
system.CoreTiming(), system.Memory(), audren_params,
|
||||
[this]() {
|
||||
const auto guard = LockService();
|
||||
system_event.writable->Signal();
|
||||
},
|
||||
instance_number);
|
||||
}
|
||||
|
||||
private:
|
||||
void UpdateAudioCallback() {
|
||||
system_event.writable->Signal();
|
||||
}
|
||||
|
||||
void GetSampleRate(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
|
|
|
@ -78,11 +78,13 @@ IAppletResource::IAppletResource(Core::System& system_)
|
|||
pad_update_event = Core::Timing::CreateEvent(
|
||||
"HID::UpdatePadCallback",
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateControllers(user_data, ns_late);
|
||||
});
|
||||
motion_update_event = Core::Timing::CreateEvent(
|
||||
"HID::MotionPadCallback",
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateMotion(user_data, ns_late);
|
||||
});
|
||||
|
||||
|
|
|
@ -31,8 +31,8 @@ public:
|
|||
* @param output A buffer where the output data will be written to.
|
||||
* @returns The result code of the ioctl.
|
||||
*/
|
||||
virtual NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) = 0;
|
||||
virtual NvResult Ioctl1(Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output) = 0;
|
||||
|
||||
/**
|
||||
* Handles an ioctl2 request.
|
||||
|
@ -43,8 +43,7 @@ public:
|
|||
* @returns The result code of the ioctl.
|
||||
*/
|
||||
virtual NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) = 0;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) = 0;
|
||||
|
||||
/**
|
||||
* Handles an ioctl3 request.
|
||||
|
@ -55,7 +54,7 @@ public:
|
|||
* @returns The result code of the ioctl.
|
||||
*/
|
||||
virtual NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) = 0;
|
||||
std::vector<u8>& inline_output) = 0;
|
||||
|
||||
protected:
|
||||
Core::System& system;
|
||||
|
|
|
@ -18,21 +18,20 @@ nvdisp_disp0::nvdisp_disp0(Core::System& system, std::shared_ptr<nvmap> nvmap_de
|
|||
: nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
|
||||
nvdisp_disp0 ::~nvdisp_disp0() = default;
|
||||
|
||||
NvResult nvdisp_disp0::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvdisp_disp0::Ioctl1(Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvdisp_disp0::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvdisp_disp0::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
|
|
@ -20,13 +20,11 @@ public:
|
|||
explicit nvdisp_disp0(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
|
||||
~nvdisp_disp0() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
|
||||
/// Performs a screen flip, drawing the buffer pointed to by the handle.
|
||||
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
|
||||
|
|
|
@ -21,8 +21,8 @@ nvhost_as_gpu::nvhost_as_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_
|
|||
: nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
|
||||
nvhost_as_gpu::~nvhost_as_gpu() = default;
|
||||
|
||||
NvResult nvhost_as_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvhost_as_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 'A':
|
||||
switch (command.cmd) {
|
||||
|
@ -55,14 +55,13 @@ NvResult nvhost_as_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input, std:
|
|||
}
|
||||
|
||||
NvResult nvhost_as_gpu::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvhost_as_gpu::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_output) {
|
||||
switch (command.group) {
|
||||
case 'A':
|
||||
switch (command.cmd) {
|
||||
|
|
|
@ -30,13 +30,11 @@ public:
|
|||
explicit nvhost_as_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
|
||||
~nvhost_as_gpu() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
|
||||
private:
|
||||
class BufferMap final {
|
||||
|
|
|
@ -20,8 +20,7 @@ nvhost_ctrl::nvhost_ctrl(Core::System& system, EventInterface& events_interface,
|
|||
: nvdevice(system), events_interface{events_interface}, syncpoint_manager{syncpoint_manager} {}
|
||||
nvhost_ctrl::~nvhost_ctrl() = default;
|
||||
|
||||
NvResult nvhost_ctrl::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvhost_ctrl::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 0x0:
|
||||
switch (command.cmd) {
|
||||
|
@ -30,9 +29,9 @@ NvResult nvhost_ctrl::Ioctl1(Ioctl command, const std::vector<u8>& input, std::v
|
|||
case 0x1c:
|
||||
return IocCtrlClearEventWait(input, output);
|
||||
case 0x1d:
|
||||
return IocCtrlEventWait(input, output, false, ctrl);
|
||||
return IocCtrlEventWait(input, output, false);
|
||||
case 0x1e:
|
||||
return IocCtrlEventWait(input, output, true, ctrl);
|
||||
return IocCtrlEventWait(input, output, true);
|
||||
case 0x1f:
|
||||
return IocCtrlEventRegister(input, output);
|
||||
case 0x20:
|
||||
|
@ -48,14 +47,13 @@ NvResult nvhost_ctrl::Ioctl1(Ioctl command, const std::vector<u8>& input, std::v
|
|||
}
|
||||
|
||||
NvResult nvhost_ctrl::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvhost_ctrl::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_outpu) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
@ -69,7 +67,7 @@ NvResult nvhost_ctrl::NvOsGetConfigU32(const std::vector<u8>& input, std::vector
|
|||
}
|
||||
|
||||
NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output,
|
||||
bool is_async, IoctlCtrl& ctrl) {
|
||||
bool is_async) {
|
||||
IocCtrlEventWaitParams params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(params));
|
||||
LOG_DEBUG(Service_NVDRV, "syncpt_id={}, threshold={}, timeout={}, is_async={}",
|
||||
|
@ -141,12 +139,6 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
|
|||
params.value |= event_id;
|
||||
event.event.writable->Clear();
|
||||
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
|
||||
if (!is_async && ctrl.fresh_call) {
|
||||
ctrl.must_delay = true;
|
||||
ctrl.timeout = params.timeout;
|
||||
ctrl.event_id = event_id;
|
||||
return NvResult::Timeout;
|
||||
}
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return NvResult::Timeout;
|
||||
}
|
||||
|
|
|
@ -18,13 +18,11 @@ public:
|
|||
SyncpointManager& syncpoint_manager);
|
||||
~nvhost_ctrl() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
|
||||
private:
|
||||
struct IocSyncptReadParams {
|
||||
|
@ -123,8 +121,7 @@ private:
|
|||
static_assert(sizeof(IocCtrlEventKill) == 8, "IocCtrlEventKill is incorrect size");
|
||||
|
||||
NvResult NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output, bool is_async,
|
||||
IoctlCtrl& ctrl);
|
||||
NvResult IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output, bool is_async);
|
||||
NvResult IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult IocCtrlEventUnregister(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult IocCtrlClearEventWait(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
|
|
|
@ -16,7 +16,7 @@ nvhost_ctrl_gpu::nvhost_ctrl_gpu(Core::System& system) : nvdevice(system) {}
|
|||
nvhost_ctrl_gpu::~nvhost_ctrl_gpu() = default;
|
||||
|
||||
NvResult nvhost_ctrl_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 'G':
|
||||
switch (command.cmd) {
|
||||
|
@ -48,15 +48,13 @@ NvResult nvhost_ctrl_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input,
|
|||
}
|
||||
|
||||
NvResult nvhost_ctrl_gpu::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvhost_ctrl_gpu::Ioctl3(Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output, std::vector<u8>& inline_output,
|
||||
IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& output, std::vector<u8>& inline_output) {
|
||||
switch (command.group) {
|
||||
case 'G':
|
||||
switch (command.cmd) {
|
||||
|
|
|
@ -16,13 +16,11 @@ public:
|
|||
explicit nvhost_ctrl_gpu(Core::System& system);
|
||||
~nvhost_ctrl_gpu() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
|
||||
private:
|
||||
struct IoctlGpuCharacteristics {
|
||||
|
|
|
@ -23,8 +23,7 @@ nvhost_gpu::nvhost_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev,
|
|||
|
||||
nvhost_gpu::~nvhost_gpu() = default;
|
||||
|
||||
NvResult nvhost_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvhost_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 0x0:
|
||||
switch (command.cmd) {
|
||||
|
@ -76,8 +75,7 @@ NvResult nvhost_gpu::Ioctl1(Ioctl command, const std::vector<u8>& input, std::ve
|
|||
};
|
||||
|
||||
NvResult nvhost_gpu::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 'H':
|
||||
switch (command.cmd) {
|
||||
|
@ -91,7 +89,7 @@ NvResult nvhost_gpu::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
|||
}
|
||||
|
||||
NvResult nvhost_gpu::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
|
|
@ -26,13 +26,11 @@ public:
|
|||
SyncpointManager& syncpoint_manager);
