diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 76db510388..267070e457 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -650,9 +650,9 @@ struct Regs {
         Distribution0 = 0,
         Distribution1 = 1,
         Fresnel = 3,
-        Blue = 4,
-        Green = 5,
-        Red = 6,
+        ReflectBlue = 4,
+        ReflectGreen = 5,
+        ReflectRed = 6,
         SpotlightAttenuation = 8,
         DistanceAttenuation = 16,
     };
@@ -718,10 +718,19 @@ struct Regs {
         switch (sampler) {
         case LightingSampler::Distribution0:
             return (config != LightingConfig::Config1);
+
         case LightingSampler::Distribution1:
             return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && (config != LightingConfig::Config5);
+
         case LightingSampler::Fresnel:
             return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && (config != LightingConfig::Config4);
+
+        case LightingSampler::ReflectRed:
+            return (config != LightingConfig::Config3);
+
+        case LightingSampler::ReflectGreen:
+        case LightingSampler::ReflectBlue:
+            return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || (config == LightingConfig::Config7);
         }
         return false;
     }
@@ -773,6 +782,9 @@ struct Regs {
             BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE
             BitField<17, 1, u32> lut_enable_d1; // 0: GL_TRUE, 1: GL_FALSE
             BitField<19, 1, u32> lut_enable_fr; // 0: GL_TRUE, 1: GL_FALSE
+            BitField<20, 1, u32> lut_enable_rr; // 0: GL_TRUE, 1: GL_FALSE
+            BitField<21, 1, u32> lut_enable_rg; // 0: GL_TRUE, 1: GL_FALSE
+            BitField<22, 1, u32> lut_enable_rb; // 0: GL_TRUE, 1: GL_FALSE
 
             // Each bit specifies whether distance attenuation should be applied for the
             // corresponding light
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 1d4d73ae19..62a4d89534 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -102,6 +102,21 @@ struct PicaShaderConfig {
         res.lighting.lut_fr.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.fr.Value();
         res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
 
+        res.lighting.lut_rr.enable = regs.lighting.lut_enable_rr == 0;
+        res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.rr == 0;
+        res.lighting.lut_rr.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.rr.Value();
+        res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
+
+        res.lighting.lut_rg.enable = regs.lighting.lut_enable_rg == 0;
+        res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.rg == 0;
+        res.lighting.lut_rg.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.rg.Value();
+        res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
+
+        res.lighting.lut_rb.enable = regs.lighting.lut_enable_rb == 0;
+        res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.rb == 0;
+        res.lighting.lut_rb.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.rb.Value();
+        res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
+
         res.lighting.config = regs.lighting.config;
         res.lighting.fresnel_selector = regs.lighting.fresnel_selector;
         res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
@@ -139,6 +154,7 @@ struct PicaShaderConfig {
             bool enable = false;
             unsigned src_num = 0;
             bool clamp_highlights = false;
+
             Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0;
             Pica::Regs::LightingFresnelSelector fresnel_selector = Pica::Regs::LightingFresnelSelector::None;
 
@@ -147,7 +163,7 @@ struct PicaShaderConfig {
                 bool abs_input = false;
                 Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH;
                 float scale = 1.0f;
-            } lut_d0, lut_d1, lut_fr;
+            } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
         } lighting;
     };
 };
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 4f87c58461..984aef5860 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -321,9 +321,10 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
 /// Writes the code to emulate fragment lighting
 static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
     // Define lighting globals
-    out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n";
-    out += "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n";
-    out += "vec3 light_vector = vec3(0.0);\n";
+    out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
+           "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
+           "vec3 light_vector = vec3(0.0);\n"
+           "vec3 refl_value = vec3(0.0);\n";
 
     // Convert interpolated quaternion to a GL fragment normal
     out += "vec3 normal = normalize(vec3(\n";
@@ -396,10 +397,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
         if (light_config.dist_atten_enable) {
             std::string scale = std::to_string(light_config.dist_atten_scale);
             std::string bias = std::to_string(light_config.dist_atten_bias);
-            std::string lut_index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")";
-            lut_index = "((clamp(" + lut_index + ", 0.0, FLOAT_255)))";
+            std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")";
+            index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
             const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
-            dist_atten = GetLutValue((Regs::LightingSampler)lut_num, lut_index);
+            dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
         }
 
         // If enabled, clamp specular component if lighting result is negative
@@ -409,35 +410,62 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
         std::string d0_lut_value = "1.0";
         if (config.lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution0)) {
             // Lookup specular "distribution 0" LUT value
-            std::string d0_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input);
-            d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index) + ")";
+            std::string index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input);
+            d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
         }
         std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
 
+        // If enabled, lookup ReflectRed value, otherwise, 1.0 is used
+        if (config.lighting.lut_rr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectRed)) {
+            std::string index = GetLutIndex(light_config.num, config.lighting.lut_rr.type, config.lighting.lut_rr.abs_input);
+            std::string value = "(" + std::to_string(config.lighting.lut_rr.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
+            out += "refl_value.r = " + value + ";\n";
+        } else {
+            out += "refl_value.r = 1.0;\n";
+        }
+
+        // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
+        if (config.lighting.lut_rg.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectGreen)) {
+            std::string index = GetLutIndex(light_config.num, config.lighting.lut_rg.type, config.lighting.lut_rg.abs_input);
+            std::string value = "(" + std::to_string(config.lighting.lut_rg.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
+            out += "refl_value.g = " + value + ";\n";
+        } else {
+            out += "refl_value.g = refl_value.r;\n";
+        }
+
+        // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
+        if (config.lighting.lut_rb.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectBlue)) {
+            std::string index = GetLutIndex(light_config.num, config.lighting.lut_rb.type, config.lighting.lut_rb.abs_input);
+            std::string value = "(" + std::to_string(config.lighting.lut_rb.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
+            out += "refl_value.b = " + value + ";\n";
+        } else {
+            out += "refl_value.b = refl_value.r;\n";
+        }
+
         // Specular 1 component
         std::string d1_lut_value = "1.0";
         if (config.lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution1)) {
             // Lookup specular "distribution 1" LUT value
-            std::string d1_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input);
-            d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, d1_lut_index) + ")";
+            std::string index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input);
+            d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
         }
-        std::string specular_1 = "(" + d1_lut_value + " * " + light_src + ".specular_1)";
+        std::string specular_1 = "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
 
         // Fresnel
         if (config.lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
             // Lookup fresnel LUT value
-            std::string fr_lut_index = GetLutIndex(light_config.num, config.lighting.lut_fr.type, config.lighting.lut_fr.abs_input);
-            std::string fr_lut_value = "(" + std::to_string(config.lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, fr_lut_index) + ")";
+            std::string index = GetLutIndex(light_config.num, config.lighting.lut_fr.type, config.lighting.lut_fr.abs_input);
+            std::string value = "(" + std::to_string(config.lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
 
             // Enabled for difffuse lighting alpha component
             if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
-                config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::BothAlpha)
-                out += "diffuse_sum.a  *= " + fr_lut_value + ";\n";
+                config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
+                out += "diffuse_sum.a  *= " + value + ";\n";
 
             // Enabled for the specular lighting alpha component
             if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha ||
-                config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::BothAlpha)
-                out += "specular_sum.a *= " + fr_lut_value + ";\n";
+                config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
+                out += "specular_sum.a *= " + value + ";\n";
         }
 
         // Compute primary fragment color (diffuse lighting) function