mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
Merge pull request #498 from bunnei/texs-mask
gl_shader_decompiler: Implement TEXS component mask.
This commit is contained in:
commit
527c098ff6
2 changed files with 26 additions and 9 deletions
|
@ -270,8 +270,22 @@ union Instruction {
|
|||
} tex;
|
||||
|
||||
union {
|
||||
// TODO(bunnei): This is just a guess, needs to be verified
|
||||
BitField<52, 1, u64> enable_g_component;
|
||||
BitField<50, 3, u64> component_mask_selector;
|
||||
BitField<28, 8, Register> gpr28;
|
||||
|
||||
bool HasTwoDestinations() const {
|
||||
return gpr28.Value() != Register::ZeroIndex;
|
||||
}
|
||||
|
||||
bool IsComponentEnabled(size_t component) const {
|
||||
static constexpr std::array<size_t, 5> one_dest_mask{0x1, 0x2, 0x4, 0x8, 0x3};
|
||||
static constexpr std::array<size_t, 5> two_dest_mask{0x7, 0xb, 0xd, 0xe, 0xf};
|
||||
const auto& mask{HasTwoDestinations() ? two_dest_mask : one_dest_mask};
|
||||
|
||||
ASSERT(component_mask_selector < mask.size());
|
||||
|
||||
return ((1 << component) & mask[component_mask_selector]) != 0;
|
||||
}
|
||||
} texs;
|
||||
|
||||
BitField<61, 1, u64> is_b_imm;
|
||||
|
|
|
@ -938,18 +938,21 @@ private:
|
|||
// TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA goes
|
||||
// into gpr28+0 and gpr28+1
|
||||
size_t offset{};
|
||||
|
||||
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
|
||||
for (unsigned elem = 0; elem < 2; ++elem) {
|
||||
if (dest + elem >= Register::ZeroIndex) {
|
||||
// Skip invalid register values
|
||||
break;
|
||||
if (!instr.texs.IsComponentEnabled(elem)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
}
|
||||
regs.SetRegisterToFloat(dest, elem + offset, texture, 1, 4, false, elem);
|
||||
if (!instr.texs.enable_g_component) {
|
||||
// Skip the second component
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!instr.texs.HasTwoDestinations()) {
|
||||
// Skip the second destination
|
||||
break;
|
||||
}
|
||||
|
||||
offset += 2;
|
||||
}
|
||||
--shader.scope;
|
||||
|
|
Loading…
Reference in a new issue