|
||||
~nvhost_gpu() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
|
||||
private:
|
||||
enum class CtxObjects : u32_le {
|
||||
|
|
|
@ -15,8 +15,8 @@ nvhost_nvdec::nvhost_nvdec(Core::System& system, std::shared_ptr<nvmap> nvmap_de
|
|||
: nvhost_nvdec_common(system, std::move(nvmap_dev)) {}
|
||||
nvhost_nvdec::~nvhost_nvdec() = default;
|
||||
|
||||
NvResult nvhost_nvdec::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvhost_nvdec::Ioctl1(Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 0x0:
|
||||
switch (command.cmd) {
|
||||
|
@ -58,14 +58,13 @@ NvResult nvhost_nvdec::Ioctl1(Ioctl command, const std::vector<u8>& input, std::
|
|||
}
|
||||
|
||||
NvResult nvhost_nvdec::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvhost_nvdec::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
|
|
@ -14,13 +14,11 @@ public:
|
|||
explicit nvhost_nvdec(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
|
||||
~nvhost_nvdec() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
|
|
@ -13,8 +13,8 @@ namespace Service::Nvidia::Devices {
|
|||
nvhost_nvjpg::nvhost_nvjpg(Core::System& system) : nvdevice(system) {}
|
||||
nvhost_nvjpg::~nvhost_nvjpg() = default;
|
||||
|
||||
NvResult nvhost_nvjpg::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvhost_nvjpg::Ioctl1(Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 'H':
|
||||
switch (command.cmd) {
|
||||
|
@ -33,14 +33,13 @@ NvResult nvhost_nvjpg::Ioctl1(Ioctl command, const std::vector<u8>& input, std::
|
|||
}
|
||||
|
||||
NvResult nvhost_nvjpg::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvhost_nvjpg::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
|
|
@ -16,13 +16,11 @@ public:
|
|||
explicit nvhost_nvjpg(Core::System& system);
|
||||
~nvhost_nvjpg() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
|
||||
private:
|
||||
struct IoctlSetNvmapFD {
|
||||
|
|
|
@ -15,8 +15,7 @@ nvhost_vic::nvhost_vic(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
|
|||
|
||||
nvhost_vic::~nvhost_vic() = default;
|
||||
|
||||
NvResult nvhost_vic::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvhost_vic::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 0x0:
|
||||
switch (command.cmd) {
|
||||
|
@ -51,14 +50,13 @@ NvResult nvhost_vic::Ioctl1(Ioctl command, const std::vector<u8>& input, std::ve
|
|||
}
|
||||
|
||||
NvResult nvhost_vic::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvhost_vic::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
|
|
@ -14,12 +14,10 @@ public:
|
|||
explicit nvhost_vic(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
|
||||
~nvhost_vic();
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
};
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
|
|
@ -19,8 +19,7 @@ nvmap::nvmap(Core::System& system) : nvdevice(system) {
|
|||
|
||||
nvmap::~nvmap() = default;
|
||||
|
||||
NvResult nvmap::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
NvResult nvmap::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
switch (command.group) {
|
||||
case 0x1:
|
||||
switch (command.cmd) {
|
||||
|
@ -49,14 +48,13 @@ NvResult nvmap::Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<
|
|||
}
|
||||
|
||||
NvResult nvmap::Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
NvResult nvmap::Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& inline_output) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl={:08X}", command.raw);
|
||||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
|
|
@ -19,13 +19,11 @@ public:
|
|||
explicit nvmap(Core::System& system);
|
||||
~nvmap() override;
|
||||
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) override;
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
|
||||
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
|
||||
std::vector<u8>& inline_output, IoctlCtrl& ctrl) override;
|
||||
std::vector<u8>& inline_output) override;
|
||||
|
||||
/// Returns the allocated address of an nvmap object given its handle.
|
||||
VAddr GetObjectAddress(u32 handle) const;
|
||||
|
|
|
@ -61,32 +61,9 @@ void NVDRV::Ioctl1(Kernel::HLERequestContext& ctx) {
|
|||
std::vector<u8> output_buffer(ctx.GetWriteBufferSize(0));
|
||||
const auto input_buffer = ctx.ReadBuffer(0);
|
||||
|
||||
IoctlCtrl ctrl{};
|
||||
|
||||
const auto nv_result = nvdrv->Ioctl1(fd, command, input_buffer, output_buffer, ctrl);
|
||||
if (ctrl.must_delay) {
|
||||
ctrl.fresh_call = false;
|
||||
ctx.SleepClientThread(
|
||||
"NVServices::DelayedResponse", ctrl.timeout,
|
||||
[=, this](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx_,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
IoctlCtrl ctrl2{ctrl};
|
||||
std::vector<u8> tmp_output = output_buffer;
|
||||
const auto nv_result2 = nvdrv->Ioctl1(fd, command, input_buffer, tmp_output, ctrl2);
|
||||
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(tmp_output);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx_, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum(nv_result2);
|
||||
},
|
||||
nvdrv->GetEventWriteable(ctrl.event_id));
|
||||
} else {
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(output_buffer);
|
||||
}
|
||||
const auto nv_result = nvdrv->Ioctl1(fd, command, input_buffer, output_buffer);
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(output_buffer);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
|
@ -110,36 +87,8 @@ void NVDRV::Ioctl2(Kernel::HLERequestContext& ctx) {
|
|||
const auto input_inlined_buffer = ctx.ReadBuffer(1);
|
||||
std::vector<u8> output_buffer(ctx.GetWriteBufferSize(0));
|
||||
|
||||
IoctlCtrl ctrl{};
|
||||
|
||||
const auto nv_result =
|
||||
nvdrv->Ioctl2(fd, command, input_buffer, input_inlined_buffer, output_buffer, ctrl);
|
||||
if (ctrl.must_delay) {
|
||||
ctrl.fresh_call = false;
|
||||
ctx.SleepClientThread(
|
||||
"NVServices::DelayedResponse", ctrl.timeout,
|
||||
[=, this](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx_,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
IoctlCtrl ctrl2{ctrl};
|
||||
std::vector<u8> tmp_output = output_buffer;
|
||||
const auto nv_result2 = nvdrv->Ioctl2(fd, command, input_buffer,
|
||||
input_inlined_buffer, tmp_output, ctrl2);
|
||||
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(tmp_output);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx_, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum(nv_result2);
|
||||
},
|
||||
nvdrv->GetEventWriteable(ctrl.event_id));
|
||||
} else {
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(output_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
nvdrv->Ioctl2(fd, command, input_buffer, input_inlined_buffer, output_buffer);
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(output_buffer);
|
||||
}
|
||||
|
@ -165,36 +114,11 @@ void NVDRV::Ioctl3(Kernel::HLERequestContext& ctx) {
|
|||
std::vector<u8> output_buffer(ctx.GetWriteBufferSize(0));
|
||||
std::vector<u8> output_buffer_inline(ctx.GetWriteBufferSize(1));
|
||||
|
||||
IoctlCtrl ctrl{};
|
||||
const auto nv_result =
|
||||
nvdrv->Ioctl3(fd, command, input_buffer, output_buffer, output_buffer_inline, ctrl);
|
||||
if (ctrl.must_delay) {
|
||||
ctrl.fresh_call = false;
|
||||
ctx.SleepClientThread(
|
||||
"NVServices::DelayedResponse", ctrl.timeout,
|
||||
[=, this](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx_,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
IoctlCtrl ctrl2{ctrl};
|
||||
std::vector<u8> tmp_output = output_buffer;
|
||||
std::vector<u8> tmp_output2 = output_buffer;
|
||||
const auto nv_result2 =
|
||||
nvdrv->Ioctl3(fd, command, input_buffer, tmp_output, tmp_output2, ctrl2);
|
||||
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(tmp_output, 0);
|
||||
ctx.WriteBuffer(tmp_output2, 1);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx_, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum(nv_result2);
|
||||
},
|
||||
nvdrv->GetEventWriteable(ctrl.event_id));
|
||||
} else {
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(output_buffer, 0);
|
||||
ctx.WriteBuffer(output_buffer_inline, 1);
|
||||
}
|
||||
nvdrv->Ioctl3(fd, command, input_buffer, output_buffer, output_buffer_inline);
|
||||
if (command.is_out != 0) {
|
||||
ctx.WriteBuffer(output_buffer, 0);
|
||||
ctx.WriteBuffer(output_buffer_inline, 1);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
|
|
|
@ -97,15 +97,4 @@ union Ioctl {
|
|||
BitField<31, 1, u32> is_out;
|
||||
};
|
||||
|
||||
struct IoctlCtrl {
|
||||
// First call done to the servioce for services that call itself again after a call.
