mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
vk_stream_buffer: Remove unused stream buffer
Remove unused file.
This commit is contained in:
parent
c0f99558fb
commit
5f9a4817a5
2 changed files with 0 additions and 244 deletions
|
@ -1,168 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/literals.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
using namespace Common::Literals;
|
||||
|
||||
constexpr VkBufferUsageFlags BUFFER_USAGE =
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
|
||||
constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
|
||||
constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
|
||||
|
||||
constexpr u64 PREFERRED_STREAM_BUFFER_SIZE = 256_MiB;
|
||||
|
||||
/// Find a memory type with the passed requirements
|
||||
std::optional<u32> FindMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
|
||||
VkMemoryPropertyFlags wanted,
|
||||
u32 filter = std::numeric_limits<u32>::max()) {
|
||||
for (u32 i = 0; i < properties.memoryTypeCount; ++i) {
|
||||
const auto flags = properties.memoryTypes[i].propertyFlags;
|
||||
if ((flags & wanted) == wanted && (filter & (1U << i)) != 0) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
/// Get the preferred host visible memory type.
|
||||
u32 GetMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
|
||||
u32 filter = std::numeric_limits<u32>::max()) {
|
||||
// Prefer device local host visible allocations. Both AMD and Nvidia now provide one.
|
||||
// Otherwise search for a host visible allocation.
|
||||
static constexpr auto HOST_MEMORY =
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
static constexpr auto DYNAMIC_MEMORY = HOST_MEMORY | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
|
||||
std::optional preferred_type = FindMemoryType(properties, DYNAMIC_MEMORY);
|
||||
if (!preferred_type) {
|
||||
preferred_type = FindMemoryType(properties, HOST_MEMORY);
|
||||
ASSERT_MSG(preferred_type, "No host visible and coherent memory type found");
|
||||
}
|
||||
return preferred_type.value_or(0);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
VKStreamBuffer::VKStreamBuffer(const Device& device_, VKScheduler& scheduler_)
|
||||
: device{device_}, scheduler{scheduler_} {
|
||||
CreateBuffers();
|
||||
ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
|
||||
ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
|
||||
}
|
||||
|
||||
VKStreamBuffer::~VKStreamBuffer() = default;
|
||||
|
||||
std::pair<u8*, u64> VKStreamBuffer::Map(u64 size, u64 alignment) {
|
||||
ASSERT(size <= stream_buffer_size);
|
||||
mapped_size = size;
|
||||
|
||||
if (alignment > 0) {
|
||||
offset = Common::AlignUp(offset, alignment);
|
||||
}
|
||||
|
||||
WaitPendingOperations(offset);
|
||||
|
||||
if (offset + size > stream_buffer_size) {
|
||||
// The buffer would overflow, save the amount of used watches and reset the state.
|
||||
invalidation_mark = current_watch_cursor;
|
||||
current_watch_cursor = 0;
|
||||
offset = 0;
|
||||
|
||||
// Swap watches and reset waiting cursors.
|
||||
std::swap(previous_watches, current_watches);
|
||||
wait_cursor = 0;
|
||||
wait_bound = 0;
|
||||
|
||||
// Ensure that we don't wait for uncommitted fences.
|
||||
scheduler.Flush();
|
||||
}
|
||||
|
||||
return std::make_pair(memory.Map(offset, size), offset);
|
||||
}
|
||||
|
||||
void VKStreamBuffer::Unmap(u64 size) {
|
||||
ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
|
||||
|
||||
memory.Unmap();
|
||||
|
||||
offset += size;
|
||||
|
||||
if (current_watch_cursor + 1 >= current_watches.size()) {
|
||||
// Ensure that there are enough watches.
