From 505923f0f36fe5095c3fad7037ba1315b0cbad0e Mon Sep 17 00:00:00 2001
From: Liam <byteslice@airmail.cc>
Date: Sat, 7 Jan 2023 15:50:58 -0500
Subject: [PATCH] Revert "shader_recompiler: Align SSBO offsets to meet host
 requirements"

This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
---
 .../frontend/maxwell/translate_program.cpp          |  2 +-
 src/shader_recompiler/host_translate_info.h         |  1 -
 .../ir_opt/global_memory_to_storage_buffer_pass.cpp | 13 ++++---------
 src/shader_recompiler/ir_opt/passes.h               |  2 +-
 4 files changed, 6 insertions(+), 12 deletions(-)

diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index a3b99e24d7..9dd3365a81 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -292,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
 
     Optimization::PositionPass(env, program);
 
-    Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
+    Optimization::GlobalMemoryToStorageBufferPass(program);
     Optimization::TexturePass(env, program, host_info);
 
     if (Settings::values.resolution_info.active) {
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 55fc487681..2aaa6c5eaa 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -15,7 +15,6 @@ struct HostTranslateInfo {
     bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
     bool support_snorm_render_buffer{};  ///< True when the device supports SNORM render buffers
     bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
-    u32 min_ssbo_alignment{};            ///< Minimum alignment supported by the device for SSBOs
     bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
                                                 ///< passthrough shaders
 };
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index 9101722ba5..336338e628 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -11,7 +11,6 @@
 #include "shader_recompiler/frontend/ir/breadth_first_search.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 #include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/host_translate_info.h"
 #include "shader_recompiler/ir_opt/passes.h"
 
 namespace Shader::Optimization {
@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
 }
 
 /// Returns the offset in indices (not bytes) for an equivalent storage instruction
-IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
+IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
     IR::U32 offset;
     if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
     }
     // Subtract the least significant 32 bits from the guest offset. The result is the storage
     // buffer offset in bytes.
-    IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
-
-    // Align the offset base to match the host alignment requirements
-    low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
+    const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
     return ir.ISub(offset, low_cbuf);
 }
 
@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
 }
 } // Anonymous namespace
 
-void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
+void GlobalMemoryToStorageBufferPass(IR::Program& program) {
     StorageInfo info;
     for (IR::Block* const block : program.post_order_blocks) {
         for (IR::Inst& inst : block->Instructions()) {
@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
         const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
         IR::Block* const block{storage_inst.block};
         IR::Inst* const inst{storage_inst.inst};
-        const IR::U32 offset{
-            StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
+        const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
         Replace(*block, *inst, index, offset);
     }
 }
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 4ffad1172f..1f8f2ba95e 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -15,7 +15,7 @@ namespace Shader::Optimization {
 void CollectShaderInfoPass(Environment& env, IR::Program& program);
 void ConstantPropagationPass(Environment& env, IR::Program& program);
 void DeadCodeEliminationPass(IR::Program& program);
-void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
+void GlobalMemoryToStorageBufferPass(IR::Program& program);
 void IdentityRemovalPass(IR::Program& program);
 void LowerFp16ToFp32(IR::Program& program);
 void LowerInt64ToInt32(IR::Program& program);