From 3219be8ee0efe0ad9e2d7399fe78a545aa263078 Mon Sep 17 00:00:00 2001
From: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Date: Sun, 3 Apr 2016 17:00:44 +0100
Subject: [PATCH] OpenGL: Fix a double framebuffer completeness checks.

---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 21ad9ee77d..ff44dfcfea 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -140,8 +140,9 @@ void RasterizerOpenGL::InitObjects() {
     }
     state.Apply();
 
-    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
-               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
+               "OpenGL rasterizer framebuffer setup failed, status %X", status);
 }
 
 void RasterizerOpenGL::Reset() {
@@ -809,8 +810,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
         ReloadDepthBuffer();
     }
 
-    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
-               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
+               "OpenGL rasterizer framebuffer setup failed, status %X", status);
 }
 
 void RasterizerOpenGL::SyncCullMode() {