|
||||
ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK);
|
||||
}
|
||||
auto& watch = current_watches[current_watch_cursor++];
|
||||
watch.upper_bound = offset;
|
||||
watch.tick = scheduler.CurrentTick();
|
||||
}
|
||||
|
||||
void VKStreamBuffer::CreateBuffers() {
|
||||
const auto memory_properties = device.GetPhysical().GetMemoryProperties();
|
||||
const u32 preferred_type = GetMemoryType(memory_properties);
|
||||
const u32 preferred_heap = memory_properties.memoryTypes[preferred_type].heapIndex;
|
||||
|
||||
// Substract from the preferred heap size some bytes to avoid getting out of memory.
|
||||
const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
|
||||
// As per DXVK's example, using `heap_size / 2`
|
||||
const VkDeviceSize allocable_size = heap_size / 2;
|
||||
buffer = device.GetLogical().CreateBuffer({
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size),
|
||||
.usage = BUFFER_USAGE,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
});
|
||||
|
||||
const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer);
|
||||
const u32 required_flags = requirements.memoryTypeBits;
|
||||
stream_buffer_size = static_cast<u64>(requirements.size);
|
||||
|
||||
memory = device.GetLogical().AllocateMemory({
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.allocationSize = requirements.size,
|
||||
.memoryTypeIndex = GetMemoryType(memory_properties, required_flags),
|
||||
});
|
||||
buffer.BindMemory(*memory, 0);
|
||||
}
|
||||
|
||||
void VKStreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) {
|
||||
watches.resize(watches.size() + grow_size);
|
||||
}
|
||||
|
||||
void VKStreamBuffer::WaitPendingOperations(u64 requested_upper_bound) {
|
||||
if (!invalidation_mark) {
|
||||
return;
|
||||
}
|
||||
while (requested_upper_bound < wait_bound && wait_cursor < *invalidation_mark) {
|
||||
auto& watch = previous_watches[wait_cursor];
|
||||
wait_bound = watch.upper_bound;
|
||||
scheduler.Wait(watch.tick);
|
||||
++wait_cursor;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
|
@ -1,76 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class VKFenceWatch;
|
||||
class VKScheduler;
|
||||
|
||||
class VKStreamBuffer final {
|
||||
public:
|
||||
explicit VKStreamBuffer(const Device& device, VKScheduler& scheduler);
|
||||
~VKStreamBuffer();
|
||||
|
||||
/**
|
||||
* Reserves a region of memory from the stream buffer.
|
||||
* @param size Size to reserve.
|
||||
* @returns A pair of a raw memory pointer (with offset added), and the buffer offset
|
||||
*/
|
||||
std::pair<u8*, u64> Map(u64 size, u64 alignment);
|
||||
|
||||
/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
|
||||
void Unmap(u64 size);
|
||||
|
||||
VkBuffer Handle() const noexcept {
|
||||
return *buffer;
|
||||
}
|
||||
|
||||
u64 Address() const noexcept {
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Watch {
|
||||
u64 tick{};
|
||||
u64 upper_bound{};
|
||||
};
|
||||
|
||||
/// Creates Vulkan buffer handles committing the required the required memory.
|
||||
void CreateBuffers();
|
||||
|
||||
/// Increases the amount of watches available.
|
||||
void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
|
||||
|
||||
void WaitPendingOperations(u64 requested_upper_bound);
|
||||
|
||||
const Device& device; ///< Vulkan device manager.
|
||||
VKScheduler& scheduler; ///< Command scheduler.
|
||||
|
||||
vk::Buffer buffer; ///< Mapped buffer.
|
||||
vk::DeviceMemory memory; ///< Memory allocation.
|
||||
u64 stream_buffer_size{}; ///< Stream buffer size.
|
||||
|
||||
u64 offset{}; ///< Buffer iterator.
|
||||
u64 mapped_size{}; ///< Size reserved for the current copy.
|
||||
|
||||
std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
|
||||
std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
|
||||
std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
|
||||
|
||||
std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
|
||||
std::size_t wait_cursor{}; ///< Last watch being waited for completion.
|
||||
u64 wait_bound{}; ///< Highest offset being watched for completion.
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
Loading…
Reference in a new issue