mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-05 23:03:46 +00:00
configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
This commit is contained in:
parent
59236b7d0f
commit
4aac1ae4b1
6 changed files with 69 additions and 112 deletions
|
@ -13,6 +13,9 @@
|
||||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
||||||
const QCheckBox* checkbox,
|
const QCheckBox* checkbox,
|
||||||
const CheckState& tracker) {
|
const CheckState& tracker) {
|
||||||
|
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||||
|
setting->SetValue(checkbox->checkState());
|
||||||
|
} else if (!Settings::IsConfiguringGlobal()) {
|
||||||
if (tracker == CheckState::Global) {
|
if (tracker == CheckState::Global) {
|
||||||
setting->SetGlobal(true);
|
setting->SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
|
@ -20,9 +23,13 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
||||||
setting->SetValue(checkbox->checkState());
|
setting->SetValue(checkbox->checkState());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
|
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
|
||||||
const QComboBox* combobox) {
|
const QComboBox* combobox) {
|
||||||
|
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||||
|
setting->SetValue(combobox->currentIndex());
|
||||||
|
} else if (!Settings::IsConfiguringGlobal()) {
|
||||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
setting->SetGlobal(true);
|
setting->SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
|
@ -30,9 +37,13 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
|
||||||
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
|
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
|
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
|
||||||
const QComboBox* combobox) {
|
const QComboBox* combobox) {
|
||||||
|
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||||
|
setting->SetValue(static_cast<Settings::RendererBackend>(combobox->currentIndex()));
|
||||||
|
} else if (!Settings::IsConfiguringGlobal()) {
|
||||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
setting->SetGlobal(true);
|
setting->SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
|
@ -41,6 +52,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::Render
|
||||||
combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
|
combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
|
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
|
||||||
const Settings::Setting<bool>* setting) {
|
const Settings::Setting<bool>* setting) {
|
||||||
|
|
|
@ -99,6 +99,10 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureAudio::ApplyConfiguration() {
|
void ConfigureAudio::ApplyConfiguration() {
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
|
||||||
|
ui->toggle_audio_stretching,
|
||||||
|
enable_audio_stretching);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
Settings::values.sink_id =
|
Settings::values.sink_id =
|
||||||
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
|
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
|
||||||
|
@ -108,19 +112,12 @@ void ConfigureAudio::ApplyConfiguration() {
|
||||||
.toStdString();
|
.toStdString();
|
||||||
|
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
if (Settings::values.enable_audio_stretching.UsingGlobal()) {
|
|
||||||
Settings::values.enable_audio_stretching.SetValue(
|
|
||||||
ui->toggle_audio_stretching->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.volume.UsingGlobal()) {
|
if (Settings::values.volume.UsingGlobal()) {
|
||||||
Settings::values.volume.SetValue(
|
Settings::values.volume.SetValue(
|
||||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
||||||
ui->volume_slider->maximum());
|
ui->volume_slider->maximum());
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
|
|
||||||
ui->toggle_audio_stretching,
|
|
||||||
enable_audio_stretching);
|
|
||||||
if (ui->volume_combo_box->currentIndex() == 0) {
|
if (ui->volume_combo_box->currentIndex() == 0) {
|
||||||
Settings::values.volume.SetGlobal(true);
|
Settings::values.volume.SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -50,6 +50,9 @@ void ConfigureGeneral::SetConfiguration() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGeneral::ApplyConfiguration() {
|
void ConfigureGeneral::ApplyConfiguration() {
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
|
||||||
|
ui->use_multi_core, use_multi_core);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||||
|
@ -62,13 +65,7 @@ void ConfigureGeneral::ApplyConfiguration() {
|
||||||
Qt::Checked);
|
Qt::Checked);
|
||||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||||
}
|
}
|
||||||
if (Settings::values.use_multi_core.UsingGlobal()) {
|
|
||||||
Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked());
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
|
|
||||||
ui->use_multi_core, use_multi_core);
|
|
||||||
|
|
||||||
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
|
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
|
||||||
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
|
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
|
||||||
Settings::values.frame_limit.SetGlobal(global_frame_limit);
|
Settings::values.frame_limit.SetGlobal(global_frame_limit);
|
||||||
|
@ -94,6 +91,9 @@ void ConfigureGeneral::RetranslateUI() {
|
||||||
|
|
||||||
void ConfigureGeneral::SetupPerGameUI() {
|
void ConfigureGeneral::SetupPerGameUI() {
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
|
// Disables each setting if:
|
||||||
|
// - A game is running (thus settings in use), and
|
||||||
|
// - A non-global setting is applied.
