From af540b00573e8c6b935289873ba624ecf81002ce Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 15 Jan 2021 03:04:37 -0300
Subject: [PATCH] cmake: Remove yuzu_tester

We never ended up using yuzu_tester.
Removing it saves code duplication with yuzu_cmd, and distribution size on
prebuilt packages.

For unit testing, we can use catch2 from guest code and dump the results
to a file. Then execute yuzu from a script on ci if we want this to be
automated.
---
 src/CMakeLists.txt                            |   1 -
 src/yuzu_tester/CMakeLists.txt                |  32 ---
 src/yuzu_tester/config.cpp                    | 194 -------------
 src/yuzu_tester/config.h                      |  24 --
 src/yuzu_tester/default_ini.h                 | 182 ------------
 .../emu_window/emu_window_sdl2_hide.cpp       | 146 ----------
 .../emu_window/emu_window_sdl2_hide.h         |  37 ---
 src/yuzu_tester/resource.h                    |  16 --
 src/yuzu_tester/service/yuzutest.cpp          | 115 --------
 src/yuzu_tester/service/yuzutest.h            |  25 --
 src/yuzu_tester/yuzu.cpp                      | 268 ------------------
 src/yuzu_tester/yuzu.rc                       |  17 --
 12 files changed, 1057 deletions(-)
 delete mode 100644 src/yuzu_tester/CMakeLists.txt
 delete mode 100644 src/yuzu_tester/config.cpp
 delete mode 100644 src/yuzu_tester/config.h
 delete mode 100644 src/yuzu_tester/default_ini.h
 delete mode 100644 src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
 delete mode 100644 src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
 delete mode 100644 src/yuzu_tester/resource.h
 delete mode 100644 src/yuzu_tester/service/yuzutest.cpp
 delete mode 100644 src/yuzu_tester/service/yuzutest.h
 delete mode 100644 src/yuzu_tester/yuzu.cpp
 delete mode 100644 src/yuzu_tester/yuzu.rc

diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index ee6f61f16e..4852d94aca 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -129,7 +129,6 @@ add_subdirectory(tests)
 
 if (ENABLE_SDL2)
     add_subdirectory(yuzu_cmd)
-    add_subdirectory(yuzu_tester)
 endif()
 
 if (ENABLE_QT)
diff --git a/src/yuzu_tester/CMakeLists.txt b/src/yuzu_tester/CMakeLists.txt
deleted file mode 100644
index d8a2a1511b..0000000000
--- a/src/yuzu_tester/CMakeLists.txt
+++ /dev/null
@@ -1,32 +0,0 @@
-set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
-
-add_executable(yuzu-tester
-    config.cpp
-    config.h
-    default_ini.h
-    emu_window/emu_window_sdl2_hide.cpp
-    emu_window/emu_window_sdl2_hide.h
-    resource.h
-    service/yuzutest.cpp
-    service/yuzutest.h
-    yuzu.cpp
-    yuzu.rc
-)
-
-create_target_directory_groups(yuzu-tester)
-
-target_link_libraries(yuzu-tester PRIVATE common core input_common)
-target_link_libraries(yuzu-tester PRIVATE inih glad)
-if (MSVC)
-    target_link_libraries(yuzu-tester PRIVATE getopt)
-endif()
-target_link_libraries(yuzu-tester PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
-
-if(UNIX AND NOT APPLE)
-    install(TARGETS yuzu-tester RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
-endif()
-
-if (MSVC)
-    include(CopyYuzuSDLDeps)
-    copy_yuzu_SDL_deps(yuzu-tester)
-endif()
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
deleted file mode 100644
index 0aa143e1f7..0000000000
--- a/src/yuzu_tester/config.cpp
+++ /dev/null
@@ -1,194 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <memory>
-#include <sstream>
-#include <SDL.h>
-#include <inih/cpp/INIReader.h>
-#include "common/file_util.h"
-#include "common/logging/log.h"
-#include "common/param_package.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "core/settings.h"
-#include "input_common/main.h"
-#include "yuzu_tester/config.h"
-#include "yuzu_tester/default_ini.h"
-
-namespace FS = Common::FS;
-
-Config::Config() {
-    // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
-    sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-tester-config.ini";
-    sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
-
-    Reload();
-}
-
-Config::~Config() = default;
-
-bool Config::LoadINI(const std::string& default_contents, bool retry) {
-    const char* location = this->sdl2_config_loc.c_str();
-    if (sdl2_config->ParseError() < 0) {
-        if (retry) {
-            LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
-            FS::CreateFullPath(location);
-            FS::WriteStringToFile(true, default_contents, location);
-            sdl2_config = std::make_unique<INIReader>(location); // Reopen file
-