|
||||
bool fresh_call{true};
|
||||
// Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep
|
||||
bool must_delay{};
|
||||
// Timeout for the delay
|
||||
s64 timeout{};
|
||||
// NV Event Id
|
||||
s32 event_id{-1};
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia
|
||||
|
|
|
@ -91,7 +91,7 @@ DeviceFD Module::Open(const std::string& device_name) {
|
|||
}
|
||||
|
||||
NvResult Module::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& output) {
|
||||
if (fd < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "Invalid DeviceFD={}!", fd);
|
||||
return NvResult::InvalidState;
|
||||
|
@ -104,12 +104,11 @@ NvResult Module::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input
|
|||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
return itr->second->Ioctl1(command, input, output, ctrl);
|
||||
return itr->second->Ioctl1(command, input, output);
|
||||
}
|
||||
|
||||
NvResult Module::Ioctl2(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output,
|
||||
IoctlCtrl& ctrl) {
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output) {
|
||||
if (fd < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "Invalid DeviceFD={}!", fd);
|
||||
return NvResult::InvalidState;
|
||||
|
@ -122,11 +121,11 @@ NvResult Module::Ioctl2(DeviceFD fd, Ioctl command, const std::vector<u8>& input
|
|||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
return itr->second->Ioctl2(command, input, inline_input, output, ctrl);
|
||||
return itr->second->Ioctl2(command, input, inline_input, output);
|
||||
}
|
||||
|
||||
NvResult Module::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output, std::vector<u8>& inline_output, IoctlCtrl& ctrl) {
|
||||
std::vector<u8>& output, std::vector<u8>& inline_output) {
|
||||
if (fd < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "Invalid DeviceFD={}!", fd);
|
||||
return NvResult::InvalidState;
|
||||
|
@ -139,7 +138,7 @@ NvResult Module::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& input
|
|||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
return itr->second->Ioctl3(command, input, output, inline_output, ctrl);
|
||||
return itr->second->Ioctl3(command, input, output, inline_output);
|
||||
}
|
||||
|
||||
NvResult Module::Close(DeviceFD fd) {
|
||||
|
|
|
@ -119,13 +119,13 @@ public:
|
|||
|
||||
/// Sends an ioctl command to the specified file descriptor.
|
||||
NvResult Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output, IoctlCtrl& ctrl);
|
||||
std::vector<u8>& output);
|
||||
|
||||
NvResult Ioctl2(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output, IoctlCtrl& ctrl);
|
||||
const std::vector<u8>& inline_input, std::vector<u8>& output);
|
||||
|
||||
NvResult Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
||||
std::vector<u8>& output, std::vector<u8>& inline_output, IoctlCtrl& ctrl);
|
||||
std::vector<u8>& output, std::vector<u8>& inline_output);
|
||||
|
||||
/// Closes a device file descriptor and returns operation success.
|
||||
NvResult Close(DeviceFD fd);
|
||||
|
|
|
@ -25,7 +25,12 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
|
|||
ASSERT(slot < buffer_slots);
|
||||
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
|
||||
|
||||
free_buffers.push_back(slot);
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
free_buffers.push_back(slot);
|
||||
}
|
||||
condition.notify_one();
|
||||
|
||||
buffers[slot] = {
|
||||
.slot = slot,
|
||||
.status = Buffer::Status::Free,
|
||||
|
@ -41,10 +46,20 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
|
|||
|
||||
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
|
||||
u32 height) {
|
||||
// Wait for first request before trying to dequeue
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
|
||||
}
|
||||
|
||||
if (free_buffers.empty()) {
|
||||
if (!is_connect) {
|
||||
// Buffer was disconnected while the thread was blocked, this is most likely due to
|
||||
// emulation being stopped
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::unique_lock lock{queue_mutex};
|
||||
|
||||
auto f_itr = free_buffers.begin();
|
||||
auto slot = buffers.size();
|
||||
|
||||
|
@ -97,7 +112,11 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
|
|||
buffers[slot].multi_fence = multi_fence;
|
||||
buffers[slot].swap_interval = 0;
|
||||
|
||||
free_buffers.push_back(slot);
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
free_buffers.push_back(slot);
|
||||
}
|
||||
condition.notify_one();
|
||||
|
||||
buffer_wait_event.writable->Signal();
|
||||
}
|
||||
|
@ -127,15 +146,28 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
|
|||
ASSERT(buffers[slot].slot == slot);
|
||||
|
||||
buffers[slot].status = Buffer::Status::Free;
|
||||
free_buffers.push_back(slot);
|
||||
{
|
||||
std::unique_lock lock{queue_mutex};
|
||||
free_buffers.push_back(slot);
|
||||
}
|
||||
condition.notify_one();
|
||||
|
||||
buffer_wait_event.writable->Signal();
|
||||
}
|
||||
|
||||
void BufferQueue::Connect() {
|
||||
queue_sequence.clear();
|
||||
id = 1;
|
||||
layer_id = 1;
|
||||
is_connect = true;
|
||||
}
|
||||
|
||||
void BufferQueue::Disconnect() {
|
||||
buffers.fill({});
|
||||
queue_sequence.clear();
|
||||
buffer_wait_event.writable->Signal();
|
||||
is_connect = false;
|
||||
condition.notify_one();
|
||||
}
|
||||
|
||||
u32 BufferQueue::Query(QueryType type) {
|
||||
|
|
|
@ -4,7 +4,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
|
@ -99,6 +101,7 @@ public:
|
|||
void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
|
||||
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
|
||||
void ReleaseBuffer(u32 slot);
|
||||
void Connect();
|
||||
void Disconnect();
|
||||
u32 Query(QueryType type);
|
||||
|
||||
|
@ -106,18 +109,28 @@ public:
|
|||
return id;
|
||||
}
|
||||
|
||||
bool IsConnected() const {
|
||||
return is_connect;
|
||||
}
|
||||
|
||||
std::shared_ptr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
|
||||
|
||||
std::shared_ptr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
|
||||
|
||||
private:
|
||||
u32 id;
|
||||
u64 layer_id;
|
||||
BufferQueue(const BufferQueue&) = delete;
|
||||
|
||||
u32 id{};
|
||||
u64 layer_id{};
|
||||
std::atomic_bool is_connect{};
|
||||
|
||||
std::list<u32> free_buffers;
|
||||
std::array<Buffer, buffer_slots> buffers;
|
||||
std::list<u32> queue_sequence;
|
||||
Kernel::EventPair buffer_wait_event;
|
||||
|
||||
std::mutex queue_mutex;
|
||||
std::condition_variable condition;
|
||||
};
|
||||
|
||||
} // namespace Service::NVFlinger
|
||||
|
|
|
@ -88,6 +88,10 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
|
|||
}
|
||||
|
||||
NVFlinger::~NVFlinger() {
|
||||
for (auto& buffer_queue : buffer_queues) {
|
||||
buffer_queue->Disconnect();
|
||||
}
|
||||
|
||||
if (system.IsMulticore()) {
|
||||
is_running = false;
|
||||
wait_event->Set();
|
||||
|
@ -104,6 +108,8 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
|
|||
}
|
||||
|
||||
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
||||
const auto guard = Lock();
|
||||
|
||||
LOG_DEBUG(Service, "Opening \"{}\" display", name);
|
||||
|
||||
// TODO(Subv): Currently we only support the Default display.
|
||||
|
@ -121,6 +127,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
|||
}
|
||||
|
||||
std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
||||
const auto guard = Lock();
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
|
@ -129,18 +136,22 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
|||
|
||||
const u64 layer_id = next_layer_id++;
|
||||
const u32 buffer_queue_id = next_buffer_queue_id++;
|
||||
buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
|
||||
display->CreateLayer(layer_id, buffer_queues.back());
|
||||
buffer_queues.emplace_back(
|
||||
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
|
||||
display->CreateLayer(layer_id, *buffer_queues.back());
|
||||
return layer_id;
|
||||
}
|
||||
|
||||
void NVFlinger::CloseLayer(u64 layer_id) {
|
||||
const auto guard = Lock();
|
||||
|
||||
for (auto& display : displays) {
|
||||
display.CloseLayer(layer_id);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
|
||||
const auto guard = Lock();
|
||||
const auto* const layer = FindLayer(display_id, layer_id);
|
||||
|
||||
if (layer == nullptr) {
|
||||
|
@ -151,6 +162,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
|
|||
}
|
||||
|
||||
std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
|
||||
const auto guard = Lock();
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
|
@ -160,20 +172,16 @@ std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id)
|
|||
return display->GetVSyncEvent();
|
||||
}
|
||||
|
||||
BufferQueue& NVFlinger::FindBufferQueue(u32 id) {
|
||||
BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
|
||||
const auto guard = Lock();
|
||||
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||
[id](const auto& queue) { return queue.GetId() == id; });
|
||||
[id](const auto& queue) { return queue->GetId() == id; });
|
||||
|
||||
ASSERT(itr != buffer_queues.end());
|
||||
return *itr;
|
||||
}
|
||||
if (itr == buffer_queues.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const {
|
||||
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||
[id](const auto& queue) { return queue.GetId() == id; });
|
||||
|
||||
ASSERT(itr != buffer_queues.end());
|
||||
return *itr;
|
||||
return itr->get();
|
||||
}
|
||||
|
||||
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
|
||||
|
|
|
@ -75,10 +75,7 @@ public:
|
|||
[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
||||
|
||||
/// Obtains a buffer queue identified by the ID.
