mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
add shader stage when init shader ir
This commit is contained in:
parent
2cefdd92bd
commit
58bcb86af5
4 changed files with 12 additions and 9 deletions
|
@ -234,7 +234,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
|||
const std::size_t size_in_bytes = code.size() * sizeof(u64);
|
||||
|
||||
auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D());
|
||||
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
||||
const ShaderIR ir(code, shader_type, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
||||
// TODO(Rodrigo): Handle VertexA shaders
|
||||
// std::optional<ShaderIR> ir_b;
|
||||
// if (!code_b.empty()) {
|
||||
|
@ -264,7 +264,7 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
|
|||
|
||||
auto& engine = params.system.GPU().KeplerCompute();
|
||||
auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
|
||||
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
||||
const ShaderIR ir(code, ShaderType::Compute, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
|
||||
const u64 uid = params.unique_identifier;
|
||||
auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
|
||||
|
||||
|
@ -341,7 +341,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
const bool is_compute = entry.type == ShaderType::Compute;
|
||||
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
||||
auto registry = MakeRegistry(entry);
|
||||
const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
|
||||
const ShaderIR ir(entry.code, entry.type, main_offset, COMPILER_SETTINGS, *registry);
|
||||
|
||||
std::shared_ptr<OGLProgram> program;
|
||||
if (precompiled_entry) {
|
||||
|
|
|
@ -162,7 +162,8 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag
|
|||
ProgramCode program_code, u32 main_offset)
|
||||
: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
|
||||
program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
|
||||
shader_ir{this->program_code, main_offset, compiler_settings, registry},
|
||||
shader_ir{this->program_code, stage, main_offset, compiler_settings,
|
||||
registry},
|
||||
entries{GenerateShaderEntries(shader_ir)} {}
|
||||
|
||||
CachedShader::~CachedShader() = default;
|
||||
|
|
|
@ -24,9 +24,10 @@ using Tegra::Shader::PredCondition;
|
|||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
|
||||
Registry& registry)
|
||||
: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
|
||||
u32 main_offset, CompilerSettings settings, Registry& registry)
|
||||
: program_code{program_code}, shader_stage{shader_stage},
|
||||
main_offset{main_offset}, settings{settings}, registry{registry} {
|
||||
Decode();
|
||||
PostDecode();
|
||||
}
|
||||
|
|
|
@ -68,8 +68,8 @@ struct GlobalMemoryUsage {
|
|||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
|
||||
Registry& registry);
|
||||
explicit ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
|
||||
u32 main_offset, CompilerSettings settings, Registry& registry);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
|
@ -419,6 +419,7 @@ private:
|
|||
u32 NewCustomVariable();
|
||||
|
||||
const ProgramCode& program_code;
|
||||
const Tegra::Engines::ShaderType shader_stage;
|
||||
const u32 main_offset;
|
||||
const CompilerSettings settings;
|
||||
Registry& registry;
|
||||
|
|
Loading…
Reference in a new issue