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applets/controller: Auto accept a valid single player configuration
This commit is contained in:
parent
484623cd61
commit
5cafa70d3b
3 changed files with 24 additions and 14 deletions
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@ -229,6 +229,13 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&QtControllerSelectorDialog::ApplyConfiguration);
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&QtControllerSelectorDialog::ApplyConfiguration);
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// Enhancement: Check if the parameters have already been met before disconnecting controllers.
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// If all the parameters are met AND only allows a single player,
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// stop the constructor here as we do not need to continue.
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if (CheckIfParametersMet() && parameters.enable_single_mode) {
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return;
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}
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// If keep_controllers_connected is false, forcefully disconnect all controllers
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// If keep_controllers_connected is false, forcefully disconnect all controllers
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if (!parameters.keep_controllers_connected) {
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if (!parameters.keep_controllers_connected) {
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for (auto player : player_groupboxes) {
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for (auto player : player_groupboxes) {
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@ -236,13 +243,18 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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}
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}
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}
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}
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CheckIfParametersMet();
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resize(0, 0);
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resize(0, 0);
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}
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}
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QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
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QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
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int QtControllerSelectorDialog::exec() {
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if (parameters_met && parameters.enable_single_mode) {
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return QDialog::Accepted;
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}
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return QDialog::exec();
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}
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void QtControllerSelectorDialog::ApplyConfiguration() {
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void QtControllerSelectorDialog::ApplyConfiguration() {
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// Update the controller state once more, just to be sure they are properly applied.
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// Update the controller state once more, just to be sure they are properly applied.
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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@ -287,7 +299,7 @@ void QtControllerSelectorDialog::CallConfigureInputDialog() {
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CheckIfParametersMet();
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CheckIfParametersMet();
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}
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}
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void QtControllerSelectorDialog::CheckIfParametersMet() {
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bool QtControllerSelectorDialog::CheckIfParametersMet() {
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// Here, we check and validate the current configuration against all applicable parameters.
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// Here, we check and validate the current configuration against all applicable parameters.
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const auto num_connected_players = static_cast<int>(
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const auto num_connected_players = static_cast<int>(
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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@ -301,7 +313,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() {
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num_connected_players > max_supported_players) {
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num_connected_players > max_supported_players) {
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parameters_met = false;
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parameters_met = false;
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ui->buttonBox->setEnabled(parameters_met);
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ui->buttonBox->setEnabled(parameters_met);
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return;
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return parameters_met;
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}
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}
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// Next, check against all connected controllers.
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// Next, check against all connected controllers.
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@ -326,14 +338,9 @@ void QtControllerSelectorDialog::CheckIfParametersMet() {
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return true;
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return true;
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}();
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}();
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if (!all_controllers_compatible) {
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parameters_met = all_controllers_compatible;
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parameters_met = false;
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ui->buttonBox->setEnabled(parameters_met);
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return;
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}
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parameters_met = true;
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ui->buttonBox->setEnabled(parameters_met);
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ui->buttonBox->setEnabled(parameters_met);
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return parameters_met;
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}
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}
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void QtControllerSelectorDialog::SetSupportedControllers() {
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void QtControllerSelectorDialog::SetSupportedControllers() {
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@ -33,6 +33,8 @@ public:
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InputCommon::InputSubsystem* input_subsystem_);
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InputCommon::InputSubsystem* input_subsystem_);
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~QtControllerSelectorDialog() override;
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~QtControllerSelectorDialog() override;
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int exec() override;
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private:
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private:
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// Applies the current configuration.
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// Applies the current configuration.
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void ApplyConfiguration();
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void ApplyConfiguration();
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@ -43,9 +45,9 @@ private:
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// Initializes the "Configure Input" Dialog.
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// Initializes the "Configure Input" Dialog.
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void CallConfigureInputDialog();
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void CallConfigureInputDialog();
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// Checks the current configuration against the given parameters and
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// Checks the current configuration against the given parameters.
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// sets the value of parameters_met.
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// This sets and returns the value of parameters_met.
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void CheckIfParametersMet();
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bool CheckIfParametersMet();
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// Sets the controller icons for "Supported Controller Types".
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// Sets the controller icons for "Supported Controller Types".
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void SetSupportedControllers();
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void SetSupportedControllers();
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@ -288,6 +288,7 @@ GMainWindow::~GMainWindow() {
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void GMainWindow::ControllerSelectorReconfigureControllers(
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void GMainWindow::ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters) {
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const Core::Frontend::ControllerParameters& parameters) {
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QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get());
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QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get());
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
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Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
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Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.setWindowModality(Qt::WindowModal);
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