mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
Network: Threads for Room and RoomMember
This commit is contained in:
parent
5137a198f9
commit
589dc083a5
4 changed files with 119 additions and 13 deletions
|
@ -2,6 +2,8 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include "enet/enet.h"
|
||||
#include "network/room.h"
|
||||
|
||||
|
@ -16,8 +18,38 @@ public:
|
|||
|
||||
std::atomic<State> state{State::Closed}; ///< Current state of the room.
|
||||
RoomInformation room_information; ///< Information about this room.
|
||||
|
||||
/// Thread that receives and dispatches network packets
|
||||
std::unique_ptr<std::thread> room_thread;
|
||||
|
||||
/// Thread function that will receive and dispatch messages until the room is destroyed.
|
||||
void ServerLoop();
|
||||
void StartLoop();
|
||||
};
|
||||
|
||||
// RoomImpl
|
||||
void Room::RoomImpl::ServerLoop() {
|
||||
while (state != State::Closed) {
|
||||
ENetEvent event;
|
||||
if (enet_host_service(server, &event, 1000) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
// TODO(B3N30): Select the type of message and handle it
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
// TODO(B3N30): Handle the disconnect from a client
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Room::RoomImpl::StartLoop() {
|
||||
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
|
||||
}
|
||||
|
||||
// Room
|
||||
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
|
||||
|
||||
Room::~Room() = default;
|
||||
|
@ -34,8 +66,7 @@ void Room::Create(const std::string& name, const std::string& server_address, u1
|
|||
|
||||
room_impl->room_information.name = name;
|
||||
room_impl->room_information.member_slots = MaxConcurrentConnections;
|
||||
|
||||
// TODO(B3N30): Start the receiving thread
|
||||
room_impl->StartLoop();
|
||||
}
|
||||
|
||||
Room::State Room::GetState() const {
|
||||
|
@ -48,7 +79,8 @@ const RoomInformation& Room::GetRoomInformation() const {
|
|||
|
||||
void Room::Destroy() {
|
||||
room_impl->state = State::Closed;
|
||||
// TODO(B3n30): Join the receiving thread
|
||||
room_impl->room_thread->join();
|
||||
room_impl->room_thread.reset();
|
||||
|
||||
if (room_impl->server) {
|
||||
enet_host_destroy(room_impl->server);
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
|
@ -19,6 +18,19 @@ struct RoomInformation {
|
|||
u32 member_slots; ///< Maximum number of members in this room
|
||||
};
|
||||
|
||||
// The different types of messages that can be sent. The first byte of each packet defines the type
|
||||
typedef uint8_t MessageID;
|
||||
enum RoomMessageTypes {
|
||||
IdJoinRequest = 1,
|
||||
IdJoinSuccess,
|
||||
IdRoomInformation,
|
||||
IdSetGameName,
|
||||
IdWifiPacket,
|
||||
IdChatMessage,
|
||||
IdNameCollision,
|
||||
IdMacCollision
|
||||
};
|
||||
|
||||
/// This is what a server [person creating a server] would use.
|
||||
class Room final {
|
||||
public:
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include "common/assert.h"
|
||||
#include "enet/enet.h"
|
||||
#include "network/room_member.h"
|
||||
|
@ -16,10 +19,65 @@ public:
|
|||
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
||||
|
||||
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
||||
void SetState(const State new_state);
|
||||
bool IsConnected() const;
|
||||
|
||||
std::string nickname; ///< The nickname of this member.
|
||||
|
||||
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
||||
/// Thread that receives and dispatches network packets
|
||||
std::unique_ptr<std::thread> receive_thread;
|
||||
void ReceiveLoop();
|
||||
void StartLoop();
|
||||
};
|
||||
|
||||
// RoomMemberImpl
|
||||
void RoomMember::RoomMemberImpl::SetState(const State new_state) {
|
||||
state = new_state;
|
||||
// TODO(B3N30): Invoke the callback functions
|
||||
}
|
||||
|
||||
bool RoomMember::RoomMemberImpl::IsConnected() const {
|
||||
return state == State::Joining || state == State::Joined;
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::ReceiveLoop() {
|
||||
// Receive packets while the connection is open
|
||||
while (IsConnected()) {
|
||||
std::lock_guard<std::mutex> lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 1000) > 0) {
|
||||
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
|
||||
switch (event.packet->data[0]) {
|
||||
// TODO(B3N30): Handle the other message types
|
||||
case IdNameCollision:
|
||||
SetState(State::NameCollision);
|
||||
enet_packet_destroy(event.packet);
|
||||
enet_peer_disconnect(server, 0);
|
||||
enet_peer_reset(server);
|
||||
return;
|
||||
break;
|
||||
case IdMacCollision:
|
||||
SetState(State::MacCollision);
|
||||
enet_packet_destroy(event.packet);
|
||||
enet_peer_disconnect(server, 0);
|
||||
enet_peer_reset(server);
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||
receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
|
||||
}
|
||||
|
||||
// RoomMember
|
||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
||||
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
||||
|
@ -44,7 +102,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
|||
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
||||
|
||||
if (!room_member_impl->server) {
|
||||
room_member_impl->state = State::Error;
|
||||
room_member_impl->SetState(State::Error);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -52,22 +110,27 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
|||
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
||||
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
||||
room_member_impl->nickname = nick;
|
||||
room_member_impl->state = State::Joining;
|
||||
room_member_impl->SetState(State::Joining);
|
||||
room_member_impl->StartLoop();
|
||||
// TODO(B3N30): Send a join request with the nickname to the server
|
||||
// TODO(B3N30): Start the receive thread
|
||||
} else {
|
||||
room_member_impl->state = State::CouldNotConnect;
|
||||
room_member_impl->SetState(State::CouldNotConnect);
|
||||
}
|
||||
}
|
||||
|
||||
bool RoomMember::IsConnected() const {
|
||||
return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined;
|
||||
return room_member_impl->IsConnected();
|
||||
}
|
||||
|
||||
void RoomMember::Leave() {
|
||||
enet_peer_disconnect(room_member_impl->server, 0);
|
||||
room_member_impl->state = State::Idle;
|
||||
// TODO(B3N30): Close the receive thread
|
||||
ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
|
||||
enet_peer_disconnect(room_member_impl->server, 0);
|
||||
room_member_impl->SetState(State::Idle);
|
||||
}
|
||||
room_member_impl->receive_thread->join();
|
||||
room_member_impl->receive_thread.reset();
|
||||
enet_peer_reset(room_member_impl->server);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
|
|
Loading…
Reference in a new issue