From dfa56765d6d869a317ec46dcf3a8f4f35b146382 Mon Sep 17 00:00:00 2001
From: xcfrg <30675315+xcfrg@users.noreply.github.com>
Date: Sun, 16 Jul 2023 18:45:33 -0400
Subject: [PATCH 1/3] yuzu: integrate gamemode support on linux

---
 externals/CMakeLists.txt                      |   6 +
 externals/gamemode/CMakeLists.txt             |   7 +
 externals/gamemode/include/gamemode_client.h  | 379 ++++++++++++++++++
 src/common/settings.h                         |   2 +
 src/yuzu/CMakeLists.txt                       |   2 +-
 src/yuzu/configuration/configure_general.cpp  |   3 +
 src/yuzu/configuration/shared_translation.cpp |   1 +
 src/yuzu/main.cpp                             |  54 +++
 src/yuzu/uisettings.h                         |   3 +
 src/yuzu_cmd/CMakeLists.txt                   |   1 +
 src/yuzu_cmd/yuzu.cpp                         |  24 ++
 11 files changed, 481 insertions(+), 1 deletion(-)
 create mode 100644 externals/gamemode/CMakeLists.txt
 create mode 100644 externals/gamemode/include/gamemode_client.h

diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index 515e3f2a4a..36fc60e0ec 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -189,6 +189,12 @@ if (ANDROID)
    endif()
 endif()
 
