diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 76ced4de4c..bbd681eaeb 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -315,7 +315,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
 void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
     if (!FileUtil::Exists(dir_path.toStdString()) ||
         !FileUtil::IsDirectory(dir_path.toStdString())) {
-        LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
+        NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
+                    dir_path.toLocal8Bit().data());
         search_field->setFilterResult(0, 0);
         return;
     }
@@ -364,7 +365,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
 
 void GameList::RefreshGameDirectory() {
     if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
-        LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+        NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
         search_field->clear();
         PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
     }
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 20796e92c3..a5d7807e29 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -359,19 +359,17 @@ bool GMainWindow::LoadROM(const QString& filename) {
     if (result != Core::System::ResultStatus::Success) {
         switch (result) {
         case Core::System::ResultStatus::ErrorGetLoader:
-            LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!",
-                         filename.toStdString().c_str());
+            NGLOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
             QMessageBox::critical(this, tr("Error while loading ROM!"),
                                   tr("The ROM format is not supported."));
             break;
         case Core::System::ResultStatus::ErrorUnsupportedArch:
-            LOG_CRITICAL(Frontend, "Unsupported architecture detected!",
-                         filename.toStdString().c_str());
+            NGLOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
             QMessageBox::critical(this, tr("Error while loading ROM!"),
                                   tr("The ROM uses currently unusable 32-bit architecture"));
             break;
         case Core::System::ResultStatus::ErrorSystemMode:
-            LOG_CRITICAL(Frontend, "Failed to load ROM!");
+            NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
             QMessageBox::critical(this, tr("Error while loading ROM!"),
                                   tr("Could not determine the system mode."));
             break;
@@ -859,7 +857,7 @@ void GMainWindow::UpdateUITheme() {
         QString theme_uri(":" + UISettings::values.theme + "/style.qss");
         QFile f(theme_uri);
         if (!f.exists()) {
-            LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
+            NGLOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
         } else {
             f.open(QFile::ReadOnly | QFile::Text);
             QTextStream ts(&f);
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 8b479bc6d5..675f9cafa8 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -27,17 +27,17 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
     const char* location = this->sdl2_config_loc.c_str();
     if (sdl2_config->ParseError() < 0) {
         if (retry) {
-            LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
+            NGLOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
             FileUtil::CreateFullPath(location);
             FileUtil::WriteStringToFile(true, default_contents, location);
             sdl2_config = std::make_unique<INIReader>(location); // Reopen file
 
             return LoadINI(default_contents, false);
         }
-        LOG_ERROR(Config, "Failed.");
+        NGLOG_ERROR(Config, "Failed.");
         return false;
     }
-    LOG_INFO(Config, "Successfully loaded %s", location);
+    NGLOG_INFO(Config, "Successfully loaded {}", location);
     return true;
 }
 
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 36d40a9b56..b6ed0c4989 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -84,7 +84,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
 
     // Initialize the window
     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
-        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+        NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
         exit(1);
     }
 
@@ -107,7 +107,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
                          SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
 
     if (render_window == nullptr) {
-        LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
+        NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
         exit(1);
     }
 
@@ -118,12 +118,12 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
     gl_context = SDL_GL_CreateContext(render_window);
 
     if (gl_context == nullptr) {
-        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
+        NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
         exit(1);
     }
 
     if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
-        LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
+        NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
         exit(1);
     }
 
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 39603e881c..f994139663 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -71,7 +71,7 @@ int main(int argc, char** argv) {
     auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
 
     if (argv_w == nullptr) {
-        LOG_CRITICAL(Frontend, "Failed to get command line arguments");
+        NGLOG_CRITICAL(Frontend, "Failed to get command line arguments");
         return -1;
     }
 #endif
@@ -134,7 +134,7 @@ int main(int argc, char** argv) {
     SCOPE_EXIT({ MicroProfileShutdown(); });
 
     if (filepath.empty()) {
-        LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
+        NGLOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
         return -1;
     }
 
@@ -155,28 +155,28 @@ int main(int argc, char** argv) {
 
     switch (load_result) {
     case Core::System::ResultStatus::ErrorGetLoader:
-        LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
+        NGLOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
         return -1;
     case Core::System::ResultStatus::ErrorLoader:
-        LOG_CRITICAL(Frontend, "Failed to load ROM!");
+        NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
         return -1;
     case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
-        LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
-                               "being used with yuzu. \n\n For more information on dumping and "
-                               "decrypting games, please refer to: "
-                               "https://yuzu-emu.org/wiki/dumping-game-cartridges/");
+        NGLOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
+                                 "being used with yuzu. \n\n For more information on dumping and "
+                                 "decrypting games, please refer to: "
+                                 "https://yuzu-emu.org/wiki/dumping-game-cartridges/");
         return -1;
     case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
-        LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
+        NGLOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
         return -1;
     case Core::System::ResultStatus::ErrorNotInitialized:
-        LOG_CRITICAL(Frontend, "CPUCore not initialized");
+        NGLOG_CRITICAL(Frontend, "CPUCore not initialized");
         return -1;
     case Core::System::ResultStatus::ErrorSystemMode:
-        LOG_CRITICAL(Frontend, "Failed to determine system mode!");
+        NGLOG_CRITICAL(Frontend, "Failed to determine system mode!");
         return -1;
     case Core::System::ResultStatus::ErrorVideoCore:
-        LOG_CRITICAL(Frontend, "VideoCore not initialized");
+        NGLOG_CRITICAL(Frontend, "VideoCore not initialized");
         return -1;
     case Core::System::ResultStatus::Success:
         break; // Expected case