|
||||
[[nodiscard]] BufferQueue& FindBufferQueue(u32 id);
|
||||
|
||||
/// Obtains a buffer queue identified by the ID.
|
||||
[[nodiscard]] const BufferQueue& FindBufferQueue(u32 id) const;
|
||||
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
|
||||
|
||||
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
||||
/// finished.
|
||||
|
@ -86,11 +83,11 @@ public:
|
|||
|
||||
[[nodiscard]] s64 GetNextTicks() const;
|
||||
|
||||
private:
|
||||
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
|
||||
return std::unique_lock{*guard};
|
||||
}
|
||||
|
||||
private:
|
||||
/// Finds the display identified by the specified ID.
|
||||
[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
|
||||
|
||||
|
@ -110,7 +107,7 @@ private:
|
|||
std::shared_ptr<Nvidia::Module> nvdrv;
|
||||
|
||||
std::vector<VI::Display> displays;
|
||||
std::vector<BufferQueue> buffer_queues;
|
||||
std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
|
||||
|
||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||
u64 next_layer_id = 1;
|
||||
|
|
|
@ -95,9 +95,14 @@ ServiceFrameworkBase::ServiceFrameworkBase(Core::System& system_, const char* se
|
|||
: system{system_}, service_name{service_name_}, max_sessions{max_sessions_},
|
||||
handler_invoker{handler_invoker_} {}
|
||||
|
||||
ServiceFrameworkBase::~ServiceFrameworkBase() = default;
|
||||
ServiceFrameworkBase::~ServiceFrameworkBase() {
|
||||
// Wait for other threads to release access before destroying
|
||||
const auto guard = LockService();
|
||||
}
|
||||
|
||||
void ServiceFrameworkBase::InstallAsService(SM::ServiceManager& service_manager) {
|
||||
const auto guard = LockService();
|
||||
|
||||
ASSERT(!port_installed);
|
||||
|
||||
auto port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
|
||||
|
@ -106,6 +111,8 @@ void ServiceFrameworkBase::InstallAsService(SM::ServiceManager& service_manager)
|
|||
}
|
||||
|
||||
void ServiceFrameworkBase::InstallAsNamedPort(Kernel::KernelCore& kernel) {
|
||||
const auto guard = LockService();
|
||||
|
||||
ASSERT(!port_installed);
|
||||
|
||||
auto [server_port, client_port] =
|
||||
|
@ -115,17 +122,6 @@ void ServiceFrameworkBase::InstallAsNamedPort(Kernel::KernelCore& kernel) {
|
|||
port_installed = true;
|
||||
}
|
||||
|
||||
std::shared_ptr<Kernel::ClientPort> ServiceFrameworkBase::CreatePort(Kernel::KernelCore& kernel) {
|
||||
ASSERT(!port_installed);
|
||||
|
||||
auto [server_port, client_port] =
|
||||
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, service_name);
|
||||
auto port = MakeResult(std::move(server_port)).Unwrap();
|
||||
port->SetHleHandler(shared_from_this());
|
||||
port_installed = true;
|
||||
return client_port;
|
||||
}
|
||||
|
||||
void ServiceFrameworkBase::RegisterHandlersBase(const FunctionInfoBase* functions, std::size_t n) {
|
||||
handlers.reserve(handlers.size() + n);
|
||||
for (std::size_t i = 0; i < n; ++i) {
|
||||
|
@ -164,6 +160,8 @@ void ServiceFrameworkBase::InvokeRequest(Kernel::HLERequestContext& ctx) {
|
|||
}
|
||||
|
||||
ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& context) {
|
||||
const auto guard = LockService();
|
||||
|
||||
switch (context.GetCommandType()) {
|
||||
case IPC::CommandType::Close: {
|
||||
IPC::ResponseBuilder rb{context, 2};
|
||||
|
@ -184,7 +182,11 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
|
|||
UNIMPLEMENTED_MSG("command_type={}", context.GetCommandType());
|
||||
}
|
||||
|
||||
context.WriteToOutgoingCommandBuffer(context.GetThread());
|
||||
// If emulation was shutdown, we are closing service threads, do not write the response back to
|
||||
// memory that may be shutting down as well.
|
||||
if (system.IsPoweredOn()) {
|
||||
context.WriteToOutgoingCommandBuffer(context.GetThread());
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
|
|
@ -5,9 +5,11 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <boost/container/flat_map.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "common/spin_lock.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
|
@ -68,11 +70,9 @@ public:
|
|||
void InstallAsService(SM::ServiceManager& service_manager);
|
||||
/// Creates a port pair and registers it on the kernel's global port registry.
|
||||
void InstallAsNamedPort(Kernel::KernelCore& kernel);
|
||||
/// Creates and returns an unregistered port for the service.
|
||||
std::shared_ptr<Kernel::ClientPort> CreatePort(Kernel::KernelCore& kernel);
|
||||
|
||||
/// Invokes a service request routine.
|
||||
void InvokeRequest(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/// Handles a synchronization request for the service.
|
||||
ResultCode HandleSyncRequest(Kernel::HLERequestContext& context) override;
|
||||
|
||||
protected:
|
||||
|
@ -80,6 +80,11 @@ protected:
|
|||
template <typename Self>
|
||||
using HandlerFnP = void (Self::*)(Kernel::HLERequestContext&);
|
||||
|
||||
/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
|
||||
[[nodiscard]] std::scoped_lock<Common::SpinLock> LockService() {
|
||||
return std::scoped_lock{lock_service};
|
||||
}
|
||||
|
||||
/// System context that the service operates under.
|
||||
Core::System& system;
|
||||
|
||||
|
@ -115,6 +120,9 @@ private:
|
|||
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
|
||||
InvokerFn* handler_invoker;
|
||||
boost::container::flat_map<u32, FunctionInfoBase> handlers;
|
||||
|
||||
/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
|
||||
Common::SpinLock lock_service;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,161 +0,0 @@
|
|||
// Copyright 2020 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
|
||||
namespace Service::Sockets {
|
||||
|
||||
/**
|
||||
* Worker abstraction to execute blocking calls on host without blocking the guest thread
|
||||
*
|
||||
* @tparam Service Service where the work is executed
|
||||
* @tparam Types Types of work to execute
|
||||
*/
|
||||
template <class Service, class... Types>
|
||||
class BlockingWorker {
|
||||
using This = BlockingWorker<Service, Types...>;
|
||||
using WorkVariant = std::variant<std::monostate, Types...>;
|
||||
|
||||
public:
|
||||
/// Create a new worker
|
||||
static std::unique_ptr<This> Create(Core::System& system, Service* service,
|
||||
std::string_view name) {
|
||||
return std::unique_ptr<This>(new This(system, service, name));
|
||||
}
|
||||
|
||||
~BlockingWorker() {
|
||||
while (!is_available.load(std::memory_order_relaxed)) {
|
||||
// Busy wait until work is finished
|
||||
std::this_thread::yield();
|
||||
}
|
||||
// Monostate means to exit the thread
|
||||
work = std::monostate{};
|
||||
work_event.Set();
|
||||
thread.join();
|
||||
}
|
||||
|
||||
/**
|
||||
* Try to capture the worker to send work after a success
|
||||
* @returns True when the worker has been successfully captured
|
||||
*/
|
||||
bool TryCapture() {
|
||||
bool expected = true;
|
||||
return is_available.compare_exchange_weak(expected, false, std::memory_order_relaxed,
|
||||
std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send work to this worker abstraction
|
||||
* @see TryCapture must be called before attempting to call this function
|
||||
*/
|
||||
template <class Work>
|
||||
void SendWork(Work new_work) {
|
