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use msl recompiler
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parent
61dfe608da
commit
5a2c073ebe
1 changed files with 7 additions and 4 deletions
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include <cstddef>
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#include <fstream>
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#include <iostream>
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#include <memory>
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#include <thread>
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#include <vector>
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@ -15,7 +16,7 @@
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#include "common/microprofile.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/msl/emit_msl.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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@ -33,7 +34,7 @@
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namespace Metal {
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namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Backend::MSL::EmitMSL;
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using Shader::Maxwell::ConvertLegacyToGeneric;
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using Shader::Maxwell::GenerateGeometryPassthrough;
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using Shader::Maxwell::MergeDualVertexPrograms;
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@ -265,8 +266,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
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ConvertLegacyToGeneric(program, runtime_info);
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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// TODO: translate the shader to metal using spirv cross
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const std::string code{EmitMSL(profile, runtime_info, program, binding)};
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// HACK
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std::cout << code << std::endl;
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// TODO: create MTL::Function
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// functions[stage_index] = ;
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previous_stage = &program;
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}
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