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android: Prevent editing non-savable settings in per-game settings
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4 changed files with 23 additions and 0 deletions
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@ -22,6 +22,9 @@ interface AbstractSetting {
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get() = NativeConfig.usingGlobal(key)
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set(value) = NativeConfig.setGlobal(key, value)
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val isSaveable: Boolean
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get() = NativeConfig.getIsSaveable(key)
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fun getValueAsString(needsGlobal: Boolean = false): String
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fun reset()
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@ -30,6 +30,11 @@ abstract class SettingsItem(
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val isEditable: Boolean
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get() {
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// Can't edit settings that aren't saveable in per-game config even if they are switchable
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if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
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return false
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}
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if (!NativeLibrary.isRunning()) return true
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// Prevent editing settings that were modified in per-game config while editing global
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@ -37,6 +42,7 @@ abstract class SettingsItem(
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if (!NativeConfig.isPerGameConfigLoaded() && !setting.global) {
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return false
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}
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return setting.isRuntimeModifiable
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}
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@ -59,6 +65,7 @@ abstract class SettingsItem(
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val emptySetting = object : AbstractSetting {
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override val key: String = ""
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override val defaultValue: Any = false
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override val isSaveable = true
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override fun getValueAsString(needsGlobal: Boolean): String = ""
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override fun reset() {}
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}
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@ -303,6 +310,8 @@ abstract class SettingsItem(
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BooleanSetting.FASTMEM_EXCLUSIVES.global = value
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}
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override val isSaveable = true
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override fun getValueAsString(needsGlobal: Boolean): String =
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getBoolean().toString()
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@ -110,6 +110,8 @@ object NativeConfig {
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@Synchronized
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external fun setGlobal(key: String, global: Boolean)
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external fun getIsSaveable(key: String): Boolean
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external fun getDefaultToString(key: String): String
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/**
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@ -249,6 +249,15 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setGlobal(JNIEnv* env, jobject o
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}
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}
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getIsSaveable(JNIEnv* env, jobject obj,
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jstring jkey) {
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auto setting = getSetting<std::string>(env, jkey);
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if (setting != nullptr) {
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return setting->Save();
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}
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return false;
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}
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jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getDefaultToString(JNIEnv* env, jobject obj,
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jstring jkey) {
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auto setting = getSetting<std::string>(env, jkey);
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