||||
ASSERT_MSG(!is_available, "Trying to send work on a worker that's not captured");
|
||||
work = std::move(new_work);
|
||||
work_event.Set();
|
||||
}
|
||||
|
||||
/// Generate a callback for @see SleepClientThread
|
||||
template <class Work>
|
||||
auto Callback() {
|
||||
return [this](std::shared_ptr<Kernel::Thread>, Kernel::HLERequestContext& ctx,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
ASSERT(reason == Kernel::ThreadWakeupReason::Signal);
|
||||
std::get<Work>(work).Response(ctx);
|
||||
is_available.store(true);
|
||||
};
|
||||
}
|
||||
|
||||
/// Get kernel event that will be signalled by the worker when the host operation finishes
|
||||
std::shared_ptr<Kernel::WritableEvent> KernelEvent() const {
|
||||
return kernel_event;
|
||||
}
|
||||
|
||||
private:
|
||||
explicit BlockingWorker(Core::System& system, Service* service, std::string_view name) {
|
||||
auto pair = Kernel::WritableEvent::CreateEventPair(system.Kernel(), std::string(name));
|
||||
kernel_event = std::move(pair.writable);
|
||||
thread = std::thread([this, &system, service, name] { Run(system, service, name); });
|
||||
}
|
||||
|
||||
void Run(Core::System& system, Service* service, std::string_view name) {
|
||||
system.RegisterHostThread();
|
||||
|
||||
const std::string thread_name = fmt::format("yuzu:{}", name);
|
||||
MicroProfileOnThreadCreate(thread_name.c_str());
|
||||
Common::SetCurrentThreadName(thread_name.c_str());
|
||||
|
||||
bool keep_running = true;
|
||||
while (keep_running) {
|
||||
work_event.Wait();
|
||||
|
||||
const auto visit_fn = [service, &keep_running]<typename T>(T&& w) {
|
||||
if constexpr (std::is_same_v<std::decay_t<T>, std::monostate>) {
|
||||
keep_running = false;
|
||||
} else {
|
||||
w.Execute(service);
|
||||
}
|
||||
};
|
||||
std::visit(visit_fn, work);
|
||||
|
||||
kernel_event->Signal();
|
||||
}
|
||||
}
|
||||
|
||||
std::thread thread;
|
||||
WorkVariant work;
|
||||
Common::Event work_event;
|
||||
std::shared_ptr<Kernel::WritableEvent> kernel_event;
|
||||
std::atomic_bool is_available{true};
|
||||
};
|
||||
|
||||
template <class Service, class... Types>
|
||||
class BlockingWorkerPool {
|
||||
using Worker = BlockingWorker<Service, Types...>;
|
||||
|
||||
public:
|
||||
explicit BlockingWorkerPool(Core::System& system_, Service* service_)
|
||||
: system{system_}, service{service_} {}
|
||||
|
||||
/// Returns a captured worker thread, creating new ones if necessary
|
||||
Worker* CaptureWorker() {
|
||||
for (auto& worker : workers) {
|
||||
if (worker->TryCapture()) {
|
||||
return worker.get();
|
||||
}
|
||||
}
|
||||
auto new_worker = Worker::Create(system, service, fmt::format("BSD:{}", workers.size()));
|
||||
[[maybe_unused]] const bool success = new_worker->TryCapture();
|
||||
ASSERT(success);
|
||||
|
||||
return workers.emplace_back(std::move(new_worker)).get();
|
||||
}
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
Service* const service;
|
||||
|
||||
std::vector<std::unique_ptr<Worker>> workers;
|
||||
};
|
||||
|
||||
} // namespace Service::Sockets
|
|
@ -178,13 +178,12 @@ void BSD::Poll(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
LOG_DEBUG(Service, "called. nfds={} timeout={}", nfds, timeout);
|
||||
|
||||
ExecuteWork(ctx, "BSD:Poll", timeout != 0,
|
||||
PollWork{
|
||||
.nfds = nfds,
|
||||
.timeout = timeout,
|
||||
.read_buffer = ctx.ReadBuffer(),
|
||||
.write_buffer = std::vector<u8>(ctx.GetWriteBufferSize()),
|
||||
});
|
||||
ExecuteWork(ctx, PollWork{
|
||||
.nfds = nfds,
|
||||
.timeout = timeout,
|
||||
.read_buffer = ctx.ReadBuffer(),
|
||||
.write_buffer = std::vector<u8>(ctx.GetWriteBufferSize()),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::Accept(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -193,11 +192,10 @@ void BSD::Accept(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
LOG_DEBUG(Service, "called. fd={}", fd);
|
||||
|
||||
ExecuteWork(ctx, "BSD:Accept", IsBlockingSocket(fd),
|
||||
AcceptWork{
|
||||
.fd = fd,
|
||||
.write_buffer = std::vector<u8>(ctx.GetWriteBufferSize()),
|
||||
});
|
||||
ExecuteWork(ctx, AcceptWork{
|
||||
.fd = fd,
|
||||
.write_buffer = std::vector<u8>(ctx.GetWriteBufferSize()),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::Bind(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -215,11 +213,10 @@ void BSD::Connect(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
LOG_DEBUG(Service, "called. fd={} addrlen={}", fd, ctx.GetReadBufferSize());
|
||||
|
||||
ExecuteWork(ctx, "BSD:Connect", IsBlockingSocket(fd),
|
||||
ConnectWork{
|
||||
.fd = fd,
|
||||
.addr = ctx.ReadBuffer(),
|
||||
});
|
||||
ExecuteWork(ctx, ConnectWork{
|
||||
.fd = fd,
|
||||
.addr = ctx.ReadBuffer(),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::GetPeerName(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -327,12 +324,11 @@ void BSD::Recv(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
LOG_DEBUG(Service, "called. fd={} flags=0x{:x} len={}", fd, flags, ctx.GetWriteBufferSize());
|
||||
|
||||
ExecuteWork(ctx, "BSD:Recv", IsBlockingSocket(fd),
|
||||
RecvWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = std::vector<u8>(ctx.GetWriteBufferSize()),
|
||||
});
|
||||
ExecuteWork(ctx, RecvWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = std::vector<u8>(ctx.GetWriteBufferSize()),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::RecvFrom(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -344,13 +340,12 @@ void BSD::RecvFrom(Kernel::HLERequestContext& ctx) {
|
|||
LOG_DEBUG(Service, "called. fd={} flags=0x{:x} len={} addrlen={}", fd, flags,
|
||||
ctx.GetWriteBufferSize(0), ctx.GetWriteBufferSize(1));
|
||||
|
||||
ExecuteWork(ctx, "BSD:RecvFrom", IsBlockingSocket(fd),
|
||||
RecvFromWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = std::vector<u8>(ctx.GetWriteBufferSize(0)),
|
||||
.addr = std::vector<u8>(ctx.GetWriteBufferSize(1)),
|
||||
});
|
||||
ExecuteWork(ctx, RecvFromWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = std::vector<u8>(ctx.GetWriteBufferSize(0)),
|
||||
.addr = std::vector<u8>(ctx.GetWriteBufferSize(1)),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::Send(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -361,12 +356,11 @@ void BSD::Send(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
LOG_DEBUG(Service, "called. fd={} flags=0x{:x} len={}", fd, flags, ctx.GetReadBufferSize());
|
||||
|
||||
ExecuteWork(ctx, "BSD:Send", IsBlockingSocket(fd),
|
||||
SendWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = ctx.ReadBuffer(),
|
||||
});
|
||||
ExecuteWork(ctx, SendWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = ctx.ReadBuffer(),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::SendTo(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -377,13 +371,12 @@ void BSD::SendTo(Kernel::HLERequestContext& ctx) {
|
|||
LOG_DEBUG(Service, "called. fd={} flags=0x{} len={} addrlen={}", fd, flags,
|
||||
ctx.GetReadBufferSize(0), ctx.GetReadBufferSize(1));
|
||||
|
||||
ExecuteWork(ctx, "BSD:SendTo", IsBlockingSocket(fd),
|
||||
SendToWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = ctx.ReadBuffer(0),
|
||||
.addr = ctx.ReadBuffer(1),
|
||||
});
|
||||
ExecuteWork(ctx, SendToWork{
