From ae128f0375f5914a7e4818e29c891a927fcf8ded Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Thu, 13 Sep 2018 21:53:20 -0400
Subject: [PATCH] gl_shader_decompiler: Get rid of variable shadowing within
 LEA instructions

These variables are already defined within an outer scope.
---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 2d56370c7b..e82c209425 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1510,8 +1510,6 @@ private:
             case OpCode::Id::LEA_IMM:
             case OpCode::Id::LEA_RZ:
             case OpCode::Id::LEA_HI: {
-                std::string op_a;
-                std::string op_b;
                 std::string op_c;
 
                 switch (opcode->GetId()) {