diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
index 874ed3c6e7..d624a62723 100644
--- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
@@ -36,8 +36,7 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
     framebuffer.Create();
 
     // TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs.
-    local_state.draw.draw_framebuffer = framebuffer.handle;
-    local_state.ApplyFramebufferState();
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
 
     if (key.zeta) {
         const bool stencil = key.zeta->GetSurfaceParams().type == SurfaceType::DepthStencil;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 1f94f759d7..b826146fbb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -359,7 +359,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
 
     texture_cache.GuardRenderTargets(false);
 
-    state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key));
 }
 
 void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
@@ -384,8 +384,7 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, boo
     key.colors[0] = color_surface;
     key.zeta = depth_surface;
 
-    current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key);
-    current_state.ApplyFramebufferState();
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key));
 }
 
 void RasterizerOpenGL::Clear() {
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index 80666a9ed5..21ea6fde46 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -20,7 +20,7 @@ void OGLRenderbuffer::Create() {
         return;
 
     MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
-    glGenRenderbuffers(1, &handle);
+    glCreateRenderbuffers(1, &handle);
 }
 
 void OGLRenderbuffer::Release() {
@@ -29,7 +29,6 @@ void OGLRenderbuffer::Release() {
 
     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
     glDeleteRenderbuffers(1, &handle);
-    OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
     handle = 0;
 }
 
@@ -200,7 +199,6 @@ void OGLFramebuffer::Release() {
 
     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
     glDeleteFramebuffers(1, &handle);
-    OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
     handle = 0;
 }
 
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 7bb87f7ba8..be4ca6bf01 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -85,15 +85,6 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
 
 OpenGLState::OpenGLState() = default;
 
-void OpenGLState::ApplyFramebufferState() {
-    if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) {
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
-    }
-    if (UpdateValue(cur_state.draw.draw_framebuffer, draw.draw_framebuffer)) {
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
-    }
-}
-
 void OpenGLState::ApplyShaderProgram() {
     if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) {
         glUseProgram(draw.shader_program);
@@ -106,19 +97,10 @@ void OpenGLState::ApplyProgramPipeline() {
     }
 }
 
-void OpenGLState::ApplyRenderBuffer() {
-    if (cur_state.renderbuffer != renderbuffer) {
-        cur_state.renderbuffer = renderbuffer;
-        glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-    }
-}
-
 void OpenGLState::Apply() {
     MICROPROFILE_SCOPE(OpenGL_State);
-    ApplyFramebufferState();
     ApplyShaderProgram();
     ApplyProgramPipeline();
-    ApplyRenderBuffer();
 }
 
 OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
@@ -135,21 +117,4 @@ OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
     return *this;
 }
 
-OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
-    if (draw.read_framebuffer == handle) {
-        draw.read_framebuffer = 0;
-    }
-    if (draw.draw_framebuffer == handle) {
-        draw.draw_framebuffer = 0;
-    }
-    return *this;
-}
-
-OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
-    if (renderbuffer == handle) {
-        renderbuffer = 0;
-    }
-    return *this;
-}
-
 } // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 4e34fcfc24..c9a8397362 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -14,14 +14,10 @@ namespace OpenGL {
 class OpenGLState {
 public:
     struct {
-        GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
-        GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
         GLuint shader_program = 0;   // GL_CURRENT_PROGRAM
         GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
     } draw;
 
-    GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
-
     OpenGLState();
 
     /// Get the currently active OpenGL state
@@ -32,16 +28,12 @@ public:
     /// Apply this state as the current OpenGL state
     void Apply();
 
-    void ApplyFramebufferState();
     void ApplyShaderProgram();
     void ApplyProgramPipeline();
-    void ApplyRenderBuffer();
 
