From b82b5e46e7c7ab259110fe49712f29220727d762 Mon Sep 17 00:00:00 2001
From: David Marcec <dmarcecguzman@gmail.com>
Date: Mon, 1 Jul 2019 21:20:23 +1000
Subject: [PATCH 1/2] audren: Only manage wave buffers with a size

We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.

This fixes the issue of certain sounds looping when they shouldn't
---
 src/audio_core/audio_renderer.cpp | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index 9a0939883c..0c3d7df011 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -217,13 +217,15 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_co
     if (offset == samples.size()) {
         offset = 0;
 
-        if (!wave_buffer.is_looping) {
+        if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
             SetWaveIndex(wave_index + 1);
         }
 
-        out_status.wave_buffer_consumed++;
+        if (wave_buffer.buffer_sz) {
+            out_status.wave_buffer_consumed++;
+        }
 
-        if (wave_buffer.end_of_stream) {
+        if (wave_buffer.end_of_stream || !wave_buffer.buffer_sz) {
             info.play_state = PlayState::Paused;
         }
     }

From e3d000a7e66a7e2c7ecbd7ad9d6626b9bedf66a9 Mon Sep 17 00:00:00 2001
From: David Marcec <dmarcecguzman@gmail.com>
Date: Mon, 8 Jul 2019 14:49:16 +1000
Subject: [PATCH 2/2] addressed issue

---
 src/audio_core/audio_renderer.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index 0c3d7df011..4882a6cd8f 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -225,7 +225,7 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_co
             out_status.wave_buffer_consumed++;
         }
 
-        if (wave_buffer.end_of_stream || !wave_buffer.buffer_sz) {
+        if (wave_buffer.end_of_stream || wave_buffer.buffer_sz == 0) {
             info.play_state = PlayState::Paused;
         }
     }