+# Gamemode
+if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
+    add_subdirectory(gamemode)
+    target_include_directories(gamemode PUBLIC gamemode/include)
+endif()
+
 # Breakpad
 # https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt
 if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
diff --git a/externals/gamemode/CMakeLists.txt b/externals/gamemode/CMakeLists.txt
new file mode 100644
index 0000000000..3dddc6dbde
--- /dev/null
+++ b/externals/gamemode/CMakeLists.txt
@@ -0,0 +1,7 @@
+# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
+project(gamemode)
+
+add_library(gamemode include/gamemode_client.h)
+set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
diff --git a/externals/gamemode/include/gamemode_client.h b/externals/gamemode/include/gamemode_client.h
new file mode 100644
index 0000000000..184812334e
--- /dev/null
+++ b/externals/gamemode/include/gamemode_client.h
@@ -0,0 +1,379 @@
+// SPDX-FileCopyrightText: Copyright 2017-2019 Feral Interactive
+// SPDX-License-Identifier: BSD-3-Clause
+
+/*
+
+Copyright (c) 2017-2019, Feral Interactive
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+   this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+   notice, this list of conditions and the following disclaimer in the
+   documentation and/or other materials provided with the distribution.
+ * Neither the name of Feral Interactive nor the names of its contributors
+   may be used to endorse or promote products derived from this software
+   without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+ */
+#ifndef CLIENT_GAMEMODE_H
+#define CLIENT_GAMEMODE_H
+/*
+ * GameMode supports the following client functions
+ * Requests are refcounted in the daemon
+ *
+ * int gamemode_request_start() - Request gamemode starts
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *
+ * int gamemode_request_end() - Request gamemode ends
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *
+ * GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
+ * destruction, as appropriate. In this configuration, errors will be printed to stderr
+ *
+ * int gamemode_query_status() - Query the current status of gamemode
+ *   0 if gamemode is inactive
+ *   1 if gamemode is active
+ *   2 if gamemode is active and this client is registered
+ *   -1 if the query failed
+ *
+ * int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *   -2 if the request was rejected
+ *
+ * int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *   -2 if the request was rejected
+ *
+ * int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
+ *   0 if gamemode is inactive
+ *   1 if gamemode is active
+ *   2 if gamemode is active and this client is registered
+ *   -1 if the query failed
+ *
+ * const char* gamemode_error_string() - Get an error string
+ *   returns a string describing any of the above errors
+ *
+ * Note: All the above requests can be blocking - dbus requests can and will block while the daemon
+ * handles the request. It is not recommended to make these calls in performance critical code
+ */
+
+#include <stdbool.h>
+#include <stdio.h>
+
+#include <dlfcn.h>
+#include <string.h>
+
+#include <assert.h>
+
+#include <sys/types.h>
+
+static char internal_gamemode_client_error_string[512] = { 0 };
+
+/**
+ * Load libgamemode dynamically to dislodge us from most dependencies.
+ * This allows clients to link and/or use this regardless of runtime.
+ * See SDL2 for an example of the reasoning behind this in terms of
+ * dynamic versioning as well.
+ */
+static volatile int internal_libgamemode_loaded = 1;
+
+/* Typedefs for the functions to load */
+typedef int (*api_call_return_int)(void);
+typedef const char *(*api_call_return_cstring)(void);
+typedef int (*api_call_pid_return_int)(pid_t);
+
+/* Storage for functors */
+static api_call_return_int REAL_internal_gamemode_request_start = NULL;
+static api_call_return_int REAL_internal_gamemode_request_end = NULL;
+static api_call_return_int REAL_internal_gamemode_query_status = NULL;
+static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
+
+/**
+ * Internal helper to perform the symbol binding safely.
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
+    void *handle, const char *name, void **out_func, size_t func_size, bool required)
+{
+	void *symbol_lookup = NULL;
+	char *dl_error = NULL;
+
+	/* Safely look up the symbol */
+	symbol_lookup = dlsym(handle, name);
+	dl_error = dlerror();
+	if (required && (dl_error || !symbol_lookup)) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "dlsym failed - %s",
+		         dl_error);
+		return -1;
+	}
+
+	/* Have the symbol correctly, copy it to make it usable */
+	memcpy(out_func, &symbol_lookup, func_size);
+	return 0;
+}
+
+/**
+ * Loads libgamemode and needed functions
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
+{
+	/* We start at 1, 0 is a success and -1 is a fail */
+	if (internal_libgamemode_loaded != 1) {
+		return internal_libgamemode_loaded;
+	}
+
+	/* Anonymous struct type to define our bindings */
+	struct binding {
+		const char *name;
+		void **functor;
+		size_t func_size;
+		bool required;
+	} bindings[] = {
+		{ "real_gamemode_request_start",
+		  (void **)&REAL_internal_gamemode_request_start,
+		  sizeof(REAL_internal_gamemode_request_start),
+		  true },
+		{ "real_gamemode_request_end",
+		  (void **)&REAL_internal_gamemode_request_end,
+		  sizeof(REAL_internal_gamemode_request_end),
+		  true },
+		{ "real_gamemode_query_status",
+		  (void **)&REAL_internal_gamemode_query_status,
+		  sizeof(REAL_internal_gamemode_query_status),
+		  false },
+		{ "real_gamemode_error_string",
+		  (void **)&REAL_internal_gamemode_error_string,
+		  sizeof(REAL_internal_gamemode_error_string),
+		  true },
+		{ "real_gamemode_request_start_for",
+		  (void **)&REAL_internal_gamemode_request_start_for,
+		  sizeof(REAL_internal_gamemode_request_start_for),
+		  false },
+		{ "real_gamemode_request_end_for",
+		  (void **)&REAL_internal_gamemode_request_end_for,
+		  sizeof(REAL_internal_gamemode_request_end_for),
+		  false },
+		{ "real_gamemode_query_status_for",
+		  (void **)&REAL_internal_gamemode_query_status_for,
+		  sizeof(REAL_internal_gamemode_query_status_for),
+		  false },
+	};
+
+	void *libgamemode = NULL;
+
+	/* Try and load libgamemode */
+	libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
+	if (!libgamemode) {
+		/* Attempt to load unversioned library for compatibility with older
+		 * versions (as of writing, there are no ABI changes between the two -
+		 * this may need to change if ever ABI-breaking changes are made) */
+		libgamemode = dlopen("libgamemode.so", RTLD_NOW);
+		if (!libgamemode) {
+			snprintf(internal_gamemode_client_error_string,
+			         sizeof(internal_gamemode_client_error_string),
+			         "dlopen failed - %s",
+			         dlerror());
+			internal_libgamemode_loaded = -1;
+			return -1;
+		}
+	}
+
+	/* Attempt to bind all symbols */
+	for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
+		struct binding *binder = &bindings[i];
+
+		if (internal_bind_libgamemode_symbol(libgamemode,
+		                                     binder->name,
+		                                     binder->functor,
+		                                     binder->func_size,
+		                                     binder->required)) {
+			internal_libgamemode_loaded = -1;
+			return -1;
+		};
+	}
+
+	/* Success */
+	internal_libgamemode_loaded = 0;
+	return 0;
+}
+
+/**
+ * Redirect to the real libgamemode
+ */
+__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
+{
+	/* If we fail to load the system gamemode, or we have an error string already, return our error
+	 * string instead of diverting to the system version */
+	if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
+		return internal_gamemode_client_error_string;
+	}
+
+	/* Assert for static analyser that the function is not NULL */
+	assert(REAL_internal_gamemode_error_string != NULL);
+
+	return REAL_internal_gamemode_error_string();
+}
+
+/**
+ * Redirect to the real libgamemode
+ * Allow automatically requesting game mode
+ * Also prints errors as they happen.
+ */
+#ifdef GAMEMODE_AUTO
+__attribute__((constructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_start(void)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	/* Assert for static analyser that the function is not NULL */
+	assert(REAL_internal_gamemode_request_start != NULL);
+
+	if (REAL_internal_gamemode_request_start() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	return 0;
+}
+
+/* Redirect to the real libgamemode */
+#ifdef GAMEMODE_AUTO
+__attribute__((destructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_end(void)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	/* Assert for static analyser that the function is not NULL */
+	assert(REAL_internal_gamemode_request_end != NULL);
+
+	if (REAL_internal_gamemode_request_end() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	return 0;
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status(void)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_query_status == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_query_status missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_query_status();
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_request_start_for == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_request_start_for missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_request_start_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_request_end_for == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_request_end_for missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_request_end_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_query_status_for == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_query_status_for missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_query_status_for(pid);
+}
+
+#endif // CLIENT_GAMEMODE_H
diff --git a/src/common/settings.h b/src/common/settings.h
index e75099b895..788020bdea 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -178,6 +178,8 @@ struct Values {
                                              true,
                                              &use_speed_limit};
 
