diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 4c690418cd..7108743114 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -61,100 +61,99 @@ struct FormatTuple {
     GLenum internal_format;
     GLenum format = GL_NONE;
     GLenum type = GL_NONE;
-    GLenum store_format = internal_format;
 };
 
 constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},                  // A8B8G8R8_UNORM
-    {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE},                                // A8B8G8R8_SNORM
-    {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE},                             // A8B8G8R8_SINT
-    {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE},                   // A8B8G8R8_UINT
-    {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},                      // R5G6B5_UNORM
-    {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},                  // B5G6R5_UNORM
-    {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},              // A1R5G5B5_UNORM
-    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV},            // A2B10G10R10_UNORM
-    {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV},  // A2B10G10R10_UINT
-    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV},              // A1B5G5R5_UNORM
-    {GL_R8, GL_RED, GL_UNSIGNED_BYTE},                                 // R8_UNORM
-    {GL_R8_SNORM, GL_RED, GL_BYTE},                                    // R8_SNORM
-    {GL_R8I, GL_RED_INTEGER, GL_BYTE},                                 // R8_SINT
-    {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE},                       // R8_UINT
-    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},                              // R16G16B16A16_FLOAT
-    {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},                           // R16G16B16A16_UNORM
-    {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT},                              // R16G16B16A16_SNORM
-    {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT},                           // R16G16B16A16_SINT
-    {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT},                 // R16G16B16A16_UINT
-    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV},      // B10G11R11_FLOAT
-    {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},                   // R32G32B32A32_UINT
-    {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},                                // BC1_RGBA_UNORM
-    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},                                // BC2_UNORM
-    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},                                // BC3_UNORM
-    {GL_COMPRESSED_RED_RGTC1},                                         // BC4_UNORM
-    {GL_COMPRESSED_SIGNED_RED_RGTC1},                                  // BC4_SNORM
-    {GL_COMPRESSED_RG_RGTC2},                                          // BC5_UNORM
-    {GL_COMPRESSED_SIGNED_RG_RGTC2},                                   // BC5_SNORM
-    {GL_COMPRESSED_RGBA_BPTC_UNORM},                                   // BC7_UNORM
-    {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT},                           // BC6H_UFLOAT
-    {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT},                             // BC6H_SFLOAT
-    {GL_COMPRESSED_RGBA_ASTC_4x4_KHR},                                 // ASTC_2D_4X4_UNORM
-    {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE},                             // B8G8R8A8_UNORM
-    {GL_RGBA32F, GL_RGBA, GL_FLOAT},                                   // R32G32B32A32_FLOAT
-    {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},                             // R32G32B32A32_SINT
-    {GL_RG32F, GL_RG, GL_FLOAT},                                       // R32G32_FLOAT
-    {GL_RG32I, GL_RG_INTEGER, GL_INT},                                 // R32G32_SINT
-    {GL_R32F, GL_RED, GL_FLOAT},                                       // R32_FLOAT
-    {GL_R16F, GL_RED, GL_HALF_FLOAT},                                  // R16_FLOAT
-    {GL_R16, GL_RED, GL_UNSIGNED_SHORT},                               // R16_UNORM
-    {GL_R16_SNORM, GL_RED, GL_SHORT},                                  // R16_SNORM
-    {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT},                     // R16_UINT
-    {GL_R16I, GL_RED_INTEGER, GL_SHORT},                               // R16_SINT
-    {GL_RG16, GL_RG, GL_UNSIGNED_SHORT},                               // R16G16_UNORM
-    {GL_RG16F, GL_RG, GL_HALF_FLOAT},                                  // R16G16_FLOAT
-    {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT},                     // R16G16_UINT
-    {GL_RG16I, GL_RG_INTEGER, GL_SHORT},                               // R16G16_SINT
-    {GL_RG16_SNORM, GL_RG, GL_SHORT},                                  // R16G16_SNORM
-    {GL_RGB32F, GL_RGB, GL_FLOAT},                                     // R32G32B32_FLOAT
-    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, GL_RGBA8}, // A8B8G8R8_SRGB
-    {GL_RG8, GL_RG, GL_UNSIGNED_BYTE},                                 // R8G8_UNORM
-    {GL_RG8_SNORM, GL_RG, GL_BYTE},                                    // R8G8_SNORM
-    {GL_RG8I, GL_RG_INTEGER, GL_BYTE},                                 // R8G8_SINT
-    {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE},                       // R8G8_UINT
-    {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT},                       // R32G32_UINT
-    {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT},                               // R16G16B16X16_FLOAT
-    {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},                       // R32_UINT
-    {GL_R32I, GL_RED_INTEGER, GL_INT},                                 // R32_SINT
-    {GL_COMPRESSED_RGBA_ASTC_8x8_KHR},                                 // ASTC_2D_8X8_UNORM
-    {GL_COMPRESSED_RGBA_ASTC_8x5_KHR},                                 // ASTC_2D_8X5_UNORM
-    {GL_COMPRESSED_RGBA_ASTC_5x4_KHR},                                 // ASTC_2D_5X4_UNORM
-    {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA8},            // B8G8R8A8_UNORM
-    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},                          // BC1_RGBA_SRGB
-    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},                          // BC2_SRGB
-    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},                          // BC3_SRGB
-    {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM},                             // BC7_SRGB
-    {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV},                // A4B4G4R4_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR},                         // ASTC_2D_4X4_SRGB
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR},                         // ASTC_2D_8X8_SRGB
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR},                         // ASTC_2D_8X5_SRGB
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR},                         // ASTC_2D_5X4_SRGB
-    {GL_COMPRESSED_RGBA_ASTC_5x5_KHR},                                 // ASTC_2D_5X5_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR},                         // ASTC_2D_5X5_SRGB
-    {GL_COMPRESSED_RGBA_ASTC_10x8_KHR},                                // ASTC_2D_10X8_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR},                        // ASTC_2D_10X8_SRGB
-    {GL_COMPRESSED_RGBA_ASTC_6x6_KHR},                                 // ASTC_2D_6X6_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR},                         // ASTC_2D_6X6_SRGB
-    {GL_COMPRESSED_RGBA_ASTC_10x10_KHR},                               // ASTC_2D_10X10_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR},                       // ASTC_2D_10X10_SRGB
-    {GL_COMPRESSED_RGBA_ASTC_12x12_KHR},                               // ASTC_2D_12X12_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR},                       // ASTC_2D_12X12_SRGB
-    {GL_COMPRESSED_RGBA_ASTC_8x6_KHR},                                 // ASTC_2D_8X6_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR},                         // ASTC_2D_8X6_SRGB
-    {GL_COMPRESSED_RGBA_ASTC_6x5_KHR},                                 // ASTC_2D_6X5_UNORM
-    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR},                         // ASTC_2D_6X5_SRGB
-    {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV},                 // E5B9G9R9_FLOAT
-    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT},             // D32_FLOAT
-    {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},     // D16_UNORM
-    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},     // D24_UNORM_S8_UINT
-    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},     // S8_UINT_D24_UNORM
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},                 // A8B8G8R8_UNORM
+    {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE},                               // A8B8G8R8_SNORM
+    {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE},                            // A8B8G8R8_SINT
+    {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE},                  // A8B8G8R8_UINT
+    {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},                     // R5G6B5_UNORM
+    {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},                 // B5G6R5_UNORM
+    {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},             // A1R5G5B5_UNORM
+    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV},           // A2B10G10R10_UNORM
+    {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
+    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV},             // A1B5G5R5_UNORM
+    {GL_R8, GL_RED, GL_UNSIGNED_BYTE},                                // R8_UNORM
+    {GL_R8_SNORM, GL_RED, GL_BYTE},                                   // R8_SNORM
+    {GL_R8I, GL_RED_INTEGER, GL_BYTE},                                // R8_SINT
+    {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE},                      // R8_UINT
+    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},                             // R16G16B16A16_FLOAT
+    {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},                          // R16G16B16A16_UNORM
+    {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT},                             // R16G16B16A16_SNORM
+    {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT},                          // R16G16B16A16_SINT
+    {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT},                // R16G16B16A16_UINT
+    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV},     // B10G11R11_FLOAT
+    {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},                  // R32G32B32A32_UINT
+    {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},                               // BC1_RGBA_UNORM
+    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},                               // BC2_UNORM
+    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},                               // BC3_UNORM
+    {GL_COMPRESSED_RED_RGTC1},                                        // BC4_UNORM
+    {GL_COMPRESSED_SIGNED_RED_RGTC1},                                 // BC4_SNORM
+    {GL_COMPRESSED_RG_RGTC2},                                         // BC5_UNORM
+    {GL_COMPRESSED_SIGNED_RG_RGTC2},                                  // BC5_SNORM
+    {GL_COMPRESSED_RGBA_BPTC_UNORM},                                  // BC7_UNORM
+    {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT},                          // BC6H_UFLOAT
+    {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT},                            // BC6H_SFLOAT
+    {GL_COMPRESSED_RGBA_ASTC_4x4_KHR},                                // ASTC_2D_4X4_UNORM
+    {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE},                            // B8G8R8A8_UNORM
+    {GL_RGBA32F, GL_RGBA, GL_FLOAT},                                  // R32G32B32A32_FLOAT
+    {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},                            // R32G32B32A32_SINT
+    {GL_RG32F, GL_RG, GL_FLOAT},                                      // R32G32_FLOAT
+    {GL_RG32I, GL_RG_INTEGER, GL_INT},                                // R32G32_SINT
+    {GL_R32F, GL_RED, GL_FLOAT},                                      // R32_FLOAT
+    {GL_R16F, GL_RED, GL_HALF_FLOAT},                                 // R16_FLOAT
+    {GL_R16, GL_RED, GL_UNSIGNED_SHORT},                              // R16_UNORM
+    {GL_R16_SNORM, GL_RED, GL_SHORT},                                 // R16_SNORM
+    {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT},                    // R16_UINT
+    {GL_R16I, GL_RED_INTEGER, GL_SHORT},                              // R16_SINT
+    {GL_RG16, GL_RG, GL_UNSIGNED_SHORT},                              // R16G16_UNORM
+    {GL_RG16F, GL_RG, GL_HALF_FLOAT},                                 // R16G16_FLOAT
+    {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT},                    // R16G16_UINT
+    {GL_RG16I, GL_RG_INTEGER, GL_SHORT},                              // R16G16_SINT
+    {GL_RG16_SNORM, GL_RG, GL_SHORT},                                 // R16G16_SNORM
+    {GL_RGB32F, GL_RGB, GL_FLOAT},                                    // R32G32B32_FLOAT
+    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},          // A8B8G8R8_SRGB
+    {GL_RG8, GL_RG, GL_UNSIGNED_BYTE},                                // R8G8_UNORM
+    {GL_RG8_SNORM, GL_RG, GL_BYTE},                                   // R8G8_SNORM
+    {GL_RG8I, GL_RG_INTEGER, GL_BYTE},                                // R8G8_SINT
+    {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE},                      // R8G8_UINT
+    {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT},                      // R32G32_UINT
+    {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT},                              // R16G16B16X16_FLOAT
+    {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},                      // R32_UINT
+    {GL_R32I, GL_RED_INTEGER, GL_INT},                                // R32_SINT
+    {GL_COMPRESSED_RGBA_ASTC_8x8_KHR},                                // ASTC_2D_8X8_UNORM
+    {GL_COMPRESSED_RGBA_ASTC_8x5_KHR},                                // ASTC_2D_8X5_UNORM
+    {GL_COMPRESSED_RGBA_ASTC_5x4_KHR},                                // ASTC_2D_5X4_UNORM
+    {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE},                     // B8G8R8A8_UNORM
+    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},                         // BC1_RGBA_SRGB
+    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},                         // BC2_SRGB
+    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},                         // BC3_SRGB
+    {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM},                            // BC7_SRGB
+    {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV},               // A4B4G4R4_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR},                        // ASTC_2D_4X4_SRGB
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR},                        // ASTC_2D_8X8_SRGB
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR},                        // ASTC_2D_8X5_SRGB
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR},                        // ASTC_2D_5X4_SRGB
+    {GL_COMPRESSED_RGBA_ASTC_5x5_KHR},                                // ASTC_2D_5X5_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR},                        // ASTC_2D_5X5_SRGB
+    {GL_COMPRESSED_RGBA_ASTC_10x8_KHR},                               // ASTC_2D_10X8_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR},                       // ASTC_2D_10X8_SRGB
+    {GL_COMPRESSED_RGBA_ASTC_6x6_KHR},                                // ASTC_2D_6X6_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR},                        // ASTC_2D_6X6_SRGB
+    {GL_COMPRESSED_RGBA_ASTC_10x10_KHR},                              // ASTC_2D_10X10_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR},                      // ASTC_2D_10X10_SRGB
+    {GL_COMPRESSED_RGBA_ASTC_12x12_KHR},                              // ASTC_2D_12X12_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR},                      // ASTC_2D_12X12_SRGB
+    {GL_COMPRESSED_RGBA_ASTC_8x6_KHR},                                // ASTC_2D_8X6_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR},                        // ASTC_2D_8X6_SRGB
+    {GL_COMPRESSED_RGBA_ASTC_6x5_KHR},                                // ASTC_2D_6X5_UNORM
+    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR},                        // ASTC_2D_6X5_SRGB
+    {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV},                // E5B9G9R9_FLOAT
+    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT},            // D32_FLOAT
+    {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},    // D16_UNORM
+    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},    // D24_UNORM_S8_UINT
+    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},    // S8_UINT_D24_UNORM
     {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
      GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
 }};
@@ -651,13 +650,11 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
     if (IsConverted(runtime.device, info.format, info.type)) {
         flags |= ImageFlagBits::Converted;
         gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
-        gl_store_format = GL_RGBA8;
         gl_format = GL_RGBA;
         gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
     } else {
         const auto& tuple = GetFormatTuple(info.format);
         gl_internal_format = tuple.internal_format;
-        gl_store_format = tuple.store_format;
         gl_format = tuple.format;
         gl_type = tuple.type;
     }
@@ -677,23 +674,23 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
     }
     switch (target) {
     case GL_TEXTURE_1D_ARRAY:
-        glTextureStorage2D(handle, num_levels, gl_store_format, width, num_layers);
+        glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
         break;
     case GL_TEXTURE_2D_ARRAY:
-        glTextureStorage3D(handle, num_levels, gl_store_format, width, height, num_layers);
+        glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
         break;
     case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
         // TODO: Where should 'fixedsamplelocations' come from?
         const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
-        glTextureStorage3DMultisample(handle, num_samples, gl_store_format, width >> samples_x,
+        glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
                                       height >> samples_y, num_layers, GL_FALSE);
         break;
     }
     case GL_TEXTURE_RECTANGLE:
-        glTextureStorage2D(handle, num_levels, gl_store_format, width, height);
+        glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
         break;
     case GL_TEXTURE_3D:
-        glTextureStorage3D(handle, num_levels, gl_store_format, width, height, depth);
+        glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
         break;
     case GL_TEXTURE_BUFFER:
         buffer.Create();
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 04193e31ec..15b7c36766 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -96,6 +96,10 @@ public:
 
     FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
 
+    bool HasBrokenTextureViewFormats() const noexcept {
+        return has_broken_texture_view_formats;
+    }
+
 private:
     struct StagingBuffers {
         explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
@@ -120,6 +124,7 @@ private:
     UtilShaders util_shaders;
 
     std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
+    bool has_broken_texture_view_formats = false;
 
     StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
     StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT};
@@ -165,7 +170,6 @@ private:
     OGLTextureView store_view;
     OGLBuffer buffer;
     GLenum gl_internal_format = GL_NONE;
-    GLenum gl_store_format = GL_NONE;
     GLenum gl_format = GL_NONE;
     GLenum gl_type = GL_NONE;
 };