-            return LoadINI(default_contents, false);
-        }
-        LOG_ERROR(Config, "Failed.");
-        return false;
-    }
-    LOG_INFO(Config, "Successfully loaded {}", location);
-    return true;
-}
-
-void Config::ReadValues() {
-    // Controls
-    for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
-        for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
-            Settings::values.players.GetValue()[p].buttons[i] = "";
-        }
-
-        for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
-            Settings::values.players.GetValue()[p].analogs[i] = "";
-        }
-    }
-
-    Settings::values.mouse_enabled = false;
-    for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
-        Settings::values.mouse_buttons[i] = "";
-    }
-
-    Settings::values.motion_device = "";
-
-    Settings::values.keyboard_enabled = false;
-
-    Settings::values.debug_pad_enabled = false;
-    for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
-        Settings::values.debug_pad_buttons[i] = "";
-    }
-
-    for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
-        Settings::values.debug_pad_analogs[i] = "";
-    }
-
-    Settings::values.vibration_enabled.SetValue(true);
-    Settings::values.enable_accurate_vibrations.SetValue(false);
-    Settings::values.motion_enabled.SetValue(true);
-    Settings::values.touchscreen.enabled = "";
-    Settings::values.touchscreen.device = "";
-    Settings::values.touchscreen.finger = 0;
-    Settings::values.touchscreen.rotation_angle = 0;
-    Settings::values.touchscreen.diameter_x = 15;
-    Settings::values.touchscreen.diameter_y = 15;
-
-    Settings::values.use_docked_mode.SetValue(
-        sdl2_config->GetBoolean("Controls", "use_docked_mode", true));
-
-    // Data Storage
-    Settings::values.use_virtual_sd =
-        sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
-    FS::GetUserPath(Common::FS::UserPath::NANDDir,
-                    sdl2_config->Get("Data Storage", "nand_directory",
-                                     Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
-    FS::GetUserPath(Common::FS::UserPath::SDMCDir,
-                    sdl2_config->Get("Data Storage", "sdmc_directory",
-                                     Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
-
-    // System
-    Settings::values.current_user = std::clamp<int>(
-        sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
-
-    const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
-    if (rng_seed_enabled) {
-        Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
-    } else {
-        Settings::values.rng_seed.SetValue(std::nullopt);
-    }
-
-    const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
-    if (custom_rtc_enabled) {
-        Settings::values.custom_rtc.SetValue(
-            std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
-    } else {
-        Settings::values.custom_rtc.SetValue(std::nullopt);
-    }
-
-    // Core
-    Settings::values.use_multi_core.SetValue(
-        sdl2_config->GetBoolean("Core", "use_multi_core", false));
-
-    // Renderer
-    Settings::values.aspect_ratio.SetValue(
-        static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
-    Settings::values.max_anisotropy.SetValue(
-        static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
-    Settings::values.use_frame_limit.SetValue(false);
-    Settings::values.frame_limit.SetValue(100);
-    Settings::values.use_disk_shader_cache.SetValue(
-        sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
-    const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
-    Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
-    Settings::values.use_asynchronous_gpu_emulation.SetValue(
-        sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
-    Settings::values.use_fast_gpu_time.SetValue(
-        sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
-
-    Settings::values.bg_red.SetValue(
-        static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
-    Settings::values.bg_green.SetValue(
-        static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
-    Settings::values.bg_blue.SetValue(
-        static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
-
-    // Audio
-    Settings::values.sink_id = "null";
-    Settings::values.enable_audio_stretching.SetValue(false);
-    Settings::values.audio_device_id = "auto";
-    Settings::values.volume.SetValue(0);
-
-    Settings::values.language_index.SetValue(