+    Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
+
     // Cpu
     SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto,
                                                       CpuAccuracy::Auto, CpuAccuracy::Paranoid,
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 90278052a8..f3ad2214b5 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -386,7 +386,7 @@ if (NOT WIN32)
     target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
 endif()
 if (UNIX AND NOT APPLE)
-    target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
+    target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus gamemode)
 endif()
 
 target_compile_definitions(yuzu PRIVATE
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index c727fadd1e..ce7e17850b 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -29,6 +29,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
     if (!Settings::IsConfiguringGlobal()) {
         ui->button_reset_defaults->setVisible(false);
     }
+#ifndef __linux__
+    ui->enable_gamemode->setVisible(false);
+#endif
 }
 
 ConfigureGeneral::~ConfigureGeneral() = default;
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index a7b5def32e..903805e755 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -175,6 +175,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
     INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
     INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
            QStringLiteral());
+    INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
 
     // Ui Debugging
 
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index defe45198e..cf61d42584 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -185,6 +185,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
 }
 #endif
 
+#ifdef __linux__
+#include <gamemode_client.h>
+#endif
+
 constexpr int default_mouse_hide_timeout = 2500;
 constexpr int default_mouse_center_timeout = 10;
 constexpr int default_input_update_timeout = 1;
@@ -2126,6 +2130,16 @@ void GMainWindow::OnEmulationStopped() {
 
     discord_rpc->Update();
 
+#ifdef __linux__
+    if (UISettings::values.enable_gamemode) {
+        if (gamemode_request_end() < 0) {
+            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Stopped gamemode");
+        }
+    }
+#endif
+
     // The emulation is stopped, so closing the window or not does not matter anymore
     disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 
@@ -3504,6 +3518,16 @@ void GMainWindow::OnStartGame() {
     play_time_manager->Start();
 
     discord_rpc->Update();
+
+#ifdef __linux__
+    if (UISettings::values.enable_gamemode) {
+        if (gamemode_request_start() < 0) {
+            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Started gamemode");
+        }
+    }
+#endif
 }
 
 void GMainWindow::OnRestartGame() {
@@ -3524,6 +3548,16 @@ void GMainWindow::OnPauseGame() {
     play_time_manager->Stop();
     UpdateMenuState();
     AllowOSSleep();
+
+#ifdef __linux__
+    if (UISettings::values.enable_gamemode) {
+        if (gamemode_request_end() < 0) {
+            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Stopped gamemode");
+        }
+    }
+#endif
 }
 
 void GMainWindow::OnPauseContinueGame() {
@@ -5181,6 +5215,26 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
     discord_rpc->Update();
 }
 