     /// Resets any references to the given resource
     OpenGLState& ResetProgram(GLuint handle);
     OpenGLState& ResetPipeline(GLuint handle);
-    OpenGLState& ResetFramebuffer(GLuint handle);
-    OpenGLState& ResetRenderbuffer(GLuint handle);
 
 private:
     static OpenGLState cur_state;
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index ca407c1b30..5fe6aa5d69 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -515,14 +515,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
                                    const Tegra::Engines::Fermi2D::Config& copy_config) {
     const auto& src_params{src_view->GetSurfaceParams()};
     const auto& dst_params{dst_view->GetSurfaceParams()};
-
-    OpenGLState prev_state{OpenGLState::GetCurState()};
-    SCOPE_EXIT({ prev_state.Apply(); });
-
-    OpenGLState state;
-    state.draw.read_framebuffer = src_framebuffer.handle;
-    state.draw.draw_framebuffer = dst_framebuffer.handle;
-    state.Apply();
+    UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
+    UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
 
     // TODO: Signal state tracker about these changes
     if (dst_params.srgb_conversion) {
@@ -538,11 +532,10 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
     glDisablei(GL_BLEND, 0);
     glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
 
-    u32 buffers{};
-
-    UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
-    UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);
 
+    GLenum buffers = 0;
     if (src_params.type == SurfaceType::ColorTexture) {
         src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER);
         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 1295121f5b..da4b4bf342 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -86,28 +86,22 @@ public:
     }
 
     void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
-        OpenGLState prev_state = OpenGLState::GetCurState();
-        OpenGLState state = OpenGLState::GetCurState();
-
         // Recreate the color texture attachment
         frame->color.Release();
         frame->color.Create();
-        state.renderbuffer = frame->color.handle;
-        state.Apply();
-        glRenderbufferStorage(GL_RENDERBUFFER, frame->is_srgb ? GL_SRGB8 : GL_RGB8, width, height);
+        const GLenum internal_format = frame->is_srgb ? GL_SRGB8 : GL_RGB8;
+        glNamedRenderbufferStorage(frame->color.handle, internal_format, width, height);
 
         // Recreate the FBO for the render target
         frame->render.Release();
         frame->render.Create();
-        state.draw.read_framebuffer = frame->render.handle;
-        state.draw.draw_framebuffer = frame->render.handle;
-        state.Apply();
+        glBindFramebuffer(GL_FRAMEBUFFER, frame->render.handle);
         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
                                   frame->color.handle);
         if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
             LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
         }
-        prev_state.Apply();
+
         frame->width = width;
         frame->height = height;
         frame->color_reloaded = true;
@@ -353,8 +347,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
             frame->is_srgb = screen_info.display_srgb;
             frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
         }
-        state.draw.draw_framebuffer = frame->render.handle;
-        state.Apply();
+        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frame->render.handle);
         DrawScreen(layout);
         // Create a fence for the frontend to wait on and swap this frame to OffTex
         frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
@@ -647,12 +640,14 @@ void RendererOpenGL::RenderScreenshot() {
         return;
     }
 
+    GLint old_read_fb;
+    GLint old_draw_fb;
+    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
+    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
+
     // Draw the current frame to the screenshot framebuffer
     screenshot_framebuffer.Create();
-    GLuint old_read_fb = state.draw.read_framebuffer;
-    GLuint old_draw_fb = state.draw.draw_framebuffer;
-    state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
-    state.Apply();
+    glBindFramebuffer(GL_FRAMEBUFFER, screenshot_framebuffer.handle);
 
     Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
 
@@ -669,11 +664,11 @@ void RendererOpenGL::RenderScreenshot() {
                  renderer_settings.screenshot_bits);
 
     screenshot_framebuffer.Release();
-    state.draw.read_framebuffer = old_read_fb;
-    state.draw.draw_framebuffer = old_draw_fb;
-    state.Apply();
     glDeleteRenderbuffers(1, &renderbuffer);
 
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
+
     renderer_settings.screenshot_complete_callback();
     renderer_settings.screenshot_requested = false;
 }