mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
This commit is contained in:
parent
bcc184acfa
commit
3a19c1098d
2 changed files with 34 additions and 10 deletions
|
@ -38,7 +38,8 @@ struct FormatTuple {
|
||||||
params.addr = config.tic.Address();
|
params.addr = config.tic.Address();
|
||||||
params.is_tiled = config.tic.IsTiled();
|
params.is_tiled = config.tic.IsTiled();
|
||||||
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
||||||
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format);
|
params.pixel_format =
|
||||||
|
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
|
||||||
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
|
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
|
||||||
params.type = GetFormatType(params.pixel_format);
|
params.type = GetFormatType(params.pixel_format);
|
||||||
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
|
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
|
||||||
|
@ -107,6 +108,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
||||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
|
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
|
||||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||||
|
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||||
|
@ -199,8 +201,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
||||||
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
||||||
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
|
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
|
||||||
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
|
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::Z24S8>,
|
||||||
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
|
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
||||||
|
MortonCopy<true, PixelFormat::Z16>,
|
||||||
};
|
};
|
||||||
|
|
||||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
|
@ -223,6 +226,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
nullptr,
|
nullptr,
|
||||||
MortonCopy<false, PixelFormat::G8R8>,
|
MortonCopy<false, PixelFormat::G8R8>,
|
||||||
MortonCopy<false, PixelFormat::BGRA8>,
|
MortonCopy<false, PixelFormat::BGRA8>,
|
||||||
|
MortonCopy<false, PixelFormat::RGBA32F>,
|
||||||
MortonCopy<false, PixelFormat::Z24S8>,
|
MortonCopy<false, PixelFormat::Z24S8>,
|
||||||
MortonCopy<false, PixelFormat::S8Z24>,
|
MortonCopy<false, PixelFormat::S8Z24>,
|
||||||
MortonCopy<false, PixelFormat::Z32F>,
|
MortonCopy<false, PixelFormat::Z32F>,
|
||||||
|
|
|
@ -38,14 +38,15 @@ struct SurfaceParams {
|
||||||
ASTC_2D_4X4 = 13,
|
ASTC_2D_4X4 = 13,
|
||||||
G8R8 = 14,
|
G8R8 = 14,
|
||||||
BGRA8 = 15,
|
BGRA8 = 15,
|
||||||
|
RGBA32F = 16,
|
||||||
|
|
||||||
MaxColorFormat,
|
MaxColorFormat,
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
Z24S8 = 16,
|
Z24S8 = 17,
|
||||||
S8Z24 = 17,
|
S8Z24 = 18,
|
||||||
Z32F = 18,
|
Z32F = 19,
|
||||||
Z16 = 19,
|
Z16 = 20,
|
||||||
|
|
||||||
MaxDepthStencilFormat,
|
MaxDepthStencilFormat,
|
||||||
|
|
||||||
|
@ -99,6 +100,7 @@ struct SurfaceParams {
|
||||||
4, // ASTC_2D_4X4
|
4, // ASTC_2D_4X4
|
||||||
1, // G8R8
|
1, // G8R8
|
||||||
1, // BGRA8
|
1, // BGRA8
|
||||||
|
1, // RGBA32F
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
1, // S8Z24
|
1, // S8Z24
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
|
@ -130,6 +132,7 @@ struct SurfaceParams {
|
||||||
32, // ASTC_2D_4X4
|
32, // ASTC_2D_4X4
|
||||||
16, // G8R8
|
16, // G8R8
|
||||||
32, // BGRA8
|
32, // BGRA8
|
||||||
|
128, // RGBA32F
|
||||||
32, // Z24S8
|
32, // Z24S8
|
||||||
32, // S8Z24
|
32, // S8Z24
|
||||||
32, // Z32F
|
32, // Z32F
|
||||||
|
@ -171,6 +174,8 @@ struct SurfaceParams {
|
||||||
return PixelFormat::A2B10G10R10;
|
return PixelFormat::A2B10G10R10;
|
||||||
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
||||||
return PixelFormat::RGBA16F;
|
return PixelFormat::RGBA16F;
|
||||||
|
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
|
||||||
|
return PixelFormat::RGBA32F;
|
||||||
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
||||||
return PixelFormat::R11FG11FB10F;
|
return PixelFormat::R11FG11FB10F;
|
||||||
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
||||||
|
@ -181,7 +186,8 @@ struct SurfaceParams {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
|
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
||||||
|
Tegra::Texture::ComponentType component_type) {
|
||||||
// TODO(Subv): Properly implement this
|
// TODO(Subv): Properly implement this
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case Tegra::Texture::TextureFormat::A8R8G8B8:
|
case Tegra::Texture::TextureFormat::A8R8G8B8:
|
||||||
|
@ -201,7 +207,15 @@ struct SurfaceParams {
|
||||||
case Tegra::Texture::TextureFormat::BF10GF11RF11:
|
case Tegra::Texture::TextureFormat::BF10GF11RF11:
|
||||||
return PixelFormat::R11FG11FB10F;
|
return PixelFormat::R11FG11FB10F;
|
||||||
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
|
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
|
||||||
|
switch (component_type) {
|
||||||
|
case Tegra::Texture::ComponentType::FLOAT:
|
||||||
|
return PixelFormat::RGBA32F;
|
||||||
|
case Tegra::Texture::ComponentType::UINT:
|
||||||
return PixelFormat::RGBA32UI;
|
return PixelFormat::RGBA32UI;
|
||||||
|
}
|
||||||
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
||||||
|
static_cast<u32>(component_type));
|
||||||
|
UNREACHABLE();
|
||||||
case Tegra::Texture::TextureFormat::DXT1:
|
case Tegra::Texture::TextureFormat::DXT1:
|
||||||
return PixelFormat::DXT1;
|
return PixelFormat::DXT1;
|
||||||
case Tegra::Texture::TextureFormat::DXT23:
|
case Tegra::Texture::TextureFormat::DXT23:
|
||||||
|
@ -215,7 +229,8 @@ struct SurfaceParams {
|
||||||
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
|
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
|
||||||
return PixelFormat::ASTC_2D_4X4;
|
return PixelFormat::ASTC_2D_4X4;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
|
||||||
|
static_cast<u32>(format), static_cast<u32>(component_type));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -257,6 +272,8 @@ struct SurfaceParams {
|
||||||
// TODO(bunnei): This is fine for unswizzling (since we just need the right component
|
// TODO(bunnei): This is fine for unswizzling (since we just need the right component
|
||||||
// sizes), but could be a bug if we used this function in different ways.
|
// sizes), but could be a bug if we used this function in different ways.
|
||||||
return Tegra::Texture::TextureFormat::A8R8G8B8;
|
return Tegra::Texture::TextureFormat::A8R8G8B8;
|
||||||
|
case PixelFormat::RGBA32F:
|
||||||
|
return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -284,6 +301,8 @@ struct SurfaceParams {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case Tegra::Texture::ComponentType::UNORM:
|
case Tegra::Texture::ComponentType::UNORM:
|
||||||
return ComponentType::UNorm;
|
return ComponentType::UNorm;
|
||||||
|
case Tegra::Texture::ComponentType::FLOAT:
|
||||||
|
return ComponentType::Float;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
|
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -300,6 +319,7 @@ struct SurfaceParams {
|
||||||
return ComponentType::UNorm;
|
return ComponentType::UNorm;
|
||||||
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
||||||
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
||||||
|
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
|
||||||
return ComponentType::Float;
|
return ComponentType::Float;
|
||||||
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
||||||
return ComponentType::UInt;
|
return ComponentType::UInt;
|
||||||
|
|
Loading…
Reference in a new issue