+void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
+#ifdef __linux__
+    if (emulation_running) {
+        if (state) {
+            if (gamemode_request_end() < 0) {
+                LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+            } else {
+                LOG_INFO(Frontend, "Stopped gamemode");
+            }
+        } else {
+            if (gamemode_request_start() < 0) {
+                LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+            } else {
+                LOG_INFO(Frontend, "Started gamemode");
+            }
+        }
+    }
+#endif
+}
+
 void GMainWindow::changeEvent(QEvent* event) {
 #ifdef __unix__
     // PaletteChange event appears to only reach so far into the GUI, explicitly asking to
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 549a39e1bd..3e5ddc07ab 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -140,6 +140,9 @@ struct Values {
                                       Settings::Specialization::Default,
                                       true,
                                       true};
+    // Gamemode
+    Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
+
     Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
 
     // Discord RPC
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index fbeba88130..002f3e8417 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -44,6 +44,7 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
 
 if(UNIX AND NOT APPLE)
     install(TARGETS yuzu-cmd)
+    target_link_libraries(yuzu-cmd PRIVATE gamemode)
 endif()
 
 if(WIN32)
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 0416d59516..1c3a1809b1 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -63,6 +63,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
 }
 #endif
 
+#ifdef __linux__
+#include <gamemode_client.h>
+#endif
+
 static void PrintHelp(const char* argv0) {
     std::cout << "Usage: " << argv0
               << " [options] <filename>\n"
@@ -425,6 +429,16 @@ int main(int argc, char** argv) {
         exit(0);
     });
 
+#ifdef __linux__
+    if (Settings::values.disable_gamemode) {
+        if (gamemode_request_start() < 0) {
+            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Started gamemode");
+        }
+    }
+#endif
+
     void(system.Run());
     if (system.DebuggerEnabled()) {
         system.InitializeDebugger();
@@ -436,6 +450,16 @@ int main(int argc, char** argv) {
     void(system.Pause());
     system.ShutdownMainProcess();
 
+#ifdef __linux__
+    if (Settings::values.disable_gamemode) {
+        if (gamemode_request_end() < 0) {
+            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Stopped gamemode");
+        }
+    }
+#endif
+
     detached_tasks.WaitForAllTasks();
     return 0;
 }

From 40644d43f700cb0075db0eea288078bda7cf4527 Mon Sep 17 00:00:00 2001
From: flodavid <fl.david.53@gmail.com>
Date: Fri, 3 Nov 2023 15:41:16 +0100
Subject: [PATCH 2/3] yuzu: create linux group in general settings

- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
---
 externals/CMakeLists.txt                      |  3 +-
 externals/gamemode/CMakeLists.txt             |  4 ++
 src/common/CMakeLists.txt                     |  9 +++
 src/common/linux/gamemode.cpp                 | 39 +++++++++++
 src/common/linux/gamemode.h                   | 24 +++++++
 src/common/settings.cpp                       |  2 +
 src/common/settings.h                         |  5 +-
 src/common/settings_common.h                  |  1 +
 src/yuzu/configuration/configure_general.cpp  | 46 ++++++++++---
 src/yuzu/configuration/configure_general.ui   | 27 ++++++++
 src/yuzu/configuration/configure_system.ui    |  2 +-
 src/yuzu/configuration/shared_translation.cpp |  4 +-
 src/yuzu/main.cpp                             | 64 ++++++-------------
 src/yuzu/main.h                               |  1 +
 src/yuzu/uisettings.h                         |  3 -
 src/yuzu_cmd/yuzu.cpp                         | 24 ++-----
 16 files changed, 177 insertions(+), 81 deletions(-)
 create mode 100644 src/common/linux/gamemode.cpp
 create mode 100644 src/common/linux/gamemode.h

diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index 36fc60e0ec..4ce9f201e1 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -189,8 +189,7 @@ if (ANDROID)
    endif()
 endif()
 
