From 34fdb6471d6050b438fd53a0406aedbf6b690600 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 3 Jun 2021 20:57:52 -0400
Subject: [PATCH] glsl: Cleanup and address feedback

---
 .../backend/glsl/emit_context.cpp             | 73 +++++++++----------
 .../backend/glsl/emit_context.h               |  4 +-
 .../backend/glsl/emit_glsl.cpp                | 15 ++--
 .../backend/glsl/emit_glsl_atomic.cpp         | 10 +--
 .../glsl/emit_glsl_bitwise_conversion.cpp     |  2 +-
 .../backend/glsl/emit_glsl_composite.cpp      |  5 +-
 .../glsl/emit_glsl_context_get_set.cpp        | 30 ++++----
 .../backend/glsl/emit_glsl_floating_point.cpp |  2 +-
 .../backend/glsl/emit_glsl_image.cpp          |  2 +-
 .../glsl/emit_glsl_not_implemented.cpp        | 12 +--
 10 files changed, 69 insertions(+), 86 deletions(-)

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index fbc4b9c0f7..ae5ac752de 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -22,9 +22,9 @@ std::string_view InterpDecorator(Interpolation interp) {
     case Interpolation::Smooth:
         return "";
     case Interpolation::Flat:
-        return "flat";
+        return "flat ";
     case Interpolation::NoPerspective:
-        return "noperspective";
+        return "noperspective ";
     }
     throw InvalidArgument("Invalid interpolation {}", interp);
 }
@@ -77,7 +77,6 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
         case TextureType::ColorArrayCube:
             return "samplerCubeArrayShadow";
         default:
-            fmt::print("Texture type: {}", type);
             throw NotImplementedException("Texture type: {}", type);
         }
     }
@@ -191,29 +190,27 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
     if (!StoresPerVertexAttributes(ctx.stage)) {
         return;
     }
-    header += "out gl_PerVertex{";
-    header += "vec4 gl_Position;";
+    header += "out gl_PerVertex{vec4 gl_Position;";
     if (ctx.info.stores_point_size) {
         header += "float gl_PointSize;";
     }
     if (ctx.info.stores_clip_distance) {
         header += "float gl_ClipDistance[];";
     }
-    if (ctx.info.stores_viewport_index && ctx.supports_viewport_layer &&
+    if (ctx.info.stores_viewport_index && ctx.profile.support_gl_vertex_viewport_layer &&
         ctx.stage != Stage::Geometry) {
         header += "int gl_ViewportIndex;";
     }
-    header += "};\n";
+    header += "};";
     if (ctx.info.stores_viewport_index && ctx.stage == Stage::Geometry) {
         header += "out int gl_ViewportIndex;";
     }
 }
-} // namespace
+} // Anonymous namespace
 
 EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
                          const RuntimeInfo& runtime_info_)
     : info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
-    supports_viewport_layer = profile.support_gl_vertex_viewport_layer;
     SetupExtensions(header);
     stage = program.stage;
     switch (program.stage) {
@@ -222,18 +219,18 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         stage_name = "vs";
         break;
     case Stage::TessellationControl:
-        stage_name = "tsc";
-        header += fmt::format("layout(vertices={})out;\n", program.invocations);
+        stage_name = "tcs";
+        header += fmt::format("layout(vertices={})out;", program.invocations);
         break;
     case Stage::TessellationEval:
-        stage_name = "tse";
-        header += fmt::format("layout({},{},{})in;\n", GetTessMode(runtime_info.tess_primitive),
+        stage_name = "tes";
+        header += fmt::format("layout({},{},{})in;", GetTessMode(runtime_info.tess_primitive),
                               GetTessSpacing(runtime_info.tess_spacing),
                               runtime_info.tess_clockwise ? "cw" : "ccw");
         break;
     case Stage::Geometry:
         stage_name = "gs";
-        header += fmt::format("layout({})in;layout({},max_vertices={})out;\n",
+        header += fmt::format("layout({})in;layout({},max_vertices={})out;",
                               InputPrimitive(runtime_info.input_topology),
                               OutputPrimitive(program.output_topology), program.output_vertices);
         break;
@@ -242,7 +239,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         break;
     case Stage::Compute:
         stage_name = "cs";
-        header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
+        header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;",
                               program.workgroup_size[0], program.workgroup_size[1],
                               program.workgroup_size[2]);
         break;
@@ -251,7 +248,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
     for (size_t index = 0; index < info.input_generics.size(); ++index) {
         const auto& generic{info.input_generics[index]};
         if (generic.used) {
-            header += fmt::format("layout(location={}){} in vec4 in_attr{}{};", index,
+            header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
                                   InterpDecorator(generic.interpolation), index,
                                   InputArrayDecorator(stage));
         }
@@ -260,11 +257,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         if (!info.uses_patches[index]) {
             continue;
         }
-        if (stage == Stage::TessellationControl) {
-            header += fmt::format("layout(location={})patch out vec4 patch{};", index, index);
-        } else {
-            header += fmt::format("layout(location={})patch in vec4 patch{};", index, index);
-        }
+        const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
+        header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
     }
     for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
         if (!info.stores_frag_color[index]) {
@@ -278,18 +272,18 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
             DefineGenericOutput(index, program.invocations);
         }
     }
-    header += "\n";
     DefineConstantBuffers(bindings);
     DefineStorageBuffers(bindings);
     SetupImages(bindings);
+    SetupTextures(bindings);
     DefineHelperFunctions();
 }
 
