mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
Merge pull request #1633 from ogniK5377/reload-input
Fixed HID crash when launching more than 1 game & signaled styleset change event
This commit is contained in:
commit
722e7c05de
2 changed files with 5 additions and 0 deletions
|
@ -427,6 +427,9 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
|
Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
|
||||||
|
// TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
|
||||||
|
// be signalled at least once, and signaled after a new controller is connected?
|
||||||
|
styleset_changed_event->Signal();
|
||||||
return styleset_changed_event;
|
return styleset_changed_event;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -96,6 +96,8 @@ public:
|
||||||
// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
|
// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
|
||||||
|
|
||||||
CoreTiming::ScheduleEvent(pad_update_ticks, pad_update_event);
|
CoreTiming::ScheduleEvent(pad_update_ticks, pad_update_event);
|
||||||
|
|
||||||
|
ReloadInputDevices();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActivateController(HidController controller) {
|
void ActivateController(HidController controller) {
|
||||||
|
|
Loading…
Reference in a new issue