|
||||
.fd = fd,
|
||||
.flags = flags,
|
||||
.message = ctx.ReadBuffer(0),
|
||||
.addr = ctx.ReadBuffer(1),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::Write(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -392,12 +385,11 @@ void BSD::Write(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
LOG_DEBUG(Service, "called. fd={} len={}", fd, ctx.GetReadBufferSize());
|
||||
|
||||
ExecuteWork(ctx, "BSD:Write", IsBlockingSocket(fd),
|
||||
SendWork{
|
||||
.fd = fd,
|
||||
.flags = 0,
|
||||
.message = ctx.ReadBuffer(),
|
||||
});
|
||||
ExecuteWork(ctx, SendWork{
|
||||
.fd = fd,
|
||||
.flags = 0,
|
||||
.message = ctx.ReadBuffer(),
|
||||
});
|
||||
}
|
||||
|
||||
void BSD::Close(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -410,24 +402,9 @@ void BSD::Close(Kernel::HLERequestContext& ctx) {
|
|||
}
|
||||
|
||||
template <typename Work>
|
||||
void BSD::ExecuteWork(Kernel::HLERequestContext& ctx, std::string_view sleep_reason,
|
||||
bool is_blocking, Work work) {
|
||||
if (!is_blocking) {
|
||||
work.Execute(this);
|
||||
work.Response(ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
// Signal a dummy response to make IPC validation happy
|
||||
// This will be overwritten by the SleepClientThread callback
|
||||
void BSD::ExecuteWork(Kernel::HLERequestContext& ctx, Work work) {
|
||||
work.Execute(this);
|
||||
work.Response(ctx);
|
||||
|
||||
auto worker = worker_pool.CaptureWorker();
|
||||
|
||||
ctx.SleepClientThread(std::string(sleep_reason), std::numeric_limits<u64>::max(),
|
||||
worker->Callback<Work>(), worker->KernelEvent());
|
||||
|
||||
worker->SendWork(std::move(work));
|
||||
}
|
||||
|
||||
std::pair<s32, Errno> BSD::SocketImpl(Domain domain, Type type, Protocol protocol) {
|
||||
|
@ -807,18 +784,6 @@ bool BSD::IsFileDescriptorValid(s32 fd) const noexcept {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool BSD::IsBlockingSocket(s32 fd) const noexcept {
|
||||
// Inform invalid sockets as non-blocking
|
||||
// This way we avoid using a worker thread as it will fail without blocking host
|
||||
if (fd > static_cast<s32>(MAX_FD) || fd < 0) {
|
||||
return false;
|
||||
}
|
||||
if (!file_descriptors[fd]) {
|
||||
return false;
|
||||
}
|
||||
return (file_descriptors[fd]->flags & FLAG_O_NONBLOCK) != 0;
|
||||
}
|
||||
|
||||
void BSD::BuildErrnoResponse(Kernel::HLERequestContext& ctx, Errno bsd_errno) const noexcept {
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
|
||||
|
@ -827,8 +792,7 @@ void BSD::BuildErrnoResponse(Kernel::HLERequestContext& ctx, Errno bsd_errno) co
|
|||
rb.PushEnum(bsd_errno);
|
||||
}
|
||||
|
||||
BSD::BSD(Core::System& system_, const char* name)
|
||||
: ServiceFramework{system_, name}, worker_pool{system_, this} {
|
||||
BSD::BSD(Core::System& system_, const char* name) : ServiceFramework{system_, name} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &BSD::RegisterClient, "RegisterClient"},
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/hle/service/sockets/blocking_worker.h"
|
||||
#include "core/hle/service/sockets/sockets.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -138,8 +137,7 @@ private:
|
|||
void Close(Kernel::HLERequestContext& ctx);
|
||||
|
||||
template <typename Work>
|
||||
void ExecuteWork(Kernel::HLERequestContext& ctx, std::string_view sleep_reason,
|
||||
bool is_blocking, Work work);
|
||||
void ExecuteWork(Kernel::HLERequestContext& ctx, Work work);
|
||||
|
||||
std::pair<s32, Errno> SocketImpl(Domain domain, Type type, Protocol protocol);
|
||||
std::pair<s32, Errno> PollImpl(std::vector<u8>& write_buffer, std::vector<u8> read_buffer,
|
||||
|
@ -163,15 +161,10 @@ private:
|
|||
|
||||
s32 FindFreeFileDescriptorHandle() noexcept;
|
||||
bool IsFileDescriptorValid(s32 fd) const noexcept;
|
||||
bool IsBlockingSocket(s32 fd) const noexcept;
|
||||
|
||||
void BuildErrnoResponse(Kernel::HLERequestContext& ctx, Errno bsd_errno) const noexcept;
|
||||
|
||||
std::array<std::optional<FileDescriptor>, MAX_FD> file_descriptors;
|
||||
|
||||
BlockingWorkerPool<BSD, PollWork, AcceptWork, ConnectWork, RecvWork, RecvFromWork, SendWork,
|
||||
SendToWork>
|
||||
worker_pool;
|
||||
};
|
||||
|
||||
class BSDCFG final : public ServiceFramework<BSDCFG> {
|
||||
|
|
|
@ -536,8 +536,7 @@ private:
|
|||
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
|
||||
transaction, flags);
|
||||
|
||||
const auto guard = nv_flinger.Lock();
|
||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
||||
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||
|
||||
switch (transaction) {
|
||||
case TransactionId::Connect: {
|
||||
|
@ -547,6 +546,9 @@ private:
|
|||
Settings::values.resolution_factor.GetValue()),
|
||||
static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
|
||||
Settings::values.resolution_factor.GetValue())};
|
||||
|
||||
buffer_queue.Connect();
|
||||
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
break;
|
||||
}
|
||||
|
@ -563,40 +565,25 @@ private:
|
|||
IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
|
||||
const u32 width{request.data.width};
|
||||
const u32 height{request.data.height};
|
||||
auto result = buffer_queue.DequeueBuffer(width, height);
|
||||
|
||||
if (result) {
|
||||
// Buffer is available
|
||||
IGBPDequeueBufferResponseParcel response{result->first, *result->second};
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
} else {
|
||||
// Wait the current thread until a buffer becomes available
|
||||
ctx.SleepClientThread(
|
||||
"IHOSBinderDriver::DequeueBuffer", UINT64_MAX,
|
||||
[=, this](std::shared_ptr<Kernel::Thread> thread,
|
||||
Kernel::HLERequestContext& ctx, Kernel::ThreadWakeupReason reason) {
|
||||
// Repeat TransactParcel DequeueBuffer when a buffer is available
|
||||
const auto guard = nv_flinger.Lock();
|
||||
auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
||||
auto result = buffer_queue.DequeueBuffer(width, height);
|
||||
ASSERT_MSG(result != std::nullopt, "Could not dequeue buffer.");
|
||||
do {
|
||||
if (auto result = buffer_queue.DequeueBuffer(width, height); result) {
|
||||
// Buffer is available
|
||||
IGBPDequeueBufferResponseParcel response{result->first, *result->second};
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
break;
|
||||
}
|
||||
} while (buffer_queue.IsConnected());
|
||||
|
||||
IGBPDequeueBufferResponseParcel response{result->first, *result->second};
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
},
|
||||
buffer_queue.GetWritableBufferWaitEvent());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TransactionId::RequestBuffer: {
|
||||
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
|
||||
|
||||
auto& buffer = buffer_queue.RequestBuffer(request.slot);
|
||||
|
||||
IGBPRequestBufferResponseParcel response{buffer};
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
|
||||
break;
|
||||
}
|
||||
case TransactionId::QueueBuffer: {
|
||||
|
@ -682,7 +669,7 @@ private:
|
|||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
|
||||
|
||||
const auto& buffer_queue = nv_flinger.FindBufferQueue(id);
|
||||
const auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
|
||||
|
||||
// TODO(Subv): Find out what this actually is.