-# Gamemode
-if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
+if (UNIX)
     add_subdirectory(gamemode)
     target_include_directories(gamemode PUBLIC gamemode/include)
 endif()
diff --git a/externals/gamemode/CMakeLists.txt b/externals/gamemode/CMakeLists.txt
index 3dddc6dbde..eb970023db 100644
--- a/externals/gamemode/CMakeLists.txt
+++ b/externals/gamemode/CMakeLists.txt
@@ -4,4 +4,8 @@
 project(gamemode)
 
 add_library(gamemode include/gamemode_client.h)
+
+target_link_libraries(gamemode PRIVATE common)
+
+target_include_directories(gamemode PUBLIC include)
 set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index e216eb3dee..57cbb9d072 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -174,6 +174,15 @@ if(ANDROID)
     )
 endif()
 
+if (UNIX)
+  target_sources(common PRIVATE
+    linux/gamemode.cpp
+    linux/gamemode.h
+  )
+
+  target_link_libraries(common PRIVATE gamemode)
+endif()
+
 if(ARCHITECTURE_x86_64)
     target_sources(common
         PRIVATE
diff --git a/src/common/linux/gamemode.cpp b/src/common/linux/gamemode.cpp
new file mode 100644
index 0000000000..8876d8dc42
--- /dev/null
+++ b/src/common/linux/gamemode.cpp
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <gamemode_client.h>
+
+#include "common/linux/gamemode.h"
+#include "common/settings.h"
+
+namespace Common::Linux {
+
+void StartGamemode() {
+    if (Settings::values.enable_gamemode) {
+        if (gamemode_request_start() < 0) {
+            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Started gamemode");
+        }
+    }
+}
+
+void StopGamemode() {
+    if (Settings::values.enable_gamemode) {
+        if (gamemode_request_end() < 0) {
+            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+        } else {
+            LOG_INFO(Frontend, "Stopped gamemode");
+        }
+    }
+}
+
+void SetGamemodeState(bool state) {
+    if (state) {
+        StartGamemode();
+    } else {
+        StopGamemode();
+    }
+}
+
+} // namespace Common::Linux
diff --git a/src/common/linux/gamemode.h b/src/common/linux/gamemode.h
new file mode 100644
index 0000000000..b80646ae27
--- /dev/null
+++ b/src/common/linux/gamemode.h
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+namespace Common::Linux {
+
+/**
+ * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StartGamemode();
+
+/**
+ * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StopGamemode();
+
+/**
+ * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ * @param state The new state the gamemode should have
+ */
+void SetGamemodeState(bool state);
+
+} // namespace Common::Linux
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index a10131eb28..3e829253fe 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
         return "Services";
     case Category::Paths:
         return "Paths";
+    case Category::Linux:
+        return "Linux";
     case Category::MaxEnum:
         break;
     }
diff --git a/src/common/settings.h b/src/common/settings.h
index 788020bdea..491f0d3e08 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -178,8 +178,6 @@ struct Values {
                                              true,
                                              &use_speed_limit};
 
-    Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
-
     // Cpu
     SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto,
                                                       CpuAccuracy::Auto, CpuAccuracy::Paranoid,
@@ -429,6 +427,9 @@ struct Values {
                                                    true,
                                                    true};
 
+    // Linux
+    SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
+
     // Controls
     InputSetting<std::array<PlayerInput, 10>> players;
 
diff --git a/src/common/settings_common.h b/src/common/settings_common.h
index 7943223eba..344c044394 100644
--- a/src/common/settings_common.h
+++ b/src/common/settings_common.h
@@ -41,6 +41,7 @@ enum class Category : u32 {
     Multiplayer,
     Services,
     Paths,
+    Linux,
     MaxEnum,
 };
 
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index ce7e17850b..701b895e70 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
     if (!Settings::IsConfiguringGlobal()) {
         ui->button_reset_defaults->setVisible(false);
     }
-#ifndef __linux__
-    ui->enable_gamemode->setVisible(false);
-#endif
 }
 
 ConfigureGeneral::~ConfigureGeneral() = default;
@@ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
 void ConfigureGeneral::SetConfiguration() {}
 
 void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
-    QLayout& layout = *ui->general_widget->layout();
+    QLayout& general_layout = *ui->general_widget->layout();
+    QLayout& linux_layout = *ui->linux_widget->layout();
 
-    std::map<u32, QWidget*> hold{};
+    std::map<u32, QWidget*> general_hold{};
+    std::map<u32, QWidget*> linux_hold{};
 