-        sdl2_config->GetInteger("System", "language_index", 1));
-
-    // Miscellaneous
-    Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
-    Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
-
-    // Debugging
-    Settings::values.program_args = "";
-    Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
-    Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
-
-    const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
-    std::stringstream ss(title_list);
-    std::string line;
-    while (std::getline(ss, line, '|')) {
-        const auto title_id = std::stoul(line, nullptr, 16);
-        const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
-
-        std::stringstream inner_ss(disabled_list);
-        std::string inner_line;
-        std::vector<std::string> out;
-        while (std::getline(inner_ss, inner_line, '|')) {
-            out.push_back(inner_line);
-        }
-
-        Settings::values.disabled_addons.insert_or_assign(title_id, out);
-    }
-
-    // Web Service
-    Settings::values.enable_telemetry =
-        sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
-    Settings::values.web_api_url =
-        sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
-    Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
-    Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
-}
-
-void Config::Reload() {
-    LoadINI(DefaultINI::sdl2_config_file);
-    ReadValues();
-}
diff --git a/src/yuzu_tester/config.h b/src/yuzu_tester/config.h
deleted file mode 100644
index 3b68e5bc9e..0000000000
--- a/src/yuzu_tester/config.h
+++ /dev/null
@@ -1,24 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include <string>
-
-class INIReader;
-
-class Config {
-    std::unique_ptr<INIReader> sdl2_config;
-    std::string sdl2_config_loc;
-
-    bool LoadINI(const std::string& default_contents = "", bool retry = true);
-    void ReadValues();
-
-public:
-    Config();
-    ~Config();
-
-    void Reload();
-};
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
deleted file mode 100644
index 779c3791b6..0000000000
--- a/src/yuzu_tester/default_ini.h
+++ /dev/null
@@ -1,182 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-namespace DefaultINI {
-
-const char* sdl2_config_file = R"(
-[Core]
-# Whether to use multi-core for CPU emulation
-# 0 (default): Disabled, 1: Enabled
-use_multi_core=
-
-[Cpu]
-# Enable inline page tables optimization (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_page_tables =
-
-# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_block_linking =
-
-# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_return_stack_buffer =
-
-# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fast_dispatcher =
-
-# Enable context elimination CPU Optimization (reduce host memory use for guest context)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_context_elimination =
-
-# Enable constant propagation CPU optimization (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_const_prop =
-
-# Enable miscellaneous CPU optimizations (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_misc_ir =
-
-# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_reduce_misalign_checks =
-
-[Renderer]
-# Whether to use software or hardware rendering.
-# 0: Software, 1 (default): Hardware
-use_hw_renderer =
-
-# Whether to use the Just-In-Time (JIT) compiler for shader emulation
-# 0: Interpreter (slow), 1 (default): JIT (fast)
-use_shader_jit =
-
-# Aspect ratio
-# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
-aspect_ratio =
-
-# Anisotropic filtering
-# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
-max_anisotropy =
-
-# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
-# 0 (default): Off, 1: On
-use_vsync =
-
-# Whether to use disk based shader cache
-# 0 (default): Off, 1 : On
-use_disk_shader_cache =
-
-# Whether to use accurate GPU emulation
-# 0 (default): Off (fast), 1 : On (slow)
-use_accurate_gpu_emulation =
-
-# Whether to use asynchronous GPU emulation
-# 0 : Off (slow), 1 (default): On (fast)
-use_asynchronous_gpu_emulation =
-
-# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
-bg_red =
-bg_blue =
-bg_green =
-
-[Layout]
-# Layout for the screen inside the render window.
-# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
-layout_option =
-
-# Toggle custom layout (using the settings below) on or off.
-# 0 (default): Off, 1: On
-custom_layout =
-
-# Screen placement when using Custom layout option
-# 0x, 0y is the top left corner of the render window.
