From 6b32e241616af42253910a94584ac92b23fcfa20 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Thu, 2 Aug 2018 11:19:55 -0400
Subject: [PATCH] gl_state: Make texture_units a std::array

Gets rid of the use of a raw C array.
---
 src/video_core/renderer_opengl/gl_state.h | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 3398d7c04e..24b1d956b3 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -82,7 +82,7 @@ public:
     GLenum logic_op; // GL_LOGIC_OP_MODE
 
     // 3 texture units - one for each that is used in PICA fragment shader emulation
-    struct {
+    struct TextureUnit {
         GLuint texture_2d; // GL_TEXTURE_BINDING_2D
         GLuint sampler;    // GL_SAMPLER_BINDING
         struct {
@@ -104,7 +104,8 @@ public:
             Unbind();
             sampler = 0;
         }
-    } texture_units[32];
+    };
+    std::array<TextureUnit, 32> texture_units;
 
     struct {
         GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING