mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
gl_rasterizer_cache: Implement texture format G8R8.
This commit is contained in:
parent
aaec0b7e70
commit
3a96670f2d
3 changed files with 40 additions and 9 deletions
|
@ -105,6 +105,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||||
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||||
true}, // BC7U
|
true}, // BC7U
|
||||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
||||||
|
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||||
|
@ -196,8 +197,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
|
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
|
||||||
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
||||||
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
||||||
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
|
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>,
|
||||||
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
|
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
||||||
|
MortonCopy<true, PixelFormat::Z16>,
|
||||||
};
|
};
|
||||||
|
|
||||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
|
@ -217,7 +219,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
nullptr,
|
nullptr,
|
||||||
nullptr,
|
nullptr,
|
||||||
nullptr,
|
nullptr,
|
||||||
MortonCopy<false, PixelFormat::ABGR8>,
|
nullptr,
|
||||||
|
MortonCopy<false, PixelFormat::G8R8>,
|
||||||
MortonCopy<false, PixelFormat::Z24S8>,
|
MortonCopy<false, PixelFormat::Z24S8>,
|
||||||
MortonCopy<false, PixelFormat::S8Z24>,
|
MortonCopy<false, PixelFormat::S8Z24>,
|
||||||
MortonCopy<false, PixelFormat::Z32F>,
|
MortonCopy<false, PixelFormat::Z32F>,
|
||||||
|
@ -274,10 +277,10 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
||||||
|
|
||||||
S8Z24 input_pixel{};
|
S8Z24 input_pixel{};
|
||||||
Z24S8 output_pixel{};
|
Z24S8 output_pixel{};
|
||||||
|
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
|
||||||
for (size_t y = 0; y < height; ++y) {
|
for (size_t y = 0; y < height; ++y) {
|
||||||
for (size_t x = 0; x < width; ++x) {
|
for (size_t x = 0; x < width; ++x) {
|
||||||
const size_t offset{4 * (y * width + x)};
|
const size_t offset{bpp * (y * width + x)};
|
||||||
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
|
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
|
||||||
output_pixel.s8.Assign(input_pixel.s8);
|
output_pixel.s8.Assign(input_pixel.s8);
|
||||||
output_pixel.z24.Assign(input_pixel.z24);
|
output_pixel.z24.Assign(input_pixel.z24);
|
||||||
|
@ -285,6 +288,19 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
||||||
|
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)};
|
||||||
|
for (size_t y = 0; y < height; ++y) {
|
||||||
|
for (size_t x = 0; x < width; ++x) {
|
||||||
|
const size_t offset{bpp * (y * width + x)};
|
||||||
|
const u8 temp{data[offset]};
|
||||||
|
data[offset] = data[offset + 1];
|
||||||
|
data[offset + 1] = temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
|
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
|
||||||
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
||||||
|
@ -305,6 +321,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
||||||
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
||||||
ConvertS8Z24ToZ24S8(data, width, height);
|
ConvertS8Z24ToZ24S8(data, width, height);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case PixelFormat::G8R8:
|
||||||
|
// Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
|
||||||
|
ConvertG8R8ToR8G8(data, width, height);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -37,14 +37,15 @@ struct SurfaceParams {
|
||||||
DXN1 = 11, // This is also known as BC4
|
DXN1 = 11, // This is also known as BC4
|
||||||
BC7U = 12,
|
BC7U = 12,
|
||||||
ASTC_2D_4X4 = 13,
|
ASTC_2D_4X4 = 13,
|
||||||
|
G8R8 = 14,
|
||||||
|
|
||||||
MaxColorFormat,
|
MaxColorFormat,