-    for (const auto setting :
-         UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
+    std::vector<Settings::BasicSetting*> settings;
+
+    auto push = [&settings](auto& list) {
+        for (auto setting : list) {
+            settings.push_back(setting);
+        }
+    };
+
+    push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
+    push(Settings::values.linkage.by_category[Settings::Category::Linux]);
+
+    // Only show Linux group on Unix
+#ifndef __unix__
+    ui->LinuxGroupBox->setVisible(false);
+#endif
+
+    for (const auto setting : settings) {
         auto* widget = builder.BuildWidget(setting, apply_funcs);
 
         if (widget == nullptr) {
@@ -55,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
             continue;
         }
 
-        hold.emplace(setting->Id(), widget);
+        switch (setting->GetCategory()) {
+        case Settings::Category::UiGeneral:
+            general_hold.emplace(setting->Id(), widget);
+            break;
+        case Settings::Category::Linux:
+            linux_hold.emplace(setting->Id(), widget);
+            break;
+        default:
+            widget->deleteLater();
+        }
     }
 
-    for (const auto& [id, widget] : hold) {
-        layout.addWidget(widget);
+    for (const auto& [id, widget] : general_hold) {
+        general_layout.addWidget(widget);
+    }
+    for (const auto& [id, widget] : linux_hold) {
+        linux_layout.addWidget(widget);
     }
 }
 
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index a10e7d3a50..ef20891a32 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -46,6 +46,33 @@
        </layout>
       </widget>
      </item>
+     <item>
+      <widget class="QGroupBox" name="LinuxGroupBox">
+       <property name="title">
+        <string>Linux</string>
+       </property>
+       <layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
+        <item>
+         <widget class="QWidget" name="linux_widget" native="true">
+          <layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+          </layout>
+         </widget>
+        </item>
+       </layout>
+      </widget>
+     </item>
      <item>
       <spacer name="verticalSpacer">
        <property name="orientation">
diff --git a/src/yuzu/configuration/configure_system.ui b/src/yuzu/configuration/configure_system.ui
index 2a735836e1..04b771129d 100644
--- a/src/yuzu/configuration/configure_system.ui
+++ b/src/yuzu/configuration/configure_system.ui
@@ -57,7 +57,7 @@
       </widget>
      </item>
      <item>
-      <widget class="QGroupBox" name="groupBox">
+      <widget class="QGroupBox" name="coreGroup">
        <property name="title">
         <string>Core</string>
        </property>
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index 903805e755..ee0ca4aa73 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
     INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
     INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
            QStringLiteral());
-    INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
+
+    // Linux
+    INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
 
     // Ui Debugging
 
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index cf61d42584..6ef518b6a8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -17,6 +17,7 @@
 #ifdef __unix__
 #include <csignal>
 #include <sys/socket.h>
+#include "common/linux/gamemode.h"
 #endif
 
 #include <boost/container/flat_set.hpp>
@@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
 }
 #endif
 
-#ifdef __linux__
-#include <gamemode_client.h>
-#endif
-
 constexpr int default_mouse_hide_timeout = 2500;
 constexpr int default_mouse_center_timeout = 10;
 constexpr int default_input_update_timeout = 1;
@@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
       provider{std::make_unique<FileSys::ManualContentProvider>()} {
 #ifdef __unix__
     SetupSigInterrupts();
+    SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
 #endif
     system->Initialize();
 
@@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
 
     discord_rpc->Update();
 
-#ifdef __linux__
-    if (UISettings::values.enable_gamemode) {
-        if (gamemode_request_end() < 0) {
-            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Stopped gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StopGamemode();
 #endif
 
     // The emulation is stopped, so closing the window or not does not matter anymore
@@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
 
     discord_rpc->Update();
 
-#ifdef __linux__
-    if (UISettings::values.enable_gamemode) {
-        if (gamemode_request_start() < 0) {
-            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Started gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StartGamemode();
 #endif
 }
 
@@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
     UpdateMenuState();
     AllowOSSleep();
 
-#ifdef __linux__
-    if (UISettings::values.enable_gamemode) {
-        if (gamemode_request_end() < 0) {
-            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Stopped gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StopGamemode();
 #endif
 }
 
@@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
     const auto old_theme = UISettings::values.theme;
     const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
     const auto old_language_index = Settings::values.language_index.GetValue();
+#ifdef __unix__
+    const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
+#endif
 
