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https://git.suyu.dev/suyu/suyu.git
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inputCommon: Mouse fixes
This commit is contained in:
parent
bfa1644464
commit
4738e14cb0
9 changed files with 89 additions and 25 deletions
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@ -59,7 +59,7 @@ void Mouse::UpdateYuzuSettings() {
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});
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}
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void Mouse::PressButton(int x, int y, int button_) {
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void Mouse::PressButton(int x, int y, MouseButton button_) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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@ -67,7 +67,7 @@ void Mouse::PressButton(int x, int y, int button_) {
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const auto button = 1U << button_index;
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buttons |= static_cast<u16>(button);
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last_button = static_cast<MouseButton>(button_index);
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last_button = button_;
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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@ -129,7 +129,7 @@ void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
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}
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}
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void Mouse::ReleaseButton(int button_) {
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void Mouse::ReleaseButton(MouseButton button_) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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@ -152,6 +152,11 @@ void Mouse::BeginConfiguration() {
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void Mouse::EndConfiguration() {
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buttons = 0;
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for (MouseInfo& info : mouse_info) {
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info.tilt_speed = 0;
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info.data.pressed = false;
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info.data.axis = {0, 0};
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}
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last_button = MouseButton::Undefined;
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mouse_queue.Clear();
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configuring = false;
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@ -18,10 +18,12 @@ namespace MouseInput {
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enum class MouseButton {
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Left,
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Wheel,
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Right,
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Forward,
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Wheel,
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Backward,
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Forward,
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Task,
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Extra,
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Undefined,
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};
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@ -51,7 +53,7 @@ public:
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* @param y the y-coordinate of the cursor
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* @param button_ the button pressed
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*/
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void PressButton(int x, int y, int button_);
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void PressButton(int x, int y, MouseButton button_);
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/**
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* Signals that mouse has moved.
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@ -65,7 +67,7 @@ public:
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/**
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* Signals that a motion sensor tilt has ended.
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*/
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void ReleaseButton(int button_);
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void ReleaseButton(MouseButton button_);
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[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
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[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
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@ -94,7 +96,7 @@ private:
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u16 buttons{};
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std::thread update_thread;
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MouseButton last_button{MouseButton::Undefined};
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std::array<MouseInfo, 5> mouse_info;
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std::array<MouseInfo, 7> mouse_info;
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Common::SPSCQueue<MouseStatus> mouse_queue;
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bool configuring{false};
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bool update_thread_running{true};
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@ -383,6 +383,25 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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}
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MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
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switch (button) {
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case Qt::LeftButton:
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return MouseInput::MouseButton::Left;
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case Qt::RightButton:
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return MouseInput::MouseButton::Right;
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case Qt::MiddleButton:
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return MouseInput::MouseButton::Wheel;
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case Qt::BackButton:
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return MouseInput::MouseButton::Backward;
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case Qt::ForwardButton:
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return MouseInput::MouseButton::Forward;
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case Qt::TaskButton:
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return MouseInput::MouseButton::Task;
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default:
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return MouseInput::MouseButton::Extra;
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}
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}
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void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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// Touch input is handled in TouchBeginEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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@ -391,7 +410,8 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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auto pos = event->pos();
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const auto [x, y] = ScaleTouch(pos);
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input_subsystem->GetMouse()->PressButton(x, y, event->button());
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const auto button = QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(x, y, button);
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if (event->button() == Qt::LeftButton) {
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this->TouchPressed(x, y, 0);
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@ -425,7 +445,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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return;
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}
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input_subsystem->GetMouse()->ReleaseButton(event->button());
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const auto button = QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->ReleaseButton(button);
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if (event->button() == Qt::LeftButton) {
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this->TouchReleased(0);
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@ -28,6 +28,10 @@ namespace InputCommon {
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class InputSubsystem;
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}
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namespace MouseInput {
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enum class MouseButton;
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}
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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@ -149,6 +153,9 @@ public:
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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/// Converts a Qt mouse button into MouseInput mouse button
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static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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@ -235,7 +235,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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}};
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@ -508,7 +508,7 @@ void Config::ReadControlValues() {
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Settings::values.emulate_analog_keyboard =
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ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
