mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
This commit is contained in:
parent
8adf66f9fd
commit
486a42c45a
2 changed files with 33 additions and 9 deletions
|
@ -28,6 +28,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
|
|||
buffer.slot = slot;
|
||||
buffer.igbp_buffer = igbp_buffer;
|
||||
buffer.status = Buffer::Status::Free;
|
||||
free_buffers.push_back(slot);
|
||||
|
||||
queue.emplace_back(buffer);
|
||||
buffer_wait_event.writable->Signal();
|
||||
|
@ -35,17 +36,38 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
|
|||
|
||||
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
|
||||
u32 height) {
|
||||
auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
|
||||
// Only consider free buffers. Buffers become free once again after they've been Acquired
|
||||
// and Released by the compositor, see the NVFlinger::Compose method.
|
||||
|
||||
if (free_buffers.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
auto f_itr = free_buffers.begin();
|
||||
auto itr = queue.end();
|
||||
|
||||
while (f_itr != free_buffers.end()) {
|
||||
auto slot = *f_itr;
|
||||
itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
|
||||
// Only consider free buffers. Buffers become free once again after they've been
|
||||
// Acquired and Released by the compositor, see the NVFlinger::Compose method.
|
||||
if (buffer.status != Buffer::Status::Free) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (buffer.slot != slot) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure that the parameters match.
|
||||
return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
|
||||
});
|
||||
|
||||
if (itr != queue.end()) {
|
||||
free_buffers.erase(f_itr);
|
||||
break;
|
||||
}
|
||||
++f_itr;
|
||||
}
|
||||
|
||||
if (itr == queue.end()) {
|
||||
return {};
|
||||
}
|
||||
|
@ -99,6 +121,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
|
|||
ASSERT(itr != queue.end());
|
||||
ASSERT(itr->status == Buffer::Status::Acquired);
|
||||
itr->status = Buffer::Status::Free;
|
||||
free_buffers.push_back(slot);
|
||||
|
||||
buffer_wait_event.writable->Signal();
|
||||
}
|
||||
|
|
|
@ -101,6 +101,7 @@ private:
|
|||
u32 id;
|
||||
u64 layer_id;
|
||||
|
||||
std::list<u32> free_buffers;
|
||||
std::vector<Buffer> queue;
|
||||
std::list<u32> queue_sequence;
|
||||
Kernel::EventPair buffer_wait_event;
|
||||
|
|
Loading…
Reference in a new issue