-custom_top_left =
-custom_top_top =
-custom_top_right =
-custom_top_bottom =
-custom_bottom_left =
-custom_bottom_top =
-custom_bottom_right =
-custom_bottom_bottom =
-
-# Swaps the prominent screen with the other screen.
-# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
-# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
-swap_screen =
-
-[Data Storage]
-# Whether to create a virtual SD card.
-# 1 (default): Yes, 0: No
-use_virtual_sd =
-
-[System]
-# Whether the system is docked
-# 1 (default): Yes, 0: No
-use_docked_mode =
-
-# Allow the use of NFC in games
-# 1 (default): Yes, 0 : No
-enable_nfc =
-
-# Sets the seed for the RNG generator built into the switch
-# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
-rng_seed_enabled =
-rng_seed =
-
-# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
-# This will auto-increment, with the time set being the time the game is started
-# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
-custom_rtc_enabled =
-custom_rtc =
-
-# Sets the account username, max length is 32 characters
-# yuzu (default)
-username = yuzu
-
-# Sets the systems language index
-# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
-# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
-# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
-language_index =
-
-# The system region that yuzu will use during emulation
-# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
-region_value =
-
-[Miscellaneous]
-# A filter which removes logs below a certain logging level.
-# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
-log_filter = *:Trace
-
-[Debugging]
-# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
-program_args=
-# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
-dump_exefs=false
-# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
-dump_nso=false
-
-[WebService]
-# Whether or not to enable telemetry
-# 0: No, 1 (default): Yes
-enable_telemetry =
-# URL for Web API
-web_api_url = https://api.yuzu-emu.org
-# Username and token for yuzu Web Service
-# See https://profile.yuzu-emu.org/ for more info
-yuzu_username =
-yuzu_token =
-
-[AddOns]
-# Used to disable add-ons
-# List of title IDs of games that will have add-ons disabled (separated by '|'):
-title_ids =
-# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
-# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
-)";
-}
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
deleted file mode 100644
index 358e038704..0000000000
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cstdlib>
-#include <string>
-
-#include <fmt/format.h>
-
-#define SDL_MAIN_HANDLED
-#include <SDL.h>
-
-#include <glad/glad.h>
-
-#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "core/settings.h"
-#include "input_common/main.h"
-#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
-
-bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() {
-    std::vector<std::string> unsupported_ext;
-
-    if (!GLAD_GL_ARB_direct_state_access)
-        unsupported_ext.push_back("ARB_direct_state_access");
-    if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
-        unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
-    if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
-        unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
-    if (!GLAD_GL_ARB_multi_bind)
-        unsupported_ext.push_back("ARB_multi_bind");
-
-    // Extensions required to support some texture formats.
-    if (!GLAD_GL_EXT_texture_compression_s3tc)
-        unsupported_ext.push_back("EXT_texture_compression_s3tc");
-    if (!GLAD_GL_ARB_texture_compression_rgtc)
-        unsupported_ext.push_back("ARB_texture_compression_rgtc");
-    if (!GLAD_GL_ARB_depth_buffer_float)
-        unsupported_ext.push_back("ARB_depth_buffer_float");
-
-    for (const std::string& ext : unsupported_ext)
-        LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
-
-    return unsupported_ext.empty();
-}
-
-EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
-    // Initialize the window
-    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
-        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
-        exit(1);
-    }
-
-    input_subsystem->Initialize();
-
-    SDL_SetMainReady();
-
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
-    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
-    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
-    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
-    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
-
-    std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname,
