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gl_shader_decompiler: Use fragment output color for GPR 0-3.
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@ -187,6 +187,11 @@ private:
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/// Generates code representing a temporary (GPR) register.
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std::string GetRegister(const Register& reg) {
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if (stage == Maxwell3D::Regs::ShaderStage::Fragment && reg.GetIndex() < 4) {
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// GPRs 0-3 are output color for the fragment shader
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return std::string{"color."} + "rgba"[reg.GetIndex()];
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}
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return *declr_register.insert("register_" + std::to_string(reg)).first;
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}
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