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gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
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1 changed files with 2 additions and 1 deletions
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@ -841,9 +841,10 @@ void CachedSurface::LoadGLBuffer() {
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const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
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gl_buffer[0].assign(texture_src_data, texture_src_data_end);
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}
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for (u32 i = 0; i < params.max_mip_level; i++)
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for (u32 i = 0; i < params.max_mip_level; i++) {
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
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params.MipHeight(i), params.MipDepth(i));
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}
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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