-                                           Common::g_scm_branch, Common::g_scm_desc);
-    render_window = SDL_CreateWindow(window_title.c_str(),
-                                     SDL_WINDOWPOS_UNDEFINED, // x position
-                                     SDL_WINDOWPOS_UNDEFINED, // y position
-                                     Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
-                                     SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
-                                         SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
-
-    if (render_window == nullptr) {
-        LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
-        exit(1);
-    }
-
-    gl_context = SDL_GL_CreateContext(render_window);
-
-    if (gl_context == nullptr) {
-        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
-        exit(1);
-    }
-
-    if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
-        LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
-        exit(1);
-    }
-
-    if (!SupportsRequiredGLExtensions()) {
-        LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
-        exit(1);
-    }
-
-    SDL_PumpEvents();
-    SDL_GL_SetSwapInterval(false);
-    LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
-             Common::g_scm_branch, Common::g_scm_desc);
-    Settings::LogSettings();
-}
-
-EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
-    input_subsystem->Shutdown();
-    SDL_GL_DeleteContext(gl_context);
-    SDL_Quit();
-}
-
-bool EmuWindow_SDL2_Hide::IsShown() const {
-    return false;
-}
-
-class SDLGLContext : public Core::Frontend::GraphicsContext {
-public:
-    explicit SDLGLContext() {
-        // create a hidden window to make the shared context against
-        window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
-                                  SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
-        context = SDL_GL_CreateContext(window);
-    }
-
-    ~SDLGLContext() {
-        DoneCurrent();
-        SDL_GL_DeleteContext(context);
-        SDL_DestroyWindow(window);
-    }
-
-    void MakeCurrent() override {
-        SDL_GL_MakeCurrent(window, context);
-    }
-
-    void DoneCurrent() override {
-        SDL_GL_MakeCurrent(window, nullptr);
-    }
-
-private:
-    SDL_Window* window;
-    SDL_GLContext context;
-};
-
-std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Hide::CreateSharedContext() const {
-    return std::make_unique<SDLGLContext>();
-}
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
deleted file mode 100644
index adccdf35eb..0000000000
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
+++ /dev/null
@@ -1,37 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "core/frontend/emu_window.h"
-
-struct SDL_Window;
-
-namespace InputCommon {
-class InputSubsystem;
-}
-
-class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
-public:
-    explicit EmuWindow_SDL2_Hide();
-    ~EmuWindow_SDL2_Hide();
-
-    /// Whether the screen is being shown or not.
-    bool IsShown() const override;
-
-    std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
-
-private:
-    /// Whether the GPU and driver supports the OpenGL extension required
-    bool SupportsRequiredGLExtensions();
-
-    std::unique_ptr<InputCommon::InputSubsystem> input_subsystem;
-
-    /// Internal SDL2 render window
-    SDL_Window* render_window;
-
-    using SDL_GLContext = void*;
-    /// The OpenGL context associated with the window
-    SDL_GLContext gl_context;
-};
diff --git a/src/yuzu_tester/resource.h b/src/yuzu_tester/resource.h
deleted file mode 100644
index df8e459e4b..0000000000
--- a/src/yuzu_tester/resource.h
+++ /dev/null
@@ -1,16 +0,0 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Visual C++ generated include file.
-// Used by pcafe.rc
-//
-#define IDI_ICON3 103
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 105
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1001
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
diff --git a/src/yuzu_tester/service/yuzutest.cpp b/src/yuzu_tester/service/yuzutest.cpp
deleted file mode 100644
index e257fae25f..0000000000
--- a/src/yuzu_tester/service/yuzutest.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <memory>
-#include "common/string_util.h"
-#include "core/core.h"
-#include "core/hle/ipc_helpers.h"
-#include "core/hle/service/service.h"
-#include "core/hle/service/sm/sm.h"
-#include "yuzu_tester/service/yuzutest.h"
-
-namespace Service::Yuzu {
-
-constexpr u64 SERVICE_VERSION = 0x00000002;
-
-class YuzuTest final : public ServiceFramework<YuzuTest> {
-public:
-    explicit YuzuTest(Core::System& system_, std::string data_,
-                      std::function<void(std::vector<TestResult>)> finish_callback_)
-        : ServiceFramework{system_, "yuzutest"}, data{std::move(data_)}, finish_callback{std::move(
-                                                                             finish_callback_)} {
-        static const FunctionInfo functions[] = {
-            {0, &YuzuTest::Initialize, "Initialize"},
-            {1, &YuzuTest::GetServiceVersion, "GetServiceVersion"},
-            {2, &YuzuTest::GetData, "GetData"},
-            {10, &YuzuTest::StartIndividual, "StartIndividual"},
-            {20, &YuzuTest::FinishIndividual, "FinishIndividual"},
-            {100, &YuzuTest::ExitProgram, "ExitProgram"},
-        };
-
-        RegisterHandlers(functions);
-    }
-
-private:
-    void Initialize(Kernel::HLERequestContext& ctx) {
-        LOG_DEBUG(Frontend, "called");
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(RESULT_SUCCESS);
-    }
-
-    void GetServiceVersion(Kernel::HLERequestContext& ctx) {
-        LOG_DEBUG(Frontend, "called");
-        IPC::ResponseBuilder rb{ctx, 4};
-        rb.Push(RESULT_SUCCESS);
-        rb.Push(SERVICE_VERSION);
-    }
-
-    void GetData(Kernel::HLERequestContext& ctx) {
-        LOG_DEBUG(Frontend, "called");
-        const auto size = ctx.GetWriteBufferSize();
-        const auto write_size = std::min(size, data.size());
-        ctx.WriteBuffer(data.data(), write_size);
-
-        IPC::ResponseBuilder rb{ctx, 3};
-        rb.Push(RESULT_SUCCESS);
-        rb.Push<u32>(static_cast<u32>(write_size));
-    }
-
-    void StartIndividual(Kernel::HLERequestContext& ctx) {
-        const auto name_raw = ctx.ReadBuffer();
-
-        const auto name = Common::StringFromFixedZeroTerminatedBuffer(
-            reinterpret_cast<const char*>(name_raw.data()), name_raw.size());
-
-        LOG_DEBUG(Frontend, "called, name={}", name);
-
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(RESULT_SUCCESS);
-    }
-
-    void FinishIndividual(Kernel::HLERequestContext& ctx) {
-        IPC::RequestParser rp{ctx};
-
-        const auto code = rp.PopRaw<u32>();
-
-        const auto result_data_raw = ctx.ReadBuffer();
-        const auto test_name_raw = ctx.ReadBuffer(1);
-
-        const auto data = Common::StringFromFixedZeroTerminatedBuffer(
-            reinterpret_cast<const char*>(result_data_raw.data()), result_data_raw.size());
-        const auto test_name = Common::StringFromFixedZeroTerminatedBuffer(
-            reinterpret_cast<const char*>(test_name_raw.data()), test_name_raw.size());
-
-        LOG_INFO(Frontend, "called, result_code={:08X}, data={}, name={}", code, data, test_name);
-
-        results.push_back({code, data, test_name});
-
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(RESULT_SUCCESS);
-    }
-
-    void ExitProgram(Kernel::HLERequestContext& ctx) {
-        LOG_DEBUG(Frontend, "called");
-
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(RESULT_SUCCESS);
-
-        finish_callback(std::move(results));
-    }
-
-    std::string data;
-
-    std::vector<TestResult> results;
-    std::function<void(std::vector<TestResult>)> finish_callback;
-};
-
-void InstallInterfaces(Core::System& system, std::string data,
-                       std::function<void(std::vector<TestResult>)> finish_callback) {
-    auto& sm = system.ServiceManager();
-    std::make_shared<YuzuTest>(system, std::move(data), std::move(finish_callback))
-        ->InstallAsService(sm);
-}
-
-} // namespace Service::Yuzu
diff --git a/src/yuzu_tester/service/yuzutest.h b/src/yuzu_tester/service/yuzutest.h
deleted file mode 100644
index 7794814fa1..0000000000
--- a/src/yuzu_tester/service/yuzutest.h
+++ /dev/null
@@ -1,25 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <functional>
-#include <string>
-
-namespace Core {
-class System;
-}
-
-namespace Service::Yuzu {
-
-struct TestResult {
-    u32 code;
-    std::string data;
-    std::string name;
-};
-
-void InstallInterfaces(Core::System& system, std::string data,
-                       std::function<void(std::vector<TestResult>)> finish_callback);
-
-} // namespace Service::Yuzu
diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp
deleted file mode 100644
index 09cf2ad77a..0000000000
--- a/src/yuzu_tester/yuzu.cpp
+++ /dev/null
@@ -1,268 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <chrono>
-#include <iostream>
-#include <memory>
-#include <string>
-#include <thread>
-
-#include <fmt/ostream.h>
-
-#include "common/common_paths.h"
-#include "common/detached_tasks.h"
-#include "common/file_util.h"
