From 70a97fb5c7a72c3b55abb24dbc749976bb01937a Mon Sep 17 00:00:00 2001
From: german77 <juangerman-13@hotmail.com>
Date: Sat, 15 Apr 2023 18:41:09 -0600
Subject: [PATCH] core: hid: Remove deadzone of virtual controller

---
 src/core/hid/emulated_controller.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index a29c9a6f8b..a70f8807cb 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() {
     virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+    virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
+    virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
+    virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
+    virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
 }
 
 void EmulatedController::ReloadInput() {