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
|
|
|
@ -148,9 +148,4 @@ void RestoreGlobalState(bool is_powered_on) {
|
|||
values.motion_enabled.SetGlobal(true);
|
||||
}
|
||||
|
||||
void Sanitize() {
|
||||
values.use_asynchronous_gpu_emulation.SetValue(
|
||||
values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
|
||||
}
|
||||
|
||||
} // namespace Settings
|
||||
|
|
|
@ -257,7 +257,4 @@ void LogSettings();
|
|||
// Restore the global state of all applicable settings in the Values struct
|
||||
void RestoreGlobalState(bool is_powered_on);
|
||||
|
||||
// Fixes settings that are known to cause issues with the emulator
|
||||
void Sanitize();
|
||||
|
||||
} // namespace Settings
|
||||
|
|
|
@ -48,6 +48,7 @@ add_library(video_core STATIC
|
|||
engines/shader_bytecode.h
|
||||
engines/shader_header.h
|
||||
engines/shader_type.h
|
||||
framebuffer_config.h
|
||||
macro/macro.cpp
|
||||
macro/macro.h
|
||||
macro/macro_hle.cpp
|
||||
|
@ -59,10 +60,6 @@ add_library(video_core STATIC
|
|||
fence_manager.h
|
||||
gpu.cpp
|
||||
gpu.h
|
||||
gpu_asynch.cpp
|
||||
gpu_asynch.h
|
||||
gpu_synch.cpp
|
||||
gpu_synch.h
|
||||
gpu_thread.cpp
|
||||
gpu_thread.h
|
||||
guest_driver.cpp
|
||||
|
|
31
src/video_core/framebuffer_config.h
Normal file
31
src/video_core/framebuffer_config.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
/**
|
||||
* Struct describing framebuffer configuration
|
||||
*/
|
||||
struct FramebufferConfig {
|
||||
enum class PixelFormat : u32 {
|
||||
A8B8G8R8_UNORM = 1,
|
||||
RGB565_UNORM = 4,
|
||||
B8G8R8A8_UNORM = 5,
|
||||
};
|
||||
|
||||
VAddr address{};
|
||||
u32 offset{};
|
||||
u32 width{};
|
||||
u32 height{};
|
||||
u32 stride{};
|
||||
PixelFormat pixel_format{};
|
||||
|
||||
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
|
||||
TransformFlags transform_flags{};
|
||||
Common::Rectangle<int> crop_rect;
|
||||
};
|
||||
|
||||
} // namespace Tegra
|
|
@ -10,6 +10,7 @@
|
|||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hardware_interrupt_manager.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
|
@ -36,7 +37,8 @@ GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_)
|
|||
kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
|
||||
maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
|
||||
kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
|
||||
shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_} {}
|
||||
shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
|
||||
gpu_thread{system_, is_async_} {}
|
||||
|
||||
GPU::~GPU() = default;
|
||||
|
||||
|
@ -198,10 +200,6 @@ void GPU::SyncGuestHost() {
|
|||
renderer->Rasterizer().SyncGuestHost();
|
||||
}
|
||||
|
||||
void GPU::OnCommandListEnd() {
|
||||
renderer->Rasterizer().ReleaseFences();
|
||||
}
|
||||
|
||||
enum class GpuSemaphoreOperation {
|
||||
AcquireEqual = 0x1,
|
||||
WriteLong = 0x2,
|
||||
|
@ -461,4 +459,75 @@ void GPU::ProcessSemaphoreAcquire() {
|
|||
}
|
||||
}
|
||||
|
||||
void GPU::Start() {
|
||||
gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
|
||||
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
|
||||
cpu_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void GPU::ObtainContext() {
|
||||
cpu_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void GPU::ReleaseContext() {
|
||||
cpu_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
|
||||
gpu_thread.SubmitList(std::move(entries));
|
||||
}
|
||||
|
||||
void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
|
||||
if (!use_nvdec) {
|
||||
return;
|
||||
}
|
||||
// This condition fires when a video stream ends, clear all intermediary data
|
||||
if (entries[0].raw == 0xDEADB33F) {
|
||||
cdma_pusher.reset();
|
||||
return;
|
||||
}
|
||||
if (!cdma_pusher) {
|
||||
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
|
||||
}
|
||||
|
||||
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
|
||||
// TODO(ameerj): RE proper async nvdec operation
|
||||
// gpu_thread.SubmitCommandBuffer(std::move(entries));
|
||||
|
||||
cdma_pusher->Push(std::move(entries));
|
||||
cdma_pusher->DispatchCalls();
|
||||
}
|
||||
|
||||
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
gpu_thread.SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
void GPU::FlushRegion(VAddr addr, u64 size) {
|
||||
gpu_thread.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPU::InvalidateRegion(VAddr addr, u64 size) {
|
||||
gpu_thread.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
gpu_thread.FlushAndInvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
|
||||
auto& interrupt_manager = system.InterruptManager();
|
||||
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
||||
}
|
||||
|
||||
void GPU::WaitIdle() const {
|
||||
gpu_thread.WaitIdle();
|
||||
}
|
||||
|
||||
void GPU::OnCommandListEnd() {
|
||||
if (is_async) {
|
||||
// This command only applies to asynchronous GPU mode
|
||||
gpu_thread.OnCommandListEnd();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Tegra
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "video_core/cdma_pusher.h"
|
||||
#include "video_core/dma_pusher.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/gpu_thread.h"
|
||||
|
||||
using CacheAddr = std::uintptr_t;
|
||||
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
|
||||
|
@ -101,28 +103,6 @@ enum class DepthFormat : u32 {
|
|||
struct CommandListHeader;
|
||||
class DebugContext;
|
||||
|
||||
/**
|
||||
* Struct describing framebuffer configuration
|
||||
*/
|
||||
struct FramebufferConfig {
|
||||
enum class PixelFormat : u32 {
|
||||
A8B8G8R8_UNORM = 1,
|
||||
RGB565_UNORM = 4,
|
||||
B8G8R8A8_UNORM = 5,
|
||||
};
|
||||
|
||||
VAddr address;
|
||||
u32 offset;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 stride;
|
||||
PixelFormat pixel_format;
|
||||
|
||||
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
|
||||
TransformFlags transform_flags;
|
||||
Common::Rectangle<int> crop_rect;
|
||||
};
|
||||
|
||||
namespace Engines {
|
||||
class Fermi2D;
|
||||
class Maxwell3D;
|
||||
|
@ -141,7 +121,7 @@ enum class EngineID {
|
|||
|
||||
class MemoryManager;
|
||||
|
||||
class GPU {
|
||||
class GPU final {
|
||||
public:
|
||||
struct MethodCall {
|
||||
u32 method{};
|
||||
|
@ -159,7 +139,7 @@ public:
|
|||
};
|
||||
|
||||
explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
|
||||
virtual ~GPU();
|
||||
~GPU();
|
||||
|
||||
/// Binds a renderer to the GPU.
|
||||
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
|
||||
|
@ -176,7 +156,7 @@ public:
|
|||
/// Synchronizes CPU writes with Host GPU memory.
|
||||
void SyncGuestHost();
|
||||
/// Signal the ending of command list.
|
||||
virtual void OnCommandListEnd();
|
||||
void OnCommandListEnd();
|
||||
|
||||
/// Request a host GPU memory flush from the CPU.
|
||||
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
|
||||
|
@ -240,7 +220,7 @@ public:
|
|||
}
|
||||
|
||||
// Waits for the GPU to finish working
|
||||
virtual void WaitIdle() const = 0;
|
||||
void WaitIdle() const;
|
||||
|
||||
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
||||
void WaitFence(u32 syncpoint_id, u32 value);
|
||||
|
@ -330,34 +310,34 @@ public:
|
|||
/// Performs any additional setup necessary in order to begin GPU emulation.
|
||||
/// This can be used to launch any necessary threads and register any necessary
|
||||
/// core timing events.
|
||||
virtual void Start() = 0;
|
||||
void Start();
|
||||
|
||||
/// Obtain the CPU Context
|
||||
virtual void ObtainContext() = 0;
|
||||
void ObtainContext();
|
||||
|
||||
/// Release the CPU Context
|
||||
virtual void ReleaseContext() = 0;
|
||||
void ReleaseContext();
|
||||
|
||||
/// Push GPU command entries to be processed
|
||||
virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
|
||||
void PushGPUEntries(Tegra::CommandList&& entries);
|
||||
|
||||
/// Push GPU command buffer entries to be processed
|
||||
virtual void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) = 0;
|
||||
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
virtual void FlushRegion(VAddr addr, u64 size) = 0;
|
||||
void FlushRegion(VAddr addr, u64 size);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
|
||||
void InvalidateRegion(VAddr addr, u64 size);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
||||
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size);
|
||||
|
||||
protected:
|
||||
virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
|
||||
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
|
||||
|
||||
private:
|
||||
void ProcessBindMethod(const MethodCall& method_call);
|
||||
|
@ -427,6 +407,9 @@ private:
|
|||
std::mutex flush_request_mutex;
|
||||
|
||||
const bool is_async;
|
||||
|
||||
VideoCommon::GPUThread::ThreadManager gpu_thread;
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
|
||||
};
|
||||
|
||||
#define ASSERT_REG_POSITION(field_name, position) \
|
||||
|
|
|
@ -1,86 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hardware_interrupt_manager.h"
|
||||
#include "video_core/gpu_asynch.h"
|
||||
#include "video_core/gpu_thread.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
|
||||
: GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
|
||||
|
||||
GPUAsynch::~GPUAsynch() = default;
|
||||
|
||||
void GPUAsynch::Start() {
|
||||
gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
|
||||
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
|
||||
cpu_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void GPUAsynch::ObtainContext() {
|
||||
cpu_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void GPUAsynch::ReleaseContext() {
|
||||
cpu_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
|
||||
gpu_thread.SubmitList(std::move(entries));
|
||||
}
|
||||
|
||||
void GPUAsynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
|
||||
if (!use_nvdec) {
|
||||
return;
|
||||
}
|
||||
// This condition fires when a video stream ends, clear all intermediary data
|
||||
if (entries[0].raw == 0xDEADB33F) {
|
||||
cdma_pusher.reset();
|
||||
return;
|
||||
}
|
||||
if (!cdma_pusher) {
|
||||
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
|
||||
}
|
||||
|
||||
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
|
||||
// TODO(ameerj): RE proper async nvdec operation
|
||||