 void EmitContext::SetupExtensions(std::string&) {
     // TODO: track this usage
-    header += "#extension GL_ARB_sparse_texture2 : enable\n";
-    header += "#extension GL_EXT_texture_shadow_lod : enable\n";
-    header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
+    header += "#extension GL_ARB_sparse_texture2 : enable\n"
+              "#extension GL_EXT_texture_shadow_lod : enable\n"
+              "#extension GL_EXT_shader_image_load_formatted : enable\n";
     if (info.uses_int64) {
         header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
     }
@@ -312,13 +306,14 @@ void EmitContext::SetupExtensions(std::string&) {
     }
     if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
         info.uses_subgroup_shuffles || info.uses_fswzadd) {
-        header += "#extension GL_ARB_shader_ballot : enable\n";
-        header += "#extension GL_ARB_shader_group_vote : enable\n";
+        header += "#extension GL_ARB_shader_ballot : enable\n"
+                  "#extension GL_ARB_shader_group_vote : enable\n";
         if (!info.uses_int64) {
             header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
         }
     }
-    if (info.stores_viewport_index && supports_viewport_layer && stage != Stage::Geometry) {
+    if (info.stores_viewport_index && profile.support_gl_vertex_viewport_layer &&
+        stage != Stage::Geometry) {
         header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
     }
 }
@@ -386,46 +381,45 @@ void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
         std::fill_n(output_generics[index].begin() + element, num_components, element_info);
         element += num_components;
     }
-    header += "\n";
 }
 
 void EmitContext::DefineHelperFunctions() {
     header += "\n#define ftoi floatBitsToInt\n#define ftou floatBitsToUint\n"
               "#define itof intBitsToFloat\n#define utof uintBitsToFloat\n";
     if (info.uses_global_increment || info.uses_shared_increment) {
-        header += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
+        header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
     }
     if (info.uses_global_decrement || info.uses_shared_decrement) {
         header += "uint CasDecrement(uint op_a,uint "
-                  "op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
+                  "op_b){return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
     }
     if (info.uses_atomic_f32_add) {
         header += "uint CasFloatAdd(uint op_a,float op_b){return "
-                  "ftou(utof(op_a)+op_b);}\n";
+                  "ftou(utof(op_a)+op_b);}";
     }
     if (info.uses_atomic_f32x2_add) {
         header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){return "
-                  "packHalf2x16(unpackHalf2x16(op_a)+op_b);}\n";
+                  "packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
     }
     if (info.uses_atomic_f32x2_min) {
         header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
-                  "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}\n";
+                  "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}";
     }
     if (info.uses_atomic_f32x2_max) {
         header += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return "
-                  "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}\n";
+                  "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}";
     }
     if (info.uses_atomic_f16x2_add) {
         header += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return "
-                  "packFloat2x16(unpackFloat2x16(op_a)+op_b);}\n";
+                  "packFloat2x16(unpackFloat2x16(op_a)+op_b);}";
     }
     if (info.uses_atomic_f16x2_min) {
         header += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return "
-                  "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}\n";
+                  "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}";
     }
     if (info.uses_atomic_f16x2_max) {
         header += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return "
-                  "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}\n";
+                  "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}";
     }
     if (info.uses_atomic_s32_min) {
         header += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}";
@@ -534,6 +528,9 @@ void EmitContext::SetupImages(Bindings& bindings) {
         }
         bindings.image += desc.count;
     }
+}
+
+void EmitContext::SetupTextures(Bindings& bindings) {
     texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
     for (const auto& desc : info.texture_buffer_descriptors) {
         texture_buffer_bindings.push_back(bindings.texture);
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index daca1b6f98..9bdca184fe 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -31,7 +31,7 @@ struct Program;
 namespace Shader::Backend::GLSL {
 
