diff --git a/src/common/common_types.h b/src/common/common_types.h
index 25dc912a97..4024105075 100644
--- a/src/common/common_types.h
+++ b/src/common/common_types.h
@@ -100,16 +100,17 @@ union t128 {
     __m128  a;              ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
 };
 
+namespace common {
 /// Rectangle data structure
-class BasicRect {
+class Rect {
 public:
-    BasicRect(int x0=0, int y0=0, int x1=0, int y1=0) {
+    Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
         x0_ = x0;
         y0_ = y0;
         x1_ = x1;
         y1_ = y1;
     }
-    ~BasicRect() { }
+    ~Rect() { }
 
     int x0_;    ///< Rect top left X-coordinate
     int y0_;    ///< Rect top left Y-coordinate
@@ -119,7 +120,8 @@ public:
     inline u32 width() const { return abs(x1_ - x0_); }
     inline u32 height() const { return abs(y1_ - y0_); }
 
-    inline bool operator == (const BasicRect& val) const {
+    inline bool operator == (const Rect& val) const {
         return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
     }
 };
+}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index f2e809b1d9..bb5eb34aa4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() {
     // EFB->XFB copy
     // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
     // register write We're also treating both framebuffers as a single one in OpenGL.
-    BasicRect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
+    common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
     RenderXFB(framebuffer_size, framebuffer_size);
 
     // XFB->Window copy
@@ -75,7 +75,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
  * @param src_rect Source rectangle in XFB to copy
  * @param dst_rect Destination rectangle in output framebuffer to copy to
  */
-void RendererOpenGL::RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect) {
+void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
 
     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 06e602b466..dd811cad63 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -28,7 +28,7 @@ public:
      * @param src_rect Source rectangle in XFB to copy
      * @param dst_rect Destination rectangle in output framebuffer to copy to
      */
-    void RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect);
+    void RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect);
 
     /** 
      * Set the emulator window to use for renderer