-#include "common/logging/backend.h"
-#include "common/logging/filter.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "common/scm_rev.h"
-#include "common/scope_exit.h"
-#include "common/string_util.h"
-#include "common/telemetry.h"
-#include "core/core.h"
-#include "core/crypto/key_manager.h"
-#include "core/file_sys/registered_cache.h"
-#include "core/file_sys/vfs_real.h"
-#include "core/hle/service/filesystem/filesystem.h"
-#include "core/loader/loader.h"
-#include "core/settings.h"
-#include "core/telemetry_session.h"
-#include "video_core/renderer_base.h"
-#include "yuzu_tester/config.h"
-#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
-#include "yuzu_tester/service/yuzutest.h"
-
-#ifdef _WIN32
-// windows.h needs to be included before shellapi.h
-#include <windows.h>
-
-#include <shellapi.h>
-#endif
-
-#undef _UNICODE
-#include <getopt.h>
-#ifndef _MSC_VER
-#include <unistd.h>
-#endif
-
-#ifdef _WIN32
-extern "C" {
-// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
-// graphics
-__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
-__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
-}
-#endif
-
-static void PrintHelp(const char* argv0) {
-    std::cout << "Usage: " << argv0
-              << " [options] <filename>\n"
-                 "-h, --help            Display this help and exit\n"
-                 "-v, --version         Output version information and exit\n"
-                 "-d, --datastring      Pass following string as data to test service command #2\n"
-                 "-l, --log             Log to console in addition to file (will log to file only "
-                 "by default)\n";
-}
-
-static void PrintVersion() {
-    std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc
-              << std::endl;
-}
-
-static void InitializeLogging(bool console) {
-    Log::Filter log_filter(Log::Level::Debug);
-    log_filter.ParseFilterString(Settings::values.log_filter);
-    Log::SetGlobalFilter(log_filter);
-
-    if (console)
-        Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
-
-    const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
-    Common::FS::CreateFullPath(log_dir);
-    Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
-#ifdef _WIN32
-    Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
-#endif
-}
-
-/// Application entry point
-int main(int argc, char** argv) {
-    Common::DetachedTasks detached_tasks;
-    Config config;
-
-    int option_index = 0;
-
-#ifdef _WIN32
-    int argc_w;
-    auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
-
-    if (argv_w == nullptr) {
-        std::cout << "Failed to get command line arguments" << std::endl;
-        return -1;
-    }
-#endif
-    std::string filepath;
-
-    static struct option long_options[] = {
-        {"help", no_argument, 0, 'h'},
-        {"version", no_argument, 0, 'v'},
-        {"datastring", optional_argument, 0, 'd'},
-        {"log", no_argument, 0, 'l'},
-        {0, 0, 0, 0},
-    };
-
-    bool console_log = false;
-    std::string datastring;
-
-    while (optind < argc) {
-        int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index);
-        if (arg != -1) {
-            switch (static_cast<char>(arg)) {
-            case 'h':
-                PrintHelp(argv[0]);
-                return 0;
-            case 'v':
-                PrintVersion();
-                return 0;
-            case 'd':
-                datastring = argv[optind];
-                ++optind;
-                break;
-            case 'l':
-                console_log = true;
-                break;
-            }
-        } else {
-#ifdef _WIN32
-            filepath = Common::UTF16ToUTF8(argv_w[optind]);
-#else
-            filepath = argv[optind];
-#endif
-            optind++;
-        }
-    }
-
-    InitializeLogging(console_log);
-
-#ifdef _WIN32
-    LocalFree(argv_w);
-#endif
-
-    MicroProfileOnThreadCreate("EmuThread");
-    SCOPE_EXIT({ MicroProfileShutdown(); });
-
-    if (filepath.empty()) {
-        LOG_CRITICAL(Frontend, "Failed to load application: No application specified");
-        std::cout << "Failed to load application: No application specified" << std::endl;
-        PrintHelp(argv[0]);
-        return -1;
-    }
-
-    Core::System& system{Core::System::GetInstance()};
-
-    Settings::Apply(system);
-
-    const auto emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
-
-    bool finished = false;
-    int return_value = 0;
-    const auto callback = [&finished,
-                           &return_value](std::vector<Service::Yuzu::TestResult> results) {