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Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool();
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Settings::values.mouse_panning = false;
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Settings::values.mouse_panning_sensitivity =
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ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
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@ -1182,7 +1182,6 @@ void Config::SaveControlValues() {
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WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
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WriteSetting(QStringLiteral("emulate_analog_keyboard"),
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Settings::values.emulate_analog_keyboard, false);
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WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false);
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WriteSetting(QStringLiteral("mouse_panning_sensitivity"),
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Settings::values.mouse_panning_sensitivity, 1.0f);
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qt_config->endGroup();
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@ -21,6 +21,7 @@
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/udp/udp.h"
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#include "ui_configure_input_player.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_player_widget.h"
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@ -1345,7 +1346,8 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
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return;
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}
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input_subsystem->GetMouse()->PressButton(0, 0, event->button());
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const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(0, 0, button);
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}
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void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
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@ -854,8 +854,7 @@ void GMainWindow::InitializeHotkeys() {
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
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mouse_hide_timer.start();
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if (Settings::values.mouse_panning) {
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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@ -1208,11 +1207,14 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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renderer_status_button->setDisabled(true);
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if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
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mouse_hide_timer.start();
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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}
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std::string title_name;
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std::string title_version;
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const auto res = system.GetGameName(title_name);
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@ -2372,12 +2374,15 @@ void GMainWindow::OnConfigure() {
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if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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mouse_hide_timer.start();
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} else {
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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}
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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}
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UpdateStatusButtons();
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}
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@ -2615,8 +2620,7 @@ void GMainWindow::UpdateUISettings() {
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}
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void GMainWindow::HideMouseCursor() {
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if (emu_thread == nullptr ||
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(!UISettings::values.hide_mouse && !Settings::values.mouse_panning)) {
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if (emu_thread == nullptr && UISettings::values.hide_mouse) {
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mouse_hide_timer.stop();
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ShowMouseCursor();
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return;
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@ -2626,8 +2630,7 @@ void GMainWindow::HideMouseCursor() {
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void GMainWindow::ShowMouseCursor() {
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render_window->unsetCursor();
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if (emu_thread != nullptr &&
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(UISettings::values.hide_mouse || Settings::values.mouse_panning)) {
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if (emu_thread != nullptr && UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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}
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}
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@ -35,18 +35,36 @@ void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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input_subsystem->GetMouse()->MouseMove(x, y, 0, 0);
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}
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MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
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switch (button) {
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case SDL_BUTTON_LEFT:
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return MouseInput::MouseButton::Left;
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case SDL_BUTTON_RIGHT:
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return MouseInput::MouseButton::Right;
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case SDL_BUTTON_MIDDLE:
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return MouseInput::MouseButton::Wheel;
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case SDL_BUTTON_X1:
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return MouseInput::MouseButton::Backward;
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case SDL_BUTTON_X2:
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return MouseInput::MouseButton::Forward;
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default:
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return MouseInput::MouseButton::Undefined;
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}
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}
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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const auto mouse_button = SDLButtonToMouseButton(button);
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if (button == SDL_BUTTON_LEFT) {
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if (state == SDL_PRESSED) {
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TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
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} else {
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TouchReleased(0);
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}
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} else if (button == SDL_BUTTON_RIGHT) {
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} else {
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if (state == SDL_PRESSED) {
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input_subsystem->GetMouse()->PressButton(x, y, button);
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input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
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} else {
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input_subsystem->GetMouse()->ReleaseButton(button);
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input_subsystem->GetMouse()->ReleaseButton(mouse_button);
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}
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}
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}
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@ -18,6 +18,10 @@ namespace InputCommon {
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class InputSubsystem;
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}
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namespace MouseInput {
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enum class MouseButton;
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}
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class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
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public:
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explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
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@ -42,6 +46,9 @@ protected:
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/// Called by WaitEvent when the mouse moves.
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void OnMouseMotion(s32 x, s32 y);
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/// Converts a SDL mouse button into MouseInput mouse button
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MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const;
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/// Called by WaitEvent when a mouse button is pressed or released
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void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
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