mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
OpenGL: Set shader_dirty on lighting changes
This commit is contained in:
parent
30a01584f2
commit
6a28f46844
1 changed files with 23 additions and 0 deletions
|
@ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
SyncCombinerColor();
|
||||
break;
|
||||
|
||||
// Fragment lighting switches
|
||||
case PICA_REG_INDEX(lighting.disable):
|
||||
case PICA_REG_INDEX(lighting.num_lights):
|
||||
case PICA_REG_INDEX(lighting.config0):
|
||||
case PICA_REG_INDEX(lighting.config1):
|
||||
case PICA_REG_INDEX(lighting.abs_lut_input):
|
||||
case PICA_REG_INDEX(lighting.lut_input):
|
||||
case PICA_REG_INDEX(lighting.lut_scale):
|
||||
case PICA_REG_INDEX(lighting.light_enable):
|
||||
break;
|
||||
|
||||
// Fragment lighting specular 0 color
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10):
|
||||
SyncLightSpecular0(0);
|
||||
|
@ -518,6 +529,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
SyncLightPosition(7);
|
||||
break;
|
||||
|
||||
// Fragment lighting light source config
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10):
|
||||
shader_dirty = true;
|
||||
break;
|
||||
|
||||
// Fragment lighting distance attenuation bias
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
|
||||
SyncLightDistanceAttenuationBias(0);
|
||||
|
|
Loading…
Reference in a new issue