 struct GenericElementInfo {
-    std::string name{};
+    std::string name;
     u32 first_element{};
     u32 num_components{};
 };
@@ -159,7 +159,6 @@ public:
 
     bool uses_y_direction{};
     bool uses_cc_carry{};
-    bool supports_viewport_layer{};
 
 private:
     void SetupExtensions(std::string& header);
@@ -169,6 +168,7 @@ private:
     void DefineHelperFunctions();
     std::string DefineGlobalMemoryFunctions();
     void SetupImages(Bindings& bindings);
+    void SetupTextures(Bindings& bindings);
 };
 
 } // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index bfc42e1b47..7b57c1e912 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -83,7 +83,6 @@ void Invoke(EmitContext& ctx, IR::Inst* inst) {
 }
 
 void EmitInst(EmitContext& ctx, IR::Inst* inst) {
-    // ctx.Add("/* $ {} $ */", inst->GetOpcode());
     switch (inst->GetOpcode()) {
 #define OPCODE(name, result_type, ...)                                                             \
     case IR::Opcode::name:                                                                         \
@@ -134,7 +133,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
             }
             break;
         case IR::AbstractSyntaxNode::Type::If:
-            ctx.Add("if ({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
+            ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
             break;
         case IR::AbstractSyntaxNode::Type::EndIf:
             ctx.Add("}}");
@@ -156,12 +155,10 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
             ctx.Add("for(;;){{");
             break;
         case IR::AbstractSyntaxNode::Type::Repeat:
-            ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.repeat.cond));
-            ctx.Add("continue;\n}}else{{");
-            ctx.Add("break;\n}}\n}}");
+            ctx.Add("if({}){{continue;}}else{{break;}}}}",
+                    ctx.var_alloc.Consume(node.data.repeat.cond));
             break;
         default:
-            fmt::print("{}", node.type);
             throw NotImplementedException("AbstractSyntaxNode::Type {}", node.type);
             break;
         }
@@ -200,7 +197,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
     EmitContext ctx{program, bindings, profile, runtime_info};
     Precolor(program);
     EmitCode(ctx, program);
-    const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))};
+    const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
     ctx.header.insert(0, version);
     if (program.local_memory_size > 0) {
         ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
@@ -225,10 +222,8 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
     if (program.info.uses_subgroup_shuffles) {
         ctx.header += "bool shfl_in_bounds;";
     }
-    ctx.header += "\n";
     ctx.code.insert(0, ctx.header);
-    ctx.code += "}";
-    // fmt::print("\n{}\n", ctx.code);
+    ctx.code += '}';
     return ctx.code;
 }
 
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index f8d2c12dbb..5ba39261b0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -11,7 +11,7 @@
 
 namespace Shader::Backend::GLSL {
 namespace {
-static constexpr std::string_view cas_loop{R"(for (;;){{
+constexpr const char cas_loop[]{R"(for (;;){{
     uint old_value={};
     {}=atomicCompSwap({},old_value,{}({},{}));
     if ({}==old_value){{break;}}
@@ -21,7 +21,7 @@ void SharedCasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view offset
                        std::string_view value, std::string_view function) {
     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
     const std::string smem{fmt::format("smem[{}>>2]", offset)};
-    ctx.Add(cas_loop.data(), smem, ret, smem, function, smem, value, ret);
+    ctx.Add(cas_loop, smem, ret, smem, function, smem, value, ret);
 }
 
 void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
@@ -29,7 +29,7 @@ void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
     const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
                                        ctx.var_alloc.Consume(offset))};
-    ctx.Add(cas_loop.data(), ssbo, ret, ssbo, function, ssbo, value, ret);
+    ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
 }
 
 void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
@@ -38,10 +38,10 @@ void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindi
     const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(),
                                        ctx.var_alloc.Consume(offset))};
     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
-    ctx.Add(cas_loop.data(), ssbo, ret, ssbo, function, ssbo, value, ret);
+    ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret);
     ctx.AddF32("{}=utof({});", inst, ret);
 }
-} // namespace
+} // Anonymous namespace
 
 void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset,
                             std::string_view value) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 0e617c8d8f..eff672cc46 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -10,7 +10,7 @@
 
 namespace Shader::Backend::GLSL {
 namespace {
-static void Alias(IR::Inst& inst, const IR::Value& value) {
+void Alias(IR::Inst& inst, const IR::Value& value) {
     if (value.IsImmediate()) {
         return;
     }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 3697e1a342..954fc67b1b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -10,13 +10,14 @@
 
 namespace Shader::Backend::GLSL {
 namespace {
-static constexpr std::string_view SWIZZLE{"xyzw"};
+constexpr std::string_view SWIZZLE{"xyzw"};
 void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
                      std::string_view object, u32 index) {
     ctx.Add("{}={};", result, composite);
     ctx.Add("{}.{}={};", result, SWIZZLE[index], object);
 }
-} // namespace
+} // Anonymous namespace
+
 void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                  std::string_view e2) {
     ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 19b51a8133..d986e1b1aa 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -7,6 +7,7 @@
 #include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
 #include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
 
 namespace Shader::Backend::GLSL {
 namespace {
@@ -39,11 +40,10 @@ std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
         return "";
     }
 }
-} // namespace
+} // Anonymous namespace
 
-void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
-                   [[maybe_unused]] const IR::Value& binding,
-                   [[maybe_unused]] const IR::Value& offset) {
+void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                   const IR::Value& offset) {
     if (offset.IsImmediate()) {
         ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
                    binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
@@ -55,9 +55,8 @@ void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
     }
 }
 
-void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
-                   [[maybe_unused]] const IR::Value& binding,
-                   [[maybe_unused]] const IR::Value& offset) {
+void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                   const IR::Value& offset) {
     if (offset.IsImmediate()) {
         ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
                    binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
@@ -69,9 +68,8 @@ void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
     }
 }
 
-void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
-                    [[maybe_unused]] const IR::Value& binding,
-                    [[maybe_unused]] const IR::Value& offset) {
+void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                    const IR::Value& offset) {
     if (offset.IsImmediate()) {
         ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
                    binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
@@ -84,9 +82,8 @@ void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
     }
 }
 
-void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
-                    [[maybe_unused]] const IR::Value& binding,
-                    [[maybe_unused]] const IR::Value& offset) {
+void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                    const IR::Value& offset) {
     if (offset.IsImmediate()) {
         ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
                    binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
@@ -196,7 +193,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
 }
 
 void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
-                      [[maybe_unused]] std::string_view vertex) {
+                      std::string_view vertex) {
     if (IR::IsGeneric(attr)) {
         const u32 index{IR::GenericAttributeIndex(attr)};
         const u32 element{IR::GenericAttributeElement(attr)};
@@ -223,7 +220,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
         ctx.Add("gl_Position.{}={};", swizzle, value);
         break;
     case IR::Attribute::ViewportIndex:
-        if (ctx.stage != Stage::Geometry && !ctx.supports_viewport_layer) {
+        if (ctx.stage != Stage::Geometry && !ctx.profile.support_gl_vertex_viewport_layer) {
             // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport
             // layer extension");
             break;
@@ -247,8 +244,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
     }
 }
 
-void EmitGetPatch([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
-                  [[maybe_unused]] IR::Patch patch) {
+void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
     if (!IR::IsGeneric(patch)) {
         throw NotImplementedException("Non-generic patch load");
     }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index f4b81407a6..adeafdd3d8 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -25,7 +25,7 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string
 bool Precise(IR::Inst& inst) {
     return {inst.Flags<IR::FpControl>().no_contraction};
 }
-} // namespace
+} // Anonymous namespace
 
 void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                  [[maybe_unused]] std::string_view value) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 37ddd57d31..ce3a82656d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -102,7 +102,7 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
     }
     return sparse_inst;
 }
-} // namespace
+} // Anonymous namespace
 
 void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                                 [[maybe_unused]] const IR::Value& index,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index cac803146b..c64d4325d9 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -25,9 +25,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
     }
 }
 
-void EmitVoid(EmitContext& ctx) {
-    // NotImplemented();
-}
+void EmitVoid(EmitContext& ctx) {}
 
 void EmitReference(EmitContext& ctx, const IR::Value& value) {
     ctx.var_alloc.Consume(value);
@@ -94,13 +92,9 @@ void EmitDeviceMemoryBarrier(EmitContext& ctx) {
     NotImplemented();
 }
 
-void EmitPrologue(EmitContext& ctx) {
-    // NotImplemented();
-}
+void EmitPrologue(EmitContext& ctx) {}
 
-void EmitEpilogue(EmitContext& ctx) {
-    // NotImplemented();
-}
+void EmitEpilogue(EmitContext& ctx) {}
 
 void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
     ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));