// gpu_thread.SubmitCommandBuffer(std::move(entries));
|
||||
|
||||
cdma_pusher->Push(std::move(entries));
|
||||
cdma_pusher->DispatchCalls();
|
||||
}
|
||||
|
||||
void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
gpu_thread.SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
|
||||
gpu_thread.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
|
||||
gpu_thread.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
gpu_thread.FlushAndInvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
|
||||
auto& interrupt_manager = system.InterruptManager();
|
||||
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
||||
}
|
||||
|
||||
void GPUAsynch::WaitIdle() const {
|
||||
gpu_thread.WaitIdle();
|
||||
}
|
||||
|
||||
void GPUAsynch::OnCommandListEnd() {
|
||||
gpu_thread.OnCommandListEnd();
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -1,47 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/gpu_thread.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class GraphicsContext;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
/// Implementation of GPU interface that runs the GPU asynchronously
|
||||
class GPUAsynch final : public Tegra::GPU {
|
||||
public:
|
||||
explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
|
||||
~GPUAsynch() override;
|
||||
|
||||
void Start() override;
|
||||
void ObtainContext() override;
|
||||
void ReleaseContext() override;
|
||||
void PushGPUEntries(Tegra::CommandList&& entries) override;
|
||||
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
void WaitIdle() const override;
|
||||
|
||||
void OnCommandListEnd() override;
|
||||
|
||||
protected:
|
||||
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
|
||||
|
||||
private:
|
||||
GPUThread::ThreadManager gpu_thread;
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -1,61 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/gpu_synch.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
|
||||
|
||||
GPUSynch::~GPUSynch() = default;
|
||||
|
||||
void GPUSynch::Start() {}
|
||||
|
||||
void GPUSynch::ObtainContext() {
|
||||
renderer->Context().MakeCurrent();
|
||||
}
|
||||
|
||||
void GPUSynch::ReleaseContext() {
|
||||
renderer->Context().DoneCurrent();
|
||||
}
|
||||
|
||||
void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
|
||||
dma_pusher->Push(std::move(entries));
|
||||
dma_pusher->DispatchCalls();
|
||||
}
|
||||
|
||||
void GPUSynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
|
||||
if (!use_nvdec) {
|
||||
return;
|
||||
}
|
||||
// This condition fires when a video stream ends, clears all intermediary data
|
||||
if (entries[0].raw == 0xDEADB33F) {
|
||||
cdma_pusher.reset();
|
||||
return;
|
||||
}
|
||||
if (!cdma_pusher) {
|
||||
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
|
||||
}
|
||||
cdma_pusher->Push(std::move(entries));
|
||||
cdma_pusher->DispatchCalls();
|
||||
}
|
||||
|
||||
void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
renderer->SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
void GPUSynch::FlushRegion(VAddr addr, u64 size) {
|
||||
renderer->Rasterizer().FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
|
||||
renderer->Rasterizer().InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -1,41 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/gpu.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class GraphicsContext;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
/// Implementation of GPU interface that runs the GPU synchronously
|
||||
class GPUSynch final : public Tegra::GPU {
|
||||
public:
|
||||
explicit GPUSynch(Core::System& system_, bool use_nvdec_);
|
||||
~GPUSynch() override;
|
||||
|
||||
void Start() override;
|
||||
void ObtainContext() override;
|
||||
void ReleaseContext() override;
|
||||
void PushGPUEntries(Tegra::CommandList&& entries) override;
|
||||
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
void WaitIdle() const override {}
|
||||
|
||||
protected:
|
||||
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
|
||||
[[maybe_unused]] u32 value) const override {}
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
@ -21,6 +22,8 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
|||
SynchState& state, Tegra::CDmaPusher& cdma_pusher) {
|
||||
std::string name = "yuzu:GPU";
|
||||
MicroProfileOnThreadCreate(name.c_str());
|
||||
SCOPE_EXIT({ MicroProfileOnThreadExit(); });
|
||||
|
||||
Common::SetCurrentThreadName(name.c_str());
|
||||
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
|
||||
system.RegisterHostThread();
|
||||
|
@ -65,7 +68,8 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
|||
}
|
||||
}
|
||||
|
||||
ThreadManager::ThreadManager(Core::System& system_) : system{system_} {}
|
||||
ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
|
||||
: system{system_}, is_async{is_async_} {}
|
||||
|
||||
ThreadManager::~ThreadManager() {
|
||||
if (!thread.joinable()) {
|
||||
|
@ -97,19 +101,30 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
}
|
||||
|
||||
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
||||
if (!Settings::IsGPULevelHigh()) {
|
||||
if (!is_async) {
|
||||
// Always flush with synchronous GPU mode
|
||||
PushCommand(FlushRegionCommand(addr, size));
|
||||
return;
|
||||
}
|
||||
if (!Settings::IsGPULevelExtreme()) {
|
||||
return;
|
||||
}
|
||||
if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
|
||||
|
||||
// Asynchronous GPU mode
|
||||
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||
case Settings::GPUAccuracy::Normal:
|
||||
PushCommand(FlushRegionCommand(addr, size));
|
||||
break;
|
||||
case Settings::GPUAccuracy::High:
|
||||
// TODO(bunnei): Is this right? Preserving existing behavior for now
|
||||
break;
|
||||
case Settings::GPUAccuracy::Extreme: {
|
||||
auto& gpu = system.GPU();
|
||||
u64 fence = gpu.RequestFlush(addr, size);
|
||||
PushCommand(GPUTickCommand());
|
||||
while (fence > gpu.CurrentFlushRequestFence()) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -123,7 +138,8 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
|||
}
|
||||
|
||||
void ThreadManager::WaitIdle() const {
|
||||
while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
|
||||
while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed) &&
|
||||
system.IsPoweredOn()) {
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,6 +150,12 @@ void ThreadManager::OnCommandListEnd() {
|
|||
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
||||
const u64 fence{++state.last_fence};
|
||||
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
||||
|
||||
if (!is_async) {
|
||||
// In synchronous GPU mode, block the caller until the command has executed
|
||||
WaitIdle();
|
||||
}
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
|
|
|
@ -10,8 +10,9 @@
|
|||
#include <optional>
|
||||
#include <thread>
|
||||
#include <variant>
|
||||
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
|
@ -25,6 +26,10 @@ class GraphicsContext;
|
|||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace VideoCommon::GPUThread {
|
||||
|
||||
/// Command to signal to the GPU thread that processing has ended
|
||||
|
@ -112,7 +117,7 @@ struct SynchState final {
|
|||
/// Class used to manage the GPU thread
|
||||
class ThreadManager final {
|
||||
public:
|
||||
explicit ThreadManager(Core::System& system_);
|
||||
explicit ThreadManager(Core::System& system_, bool is_async_);
|
||||
~ThreadManager();
|
||||
|
||||
/// Creates and starts the GPU thread.
|
||||
|
@ -150,6 +155,7 @@ private:
|
|||
Core::System& system;
|
||||
std::thread thread;
|
||||
std::thread::id thread_id;
|
||||
const bool is_async;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::GPUThread
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/gpu_asynch.h"
|
||||
#include "video_core/gpu_synch.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
|
@ -39,13 +37,9 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
|||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
|
||||
std::unique_ptr<Tegra::GPU> gpu;
|
||||
const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
|
||||
if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
|
||||
gpu = std::make_unique<VideoCommon::GPUAsynch>(system, use_nvdec);
|
||||
} else {
|
||||
gpu = std::make_unique<VideoCommon::GPUSynch>(system, use_nvdec);
|
||||
}
|
||||
std::unique_ptr<Tegra::GPU> gpu = std::make_unique<Tegra::GPU>(
|
||||
system, Settings::values.use_asynchronous_gpu_emulation.GetValue(), use_nvdec);
|
||||
|
||||
auto context = emu_window.CreateSharedContext();
|
||||
const auto scope = context->Acquire();
|
||||
|
|
|
@ -1589,14 +1589,12 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool
|
|||
|
||||
void Config::Reload() {
|
||||
ReadValues();
|
||||
Settings::Sanitize();
|
||||
// To apply default value changes
|
||||
SaveValues();
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
}
|
||||
|
||||
void Config::Save() {
|
||||
Settings::Sanitize();
|
||||
SaveValues();
|
||||
}
|
||||
|
||||
|
|
|
@ -580,9 +580,8 @@ void GMainWindow::InitializeWidgets() {
|
|||
if (emulation_running) {
|
||||
return;
|
||||
}
|
||||
const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue();
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
||||
!Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
});
|
||||
|
@ -599,16 +598,13 @@ void GMainWindow::InitializeWidgets() {
|
|||
return;
|
||||
}
|
||||
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
|
||||
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue();
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
});
|
||||
multicore_status_button->setText(tr("MULTICORE"));
|
||||
multicore_status_button->setCheckable(true);
|
||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
||||
|
||||
statusBar()->insertPermanentWidget(0, multicore_status_button);
|
||||
statusBar()->insertPermanentWidget(0, async_status_button);
|
||||
|
||||
|
@ -2533,9 +2529,6 @@ void GMainWindow::UpdateStatusBar() {
|
|||
void GMainWindow::UpdateStatusButtons() {
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
||||
Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue());
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
||||
Settings::RendererBackend::Vulkan);
|
||||
|
|
Loading…
Reference in a new issue