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
Z24S8 = 14,
|
Z24S8 = 15,
|
||||||
S8Z24 = 15,
|
S8Z24 = 16,
|
||||||
Z32F = 16,
|
Z32F = 17,
|
||||||
Z16 = 17,
|
Z16 = 18,
|
||||||
|
|
||||||
MaxDepthStencilFormat,
|
MaxDepthStencilFormat,
|
||||||
|
|
||||||
|
@ -96,6 +97,7 @@ struct SurfaceParams {
|
||||||
4, // DXN1
|
4, // DXN1
|
||||||
4, // BC7U
|
4, // BC7U
|
||||||
4, // ASTC_2D_4X4
|
4, // ASTC_2D_4X4
|
||||||
|
1, // G8R8
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
1, // S8Z24
|
1, // S8Z24
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
|
@ -125,6 +127,7 @@ struct SurfaceParams {
|
||||||
64, // DXN1
|
64, // DXN1
|
||||||
128, // BC7U
|
128, // BC7U
|
||||||
32, // ASTC_2D_4X4
|
32, // ASTC_2D_4X4
|
||||||
|
16, // G8R8
|
||||||
32, // Z24S8
|
32, // Z24S8
|
||||||
32, // S8Z24
|
32, // S8Z24
|
||||||
32, // Z32F
|
32, // Z32F
|
||||||
|
@ -186,6 +189,8 @@ struct SurfaceParams {
|
||||||
return PixelFormat::A1B5G5R5;
|
return PixelFormat::A1B5G5R5;
|
||||||
case Tegra::Texture::TextureFormat::R8:
|
case Tegra::Texture::TextureFormat::R8:
|
||||||
return PixelFormat::R8;
|
return PixelFormat::R8;
|
||||||
|
case Tegra::Texture::TextureFormat::G8R8:
|
||||||
|
return PixelFormat::G8R8;
|
||||||
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
|
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
|
||||||
return PixelFormat::RGBA16F;
|
return PixelFormat::RGBA16F;
|
||||||
case Tegra::Texture::TextureFormat::BF10GF11RF11:
|
case Tegra::Texture::TextureFormat::BF10GF11RF11:
|
||||||
|
@ -223,6 +228,8 @@ struct SurfaceParams {
|
||||||
return Tegra::Texture::TextureFormat::A1B5G5R5;
|
return Tegra::Texture::TextureFormat::A1B5G5R5;
|
||||||
case PixelFormat::R8:
|
case PixelFormat::R8:
|
||||||
return Tegra::Texture::TextureFormat::R8;
|
return Tegra::Texture::TextureFormat::R8;
|
||||||
|
case PixelFormat::G8R8:
|
||||||
|
return Tegra::Texture::TextureFormat::G8R8;
|
||||||
case PixelFormat::RGBA16F:
|
case PixelFormat::RGBA16F:
|
||||||
return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
|
return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
|
||||||
case PixelFormat::R11FG11FB10F:
|
case PixelFormat::R11FG11FB10F:
|
||||||
|
|
|
@ -62,6 +62,7 @@ u32 BytesPerPixel(TextureFormat format) {
|
||||||
return 4;
|
return 4;
|
||||||
case TextureFormat::A1B5G5R5:
|
case TextureFormat::A1B5G5R5:
|
||||||
case TextureFormat::B5G6R5:
|
case TextureFormat::B5G6R5:
|
||||||
|
case TextureFormat::G8R8:
|
||||||
return 2;
|
return 2;
|
||||||
case TextureFormat::R8:
|
case TextureFormat::R8:
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -112,6 +113,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
|
||||||
case TextureFormat::A1B5G5R5:
|
case TextureFormat::A1B5G5R5:
|
||||||
case TextureFormat::B5G6R5:
|
case TextureFormat::B5G6R5:
|
||||||
case TextureFormat::R8:
|
case TextureFormat::R8:
|
||||||
|
case TextureFormat::G8R8:
|
||||||
case TextureFormat::R16_G16_B16_A16:
|
case TextureFormat::R16_G16_B16_A16:
|
||||||
case TextureFormat::R32_G32_B32_A32:
|
case TextureFormat::R32_G32_B32_A32:
|
||||||
case TextureFormat::BF10GF11RF11:
|
case TextureFormat::BF10GF11RF11:
|
||||||
|
@ -167,6 +169,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
||||||
case TextureFormat::A1B5G5R5:
|
case TextureFormat::A1B5G5R5:
|
||||||
case TextureFormat::B5G6R5:
|
case TextureFormat::B5G6R5:
|
||||||
case TextureFormat::R8:
|
case TextureFormat::R8:
|
||||||
|
case TextureFormat::G8R8:
|
||||||
case TextureFormat::BF10GF11RF11:
|
case TextureFormat::BF10GF11RF11:
|
||||||
case TextureFormat::R32_G32_B32_A32:
|
case TextureFormat::R32_G32_B32_A32:
|
||||||
// TODO(Subv): For the time being just forward the same data without any decoding.
|
// TODO(Subv): For the time being just forward the same data without any decoding.
|
||||||
|
|
Loading…
Reference in a new issue