From 3d1e741645b4b615b626bfc66f751c229ef44bab Mon Sep 17 00:00:00 2001
From: FearlessTobi <thm.frey@gmail.com>
Date: Sat, 2 May 2020 21:47:17 +0200
Subject: [PATCH] input_common: fix build when SDL2 is disabled

---
 src/input_common/main.cpp | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index c98c848cf0..95e351e241 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -18,7 +18,9 @@ namespace InputCommon {
 
 static std::shared_ptr<Keyboard> keyboard;
 static std::shared_ptr<MotionEmu> motion_emu;
+#ifdef HAVE_SDL2
 static std::unique_ptr<SDL::State> sdl;
+#endif
 static std::unique_ptr<CemuhookUDP::State> udp;
 
 void Init() {
@@ -29,7 +31,9 @@ void Init() {
     motion_emu = std::make_shared<MotionEmu>();
     Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
 
+#ifdef HAVE_SDL2
     sdl = SDL::Init();
+#endif
 
     udp = CemuhookUDP::Init();
 }
@@ -40,7 +44,9 @@ void Shutdown() {
     Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
     Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
     motion_emu.reset();
+#ifdef HAVE_SDL2
     sdl.reset();
+#endif
     udp.reset();
 }