-        finished = true;
-        return_value = 0;
-
-        // Find the minimum length needed to fully enclose all test names (and the header field) in
-        // the fmt::format column by first finding the maximum size of any test name and comparing
-        // that to 9, the string length of 'Test Name'
-        const auto needed_length_name =
-            std::max<u64>(std::max_element(results.begin(), results.end(),
-                                           [](const auto& lhs, const auto& rhs) {
-                                               return lhs.name.size() < rhs.name.size();
-                                           })
-                              ->name.size(),
-                          9ull);
-
-        std::size_t passed = 0;
-        std::size_t failed = 0;
-
-        std::cout << fmt::format("Result [Res Code] | {:<{}} | Extra Data", "Test Name",
-                                 needed_length_name)
-                  << std::endl;
-
-        for (const auto& res : results) {
-            const auto main_res = res.code == 0 ? "PASSED" : "FAILED";
-            if (res.code == 0)
-                ++passed;
-            else
-                ++failed;
-            std::cout << fmt::format("{} [{:08X}] | {:<{}} | {}", main_res, res.code, res.name,
-                                     needed_length_name, res.data)
-                      << std::endl;
-        }
-
-        std::cout << std::endl
-                  << fmt::format("{:4d} Passed | {:4d} Failed | {:4d} Total | {:2.2f} Passed Ratio",
-                                 passed, failed, passed + failed,
-                                 static_cast<float>(passed) / (passed + failed))
-                  << std::endl
-                  << (failed == 0 ? "PASSED" : "FAILED") << std::endl;
-
-        if (failed > 0)
-            return_value = -1;
-    };
-
-    system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
-    system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
-    system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
-
-    SCOPE_EXIT({ system.Shutdown(); });
-
-    const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
-
-    switch (load_result) {
-    case Core::System::ResultStatus::ErrorGetLoader:
-        LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
-        return -1;
-    case Core::System::ResultStatus::ErrorLoader:
-        LOG_CRITICAL(Frontend, "Failed to load ROM!");
-        return -1;
-    case Core::System::ResultStatus::ErrorNotInitialized:
-        LOG_CRITICAL(Frontend, "CPUCore not initialized");
-        return -1;
-    case Core::System::ResultStatus::ErrorVideoCore:
-        LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
-        return -1;
-    case Core::System::ResultStatus::Success:
-        break; // Expected case
-    default:
-        if (static_cast<u32>(load_result) >
-            static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
-            const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
-            const u16 error_id = static_cast<u16>(load_result) - loader_id;
-            LOG_CRITICAL(Frontend,
-                         "While attempting to load the ROM requested, an error occurred. Please "
-                         "refer to the yuzu wiki for more information or the yuzu discord for "
-                         "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
-                         loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
-        }
-        break;
-    }
-
-    Service::Yuzu::InstallInterfaces(system, datastring, callback);
-
-    system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend",
-                                       "SDLHideTester");
-
-    system.GPU().Start();
-
-    void(system.Run());
-    while (!finished) {
-        std::this_thread::sleep_for(std::chrono::milliseconds(1));
-    }
-    void(system.Pause());
-
-    detached_tasks.WaitForAllTasks();
-    return return_value;
-}
diff --git a/src/yuzu_tester/yuzu.rc b/src/yuzu_tester/yuzu.rc
deleted file mode 100644
index 0cde75e2f8..0000000000
--- a/src/yuzu_tester/yuzu.rc
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "winresrc.h"
-/////////////////////////////////////////////////////////////////////////////
-//
-// Icon
-//
-
-// Icon with lowest ID value placed first to ensure application icon
-// remains consistent on all systems.
-YUZU_ICON               ICON                    "../../dist/yuzu.ico"
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// RT_MANIFEST
-//
-
-0                       RT_MANIFEST             "../../dist/yuzu.manifest"