diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 3c84e64666..222baa177f 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -7,6 +7,8 @@
 #include <climits>
 #include <string_view>
 
+#include <boost/container/static_vector.hpp>
+
 #include <fmt/format.h>
 
 #include "common/common_types.h"
@@ -496,6 +498,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
     DefineImages(program.info, image_binding);
     DefineAttributeMemAccess(program.info);
     DefineGlobalMemoryFunctions(program.info);
+    DefineRescalingInput(program.info);
 }
 
 EmitContext::~EmitContext() = default;
@@ -996,6 +999,38 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
         define(&StorageDefinitions::U32x4, storage_types.U32x4, U32[4], sizeof(u32[4]));
 }
 
+void EmitContext::DefineRescalingInput(const Info& info) {
+    if (!info.uses_rescaling_uniform) {
+        return;
+    }
+    boost::container::static_vector<Id, 2> members{F32[1]};
+    u32 member_index{0};
+    const u32 num_texture_words{Common::DivCeil(runtime_info.num_textures, 32u)};
+    if (runtime_info.num_textures > 0) {
+        rescaling_textures_type = TypeArray(U32[1], Const(num_texture_words));
+        Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
+        members.push_back(rescaling_textures_type);
+        rescaling_textures_member_index = ++member_index;
+    }
+    const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
+    Decorate(push_constant_struct, spv::Decoration::Block);
+    Name(push_constant_struct, "ResolutionInfo");
+    MemberDecorate(push_constant_struct, 0u, spv::Decoration::Offset, 0u);
+    MemberName(push_constant_struct, 0u, "down_factor");
+    if (runtime_info.num_textures > 0) {
+        MemberDecorate(push_constant_struct, rescaling_textures_member_index,
+                       spv::Decoration::Offset, 4u);
+        MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
+    }
+    const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
+    rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
+    Name(rescaling_push_constants, "rescaling_push_constants");
+
+    if (profile.supported_spirv >= 0x00010400) {
+        interfaces.push_back(rescaling_push_constants);
+    }
+}
+
 void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
     if (info.constant_buffer_descriptors.empty()) {
         return;
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 112c52382a..a7917ac517 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -238,6 +238,10 @@ public:
     Id indexed_load_func{};
     Id indexed_store_func{};
 
+    Id rescaling_push_constants{};
+    Id rescaling_textures_type{};
+    u32 rescaling_textures_member_index{};
+
     Id local_memory{};
 
     Id shared_memory_u8{};
@@ -314,6 +318,7 @@ private:
     void DefineImages(const Info& info, u32& binding);
     void DefineAttributeMemAccess(const Info& info);
     void DefineGlobalMemoryFunctions(const Info& info);
+    void DefineRescalingInput(const Info& info);
 
     void DefineInputs(const IR::Program& program);
     void DefineOutputs(const IR::Program& program);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index db0c935fe1..7b0d8d9800 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -20,8 +20,11 @@ namespace Shader::Backend::SPIRV {
                                          IR::Program& program, Bindings& bindings);
 
 [[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
+    RuntimeInfo runtime_info{};
+    runtime_info.num_textures = Shader::NumDescriptors(program.info.texture_descriptors);
+
     Bindings binding;
-    return EmitSPIRV(profile, {}, program, binding);
+    return EmitSPIRV(profile, runtime_info, program, binding);
 }
 
 } // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 43f440dfb1..6bb791b036 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -527,8 +527,10 @@ Id EmitYDirection(EmitContext& ctx) {
 }
 
 Id EmitResolutionDownFactor(EmitContext& ctx) {
-    UNIMPLEMENTED();
-    return ctx.Const(1.0f);
+    const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
+    const Id pointer{
+        ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, ctx.u32_zero_value)};
+    return ctx.OpLoad(ctx.F32[1], pointer);
 }
 
 Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 2f925cc3e7..7d7c0627ec 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -470,8 +470,30 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
     ctx.OpImageWrite(Image(ctx, index, info), coords, color);
 }
 
-Id EmitIsTextureScaled([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& index) {
-    return ctx.false_value;
+Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {
+    const Id push_constant_u32{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1])};
+    const Id member_index{ctx.Const(ctx.rescaling_textures_member_index)};
+    Id bit{};
+    if (index.IsImmediate()) {
+        // Use BitwiseAnd instead of BitfieldExtract for better codegen on Nvidia OpenGL.
+        // LOP32I.NZ is used to set the predicate rather than BFE+ISETP.
+        const u32 index_value{index.U32()};
+        const Id word_index{ctx.Const(index_value / 32)};
+        const Id bit_index_mask{ctx.Const(1u << (index_value % 32))};
+        const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
+                                           member_index, word_index)};
+        const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
+        bit = ctx.OpBitwiseAnd(ctx.U32[1], word, bit_index_mask);
+    } else {
+        const Id index_value{ctx.Def(index)};
+        const Id word_index{ctx.OpShiftRightArithmetic(ctx.U32[1], index_value, ctx.Const(5u))};
+        const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
+                                           member_index, word_index)};
+        const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
+        const Id bit_index{ctx.OpBitwiseAnd(ctx.U32[1], index_value, ctx.Const(31u))};
+        bit = ctx.OpBitFieldUExtract(ctx.U32[1], index_value, bit_index, ctx.Const(1u));
+    }
+    return ctx.OpINotEqual(ctx.U1, bit, ctx.u32_zero_value);
 }
 
 } // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index 2fc542f0eb..795f5cf08c 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -178,6 +178,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
     Optimization::GlobalMemoryToStorageBufferPass(program);
     Optimization::TexturePass(env, program);
 
+    if (Settings::values.resolution_info.active) {
+        Optimization::RescalingPass(program);
+    }
     Optimization::ConstantPropagationPass(program);
     Optimization::DeadCodeEliminationPass(program);
     if (Settings::values.renderer_debug) {
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h
index f3f83a258c..dc89cb9233 100644
--- a/src/shader_recompiler/runtime_info.h
+++ b/src/shader_recompiler/runtime_info.h
@@ -63,6 +63,8 @@ struct RuntimeInfo {
     std::array<AttributeType, 32> generic_input_types{};
     VaryingState previous_stage_stores;
 
+    u32 num_textures{};
+
     bool convert_depth_mode{};
     bool force_early_z{};
 
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 7bac9e2cdc..9f375c30e5 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -191,4 +191,13 @@ struct Info {
     ImageDescriptors image_descriptors;
 };
 
+template <typename Descriptors>
+u32 NumDescriptors(const Descriptors& descriptors) {
+    u32 num{};
+    for (const auto& desc : descriptors) {
+        num += desc.count;
+    }
+    return num;
+}
+
 } // namespace Shader