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log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
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@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) {
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CLS(Input) \
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CLS(Input) \
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CLS(Network) \
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CLS(Network) \
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CLS(Loader) \
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CLS(Loader) \
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CLS(CheatEngine) \
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CLS(Crypto) \
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CLS(Crypto) \
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CLS(WebService)
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CLS(WebService)
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@ -117,6 +117,7 @@ enum class Class : ClassType {
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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Audio_Sink, ///< Emulator audio output backend
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Loader, ///< ROM loader
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Loader, ///< ROM loader
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CheatEngine, ///< Memory manipulation and engine VM functions
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Crypto, ///< Cryptographic engine/functions
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Crypto, ///< Cryptographic engine/functions
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Input, ///< Input emulation
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Input, ///< Input emulation
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Network, ///< Network emulation
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Network, ///< Network emulation
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