From 557b732b43e898bcfdc234fa958310a8691a7a08 Mon Sep 17 00:00:00 2001
From: Jannik Vogel <email@jannikvogel.de>
Date: Wed, 9 Mar 2016 13:15:37 +0100
Subject: [PATCH] Fix attribute mapping in vs debugger

---
 src/citra_qt/debugger/graphics_vertex_shader.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp
index a11c616675..4b676f1b16 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp
@@ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
     // Reload widget state
     for (int attr = 0; attr < num_attributes; ++attr) {
         unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
-        input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
-        input_data_container[source_attr]->setVisible(true);
+        input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr));
+        input_data_container[attr]->setVisible(true);
     }
     // Only show input attributes which are used as input to the shader
     for (unsigned int attr = num_attributes; attr < 16; ++attr) {