|
||||||
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
|
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
|
||||||
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
|
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
|
||||||
|
|
||||||
|
|
|
@ -106,6 +106,19 @@ void ConfigureGraphics::SetConfiguration() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphics::ApplyConfiguration() {
|
void ConfigureGraphics::ApplyConfiguration() {
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
|
||||||
|
ui->fullscreen_mode_combobox);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
|
||||||
|
ui->aspect_ratio_combobox);
|
||||||
|
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
||||||
|
ui->use_disk_shader_cache, use_disk_shader_cache);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
||||||
|
ui->use_asynchronous_gpu_emulation,
|
||||||
|
use_asynchronous_gpu_emulation);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
|
||||||
|
ui->use_nvdec_emulation, use_nvdec_emulation);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
if (Settings::values.renderer_backend.UsingGlobal()) {
|
if (Settings::values.renderer_backend.UsingGlobal()) {
|
||||||
|
@ -114,22 +127,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
if (Settings::values.vulkan_device.UsingGlobal()) {
|
if (Settings::values.vulkan_device.UsingGlobal()) {
|
||||||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||||
}
|
}
|
||||||
if (Settings::values.fullscreen_mode.UsingGlobal()) {
|
|
||||||
Settings::values.fullscreen_mode.SetValue(ui->fullscreen_mode_combobox->currentIndex());
|
|
||||||
}
|
|
||||||
if (Settings::values.aspect_ratio.UsingGlobal()) {
|
|
||||||
Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
|
|
||||||
}
|
|
||||||
if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
|
|
||||||
Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
|
|
||||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
|
||||||
ui->use_asynchronous_gpu_emulation->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.use_nvdec_emulation.UsingGlobal()) {
|
|
||||||
Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.bg_red.UsingGlobal()) {
|
if (Settings::values.bg_red.UsingGlobal()) {
|
||||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
||||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
||||||
|
@ -150,19 +147,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
|
|
||||||
ui->fullscreen_mode_combobox);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
|
|
||||||
ui->aspect_ratio_combobox);
|
|
||||||
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
|
||||||
ui->use_disk_shader_cache, use_disk_shader_cache);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
|
||||||
ui->use_asynchronous_gpu_emulation,
|
|
||||||
use_asynchronous_gpu_emulation);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
|
|
||||||
ui->use_nvdec_emulation, use_nvdec_emulation);
|
|
||||||
|
|
||||||
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
Settings::values.bg_red.SetGlobal(true);
|
Settings::values.bg_red.SetGlobal(true);
|
||||||
Settings::values.bg_green.SetGlobal(true);
|
Settings::values.bg_green.SetGlobal(true);
|
||||||
|
|
|
@ -54,33 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
ui->gpu_accuracy->currentIndex() -
|
ui->gpu_accuracy->currentIndex() -
|
||||||
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
|
||||||
// Must guard in case of a during-game configuration when set to be game-specific.
|
|
||||||
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
|
||||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
|
||||||
}
|
|
||||||
if (Settings::values.use_vsync.UsingGlobal()) {
|
|
||||||
Settings::values.use_vsync.SetValue(ui->use_vsync->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.use_assembly_shaders.UsingGlobal()) {
|
|
||||||
Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
|
|
||||||
Settings::values.use_asynchronous_shaders.SetValue(
|
|
||||||
ui->use_asynchronous_shaders->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
|
|
||||||
Settings::values.use_asynchronous_shaders.SetValue(
|
|
||||||
ui->use_asynchronous_shaders->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
|
|
||||||
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
|
|
||||||
}
|
|
||||||
if (Settings::values.max_anisotropy.UsingGlobal()) {
|
|
||||||
Settings::values.max_anisotropy.SetValue(
|
|
||||||
ui->anisotropic_filtering_combobox->currentIndex());
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
|
||||||
|
@ -92,9 +65,13 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
|
||||||
ui->anisotropic_filtering_combobox);
|
|
||||||
|
|
||||||
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
|
// Must guard in case of a during-game configuration when set to be game-specific.
|
||||||
|
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
||||||
|
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
Settings::values.gpu_accuracy.SetGlobal(true);
|
Settings::values.gpu_accuracy.SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -127,21 +127,15 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
|
||||||
|
ui->combo_language);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
|
||||||
|
ui->combo_time_zone);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
if (Settings::values.language_index.UsingGlobal()) {
|
|
||||||
Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
|
|
||||||
}
|
|
||||||
if (Settings::values.region_index.UsingGlobal()) {
|
|
||||||
Settings::values.region_index.SetValue(ui->combo_region->currentIndex());
|
|
||||||
}
|
|
||||||
if (Settings::values.time_zone_index.UsingGlobal()) {
|
|
||||||
Settings::values.time_zone_index.SetValue(ui->combo_time_zone->currentIndex());
|
|
||||||
}
|
|
||||||
if (Settings::values.sound_index.UsingGlobal()) {
|
|
||||||
Settings::values.sound_index.SetValue(ui->combo_sound->currentIndex());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Settings::values.rng_seed.UsingGlobal()) {
|
if (Settings::values.rng_seed.UsingGlobal()) {
|
||||||
if (ui->rng_seed_checkbox->isChecked()) {
|
if (ui->rng_seed_checkbox->isChecked()) {
|
||||||
Settings::values.rng_seed.SetValue(
|
Settings::values.rng_seed.SetValue(
|
||||||
|
@ -151,13 +145,6 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
|
|
||||||
ui->combo_language);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
|
|
||||||
ui->combo_time_zone);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
|
|
||||||
|
|
||||||
switch (use_rng_seed) {
|
switch (use_rng_seed) {
|
||||||
case ConfigurationShared::CheckState::On:
|
case ConfigurationShared::CheckState::On:
|
||||||
case ConfigurationShared::CheckState::Off:
|
case ConfigurationShared::CheckState::Off:
|
||||||
|
|
Loading…
Reference in a new issue