mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
Experimental Changes
This commit is contained in:
parent
63a7be030f
commit
6803515773
4 changed files with 116 additions and 1 deletions
|
@ -23,4 +23,9 @@ void LoopProcess(Core::System& system) {
|
|||
ServerManager::RunServer(std::move(server_manager));
|
||||
}
|
||||
|
||||
bool IsFirmwareVersionSupported(u32 version) {
|
||||
// Add support for firmware version 18.0.0
|
||||
return version <= 180000; // 18.0.0 = 180000
|
||||
}
|
||||
|
||||
} // namespace Service::Set
|
||||
|
|
76
src/core/nintendo_switch_library.cpp
Normal file
76
src/core/nintendo_switch_library.cpp
Normal file
|
@ -0,0 +1,76 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/nintendo_switch_library.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
NintendoSwitchLibrary::NintendoSwitchLibrary(Core::System& system) : system(system) {}
|
||||
|
||||
std::vector<NintendoSwitchLibrary::GameInfo> NintendoSwitchLibrary::GetInstalledGames() {
|
||||
std::vector<GameInfo> games;
|
||||
const auto& cache = system.GetContentProvider().GetUserNANDCache();
|
||||
|
||||
for (const auto& nca : cache.GetAllEntries()) {
|
||||
if (nca.second == FileSys::ContentRecordType::Program) {
|
||||
const auto program_id = nca.first;
|
||||
const auto title_name = GetGameName(program_id);
|
||||
const auto file_path = cache.GetEntryUnparsed(program_id, FileSys::ContentRecordType::Program);
|
||||
|
||||
if (title_name.empty() || file_path.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
games.push_back({program_id, title_name, file_path});
|
||||
}
|
||||
}
|
||||
|
||||
return games;
|
||||
}
|
||||
|
||||
std::string NintendoSwitchLibrary::GetGameName(u64 program_id) {
|
||||
const auto& patch_manager = system.GetFileSystemController().GetPatchManager(program_id);
|
||||
const auto metadata = patch_manager.GetControlMetadata();
|
||||
|
||||
if (metadata.first != nullptr) {
|
||||
return metadata.first->GetApplicationName();
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
bool NintendoSwitchLibrary::LaunchGame(u64 program_id) {
|
||||
const auto file_path = system.GetContentProvider().GetUserNANDCache().GetEntryUnparsed(program_id, FileSys::ContentRecordType::Program);
|
||||
|
||||
if (file_path.empty()) {
|
||||
LOG_ERROR(Core, "Failed to launch game. File not found for program_id={:016X}", program_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto loader = Loader::GetLoader(system, file_path);
|
||||
if (!loader) {
|
||||
LOG_ERROR(Core, "Failed to create loader for game. program_id={:016X}", program_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto result = system.Load(*loader);
|
||||
if (result != ResultStatus::Success) {
|
||||
LOG_ERROR(Core, "Failed to load game. Error: {}, program_id={:016X}", result, program_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Core
|
33
src/core/nintendo_switch_library.h
Normal file
33
src/core/nintendo_switch_library.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
class System;
|
||||
|
||||
class NintendoSwitchLibrary {
|
||||
public:
|
||||
struct GameInfo {
|
||||
u64 program_id;
|
||||
std::string title;
|
||||
std::string file_path;
|
||||
};
|
||||
|
||||
explicit NintendoSwitchLibrary(Core::System& system);
|
||||
|
||||
std::vector<GameInfo> GetInstalledGames();
|
||||
std::string GetGameName(u64 program_id);
|
||||
bool LaunchGame(u64 program_id);
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
} // namespace Core
|
|
@ -24,6 +24,7 @@
|
|||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
#include "video_core/optimized_rasterizer.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
@ -73,7 +74,7 @@ private:
|
|||
Scheduler& scheduler;
|
||||
};
|
||||
|
||||
class RasterizerVulkan final : public VideoCore::RasterizerInterface,
|
||||
class RasterizerVulkan final : public VideoCore::OptimizedRasterizer,
|
||||
protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
|
||||
public:
|
||||
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||
|
|
Loading…
Reference in a new issue