     Settings::SetConfiguringGlobal(true);
     ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() {
     if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
         SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
     }
+#ifdef __unix__
+    if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
+        SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
+    }
+#endif
 
     if (!multiplayer_state->IsHostingPublicRoom()) {
         multiplayer_state->UpdateCredentials();
@@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
     discord_rpc->Update();
 }
 
-void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
-#ifdef __linux__
+#ifdef __unix__
+void GMainWindow::SetGamemodeEnabled(bool state) {
     if (emulation_running) {
-        if (state) {
-            if (gamemode_request_end() < 0) {
-                LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-            } else {
-                LOG_INFO(Frontend, "Stopped gamemode");
-            }
-        } else {
-            if (gamemode_request_start() < 0) {
-                LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
-            } else {
-                LOG_INFO(Frontend, "Started gamemode");
-            }
-        }
+        Common::Linux::SetGamemodeState(state);
     }
-#endif
 }
+#endif
 
 void GMainWindow::changeEvent(QEvent* event) {
 #ifdef __unix__
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index c989c079d5..2e13e1834a 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -340,6 +340,7 @@ private:
     void SetupSigInterrupts();
     static void HandleSigInterrupt(int);
     void OnSigInterruptNotifierActivated();
+    void SetGamemodeEnabled(bool state);
 #endif
 
 private slots:
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 3e5ddc07ab..549a39e1bd 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -140,9 +140,6 @@ struct Values {
                                       Settings::Specialization::Default,
                                       true,
                                       true};
-    // Gamemode
-    Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
-
     Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
 
     // Discord RPC
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 1c3a1809b1..a81635fa47 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -63,8 +63,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
 }
 #endif
 
-#ifdef __linux__
-#include <gamemode_client.h>
+#ifdef __unix__
+#include "common/linux/gamemode.h"
 #endif
 
 static void PrintHelp(const char* argv0) {
@@ -429,14 +429,8 @@ int main(int argc, char** argv) {
         exit(0);
     });
 
-#ifdef __linux__
-    if (Settings::values.disable_gamemode) {
-        if (gamemode_request_start() < 0) {
-            LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Started gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StartGamemode();
 #endif
 
     void(system.Run());
@@ -450,14 +444,8 @@ int main(int argc, char** argv) {
     void(system.Pause());
     system.ShutdownMainProcess();
 
-#ifdef __linux__
-    if (Settings::values.disable_gamemode) {
-        if (gamemode_request_end() < 0) {
-            LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
-        } else {
-            LOG_INFO(Frontend, "Stopped gamemode");
-        }
-    }
+#ifdef __unix__
+    Common::Linux::StopGamemode();
 #endif
 
     detached_tasks.WaitForAllTasks();

From ac11f6e4c5da64db5a6fb2647afbb85164f06086 Mon Sep 17 00:00:00 2001
From: flodavid <fl.david.53@gmail.com>
Date: Fri, 3 Nov 2023 15:57:43 +0100
Subject: [PATCH 3/3] cmake: move gamemode target include into its file

---
 externals/CMakeLists.txt          | 1 -
 externals/gamemode/CMakeLists.txt | 2 +-
 src/yuzu_cmd/CMakeLists.txt       | 1 -
 3 files changed, 1 insertion(+), 3 deletions(-)

diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index 4ce9f201e1..406277fd79 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -191,7 +191,6 @@ endif()
 
 if (UNIX)
     add_subdirectory(gamemode)
-    target_include_directories(gamemode PUBLIC gamemode/include)
 endif()
 
 # Breakpad
diff --git a/externals/gamemode/CMakeLists.txt b/externals/gamemode/CMakeLists.txt
index eb970023db..87095642e6 100644
--- a/externals/gamemode/CMakeLists.txt
+++ b/externals/gamemode/CMakeLists.txt
@@ -1,7 +1,7 @@
 # SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
 # SPDX-License-Identifier: GPL-3.0-or-later
 
-project(gamemode)
+project(gamemode LANGUAGES CXX C)
 
 add_library(gamemode include/gamemode_client.h)
 
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 002f3e8417..fbeba88130 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -44,7 +44,6 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
 
 if(UNIX AND NOT APPLE)
     install(TARGETS yuzu-cmd)
-    target_link_libraries(yuzu-cmd PRIVATE gamemode)
 endif()
 
 if(WIN32)